Gempalm Incinerator

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Gempalm Incinerator

Creature — Goblin

Cycling (, Discard this card: Draw a card.)

When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.

TimelessLove on Krenko's Goblin Meat Market

3 months ago

Additionally, I would Mainboard Kiki-Jiki, Mirror Breaker and/or Fable of the Mirror-Breaker  Flip the latter of which being a valid Kiki-Jiki duplicate target. It's another option to go infinite, or simply increase the good parts of a boardstate.

Personally, I'd sideboard the Stax elements like Orb of Dreams and Winter Orb, even if there's some interaction with Throne of the God-Pharaoh. I might be undervaluing the card draw aspect, but Gempalm Incinerator only targeting creatures greatly devalues it for me.

Goblin Chirurgeon, I consider it essential to protecting valuable goblins on board since there's no way to bring them back from the graveyard. Your love for fancy lands might also have you consider Safe Haven. Similarly, Castle Embereth, Spinerock Knoll, and Den of the Bugbear each fits.

Goblin Goliath, offers much the same effect as Siege-Gang Commander while also giving a damage-doubling effect on tap.

While not being a sac outlet Battle Squadron offers an effect similar to Clickslither and Voracious Dragon while still being a Goblin, and not taking goblins off the board.

Goblin Warchief needs help with Haste enabling, whether pre-infinite or not, I think another option to win on board same turn is needed. Goblin Bushwhackerfoil, Goblin Chieftain, and Roar of Resistance offer this, while Ardoz, Cobbler of War can additionally capitalize on it.

Gauntlet of Might, Dolmen Gate, and Herald's Horn are good preference options. I keep wanting to add Basilisk Collar because of Goblin Sharpshooter, but it'd be a wasted slot too often.

Conspicuous Snoop is a fun card, which I now realize goes infinite with Kiki-Jiki, Mirror Breaker on top of the library.

sergiodelrio on Gempalm incinerator

6 months ago

Small edit: of course Gempalm Incinerator's damage ability is triggered... my bad. Still it remains a creature CARD and the interactions don't work.

sergiodelrio on Gempalm incinerator

6 months ago

No and no.

Throne and Violence look for a "creature you control", which specifically means a creature on your side of the battlefield.

Gempalm Incinerator is a "creature card" in your hand (and every other zone except the battlefield) when you activate the cycle ability, so the other cards you mentioned won't "see" it as a creature.

Also, Roaming Throne looks for a "triggered ability" - those are always templated with either "when" or "whenever" - cycling abilities are "activated abilities" and you can identify them by the colon ":" ... they are templated as COST : EFFECT.

That being said, if you have Roaming Throne enter as a Goblin, Gempalm Incinerator will count it as one when you determine X for its ability.

proterran98 on Gempalm incinerator

6 months ago

I cycle Gempalm Incinerator with a Roaming Throne and Gratuitous Violence in play.

  1. Does gempalm damage trigger twice from roaming throne?

  2. Would damage from gempalm be considered damage from a creature and double from gratuitous violence?

RinceRaven on krenko

2 years ago

Alright alright so I got asked to give a bunch of suggestions so here we go. Hoo boy. Gonna try to keep most suggestions low on budget but will include the best slightly expensive cards. Should also mention I got a lot of things I know from this primer, cheers. https://deckstats.net/decks/82803/752805-competitive-krenko/en

First the draw pieces you missed: Rundvelt Hordemaster, Dark-Dweller Oracle, Skullclamp, Subira, Tulzidi Caravanner, Reforge the Soul, Conspicuous Snoop, You Find Some Prisoners. The only actual good ones you got in this draft are Idol of Oblivion and Wheel of Misfortune imo, though most are servicable.

Tutors: these beauties can find your best wincons or draw pieces or whatever else you might need most of the time. Goblin Engineer, Goblin Matron, Goblin Recruiter. And are surprisingly affordable.

Next up ramp: Mana doublers are too slow for a deck as fast as Krenko, and you don't have the card draw to support such cards in mono-red. Not really. Also with the 4 mana commander having 2 mana ramp becomes much, much more valued. Cheering Fanatic, Liquimetal Torque, Generator Servant, Wily Goblin, Infernal Plunge, Fire Diamond (Yes I know, I think it's fine here).

Haste: Giving Krenko (and his tokens) haste literally puts you a turn ahead over not having it. Crashing Drawbridge, Ashling's Prerogative (Even gives tokens haste too), Generator Servant (multipurpose? Whoa), Goblin Chieftain, Goblin Motivator, Lightning Greaves, Mass Hysteria, Thousand-Year Elixir (tad pricey but repeatable Krenko seems good) Bloodlust Inciter.

Wincons: gotta end the game somehow. Combo's are good: Breath of Fury, Staff of Domination, Thornbite Staff, Umbral Mantle are the best combo lines for Krenko afaik. If not/next to combo, we have good old damage: Coat of Arms, Eldrazi Monument, Impact Tremors, Obelisk of Urd, Skirk Fire Marshal, Purphoros, God of the Forge, Shared Animosity, Devilish Valet, Quest for the Goblin Lord, Throne of the God-Pharaoh.

If we let our opponents do whatever they want we'll have trouble winning, even with our speed. Luckily red has quite some options. Don't forget Liquimetal Torque can turn things into artifacts so we can shoot them easier. Abrade, Chaos Warp, Gempalm Incinerator (great removal spell, terrible creature), Goblin Assassin (wipes the floor with creature decks), Goblin Bombardment, Goblin Cratermaker, Goblin Sharpshooter, Goblin Trashmaster, Goblin Welder (hits opponents too), Mogg Salvage, Pashalik Mons, Skirk Fire Marshal (your board survives this with Coat of Arms or Eldrazi Monument), Furystoke Giant, Shattering Spree, better than Vandalblast, Wild Magic Surge.

Best Utility Lands: Great Furnace, Buried Ruin, Path of Ancestry, Castle Embereth.

I'm tired and my brain is dying so here's a dump of things I forgot or for didn't have a place to mentioned yet :)

Heirloom Blade, Chandra, Torch of Defiance, Blood Moon, Brash Taunter, Impulsive Pilferer, Jeska's Will, Goblin Chirurgeon, Goblin Sledder, Mogg Raider, Pyroblast, Red Elemental Blast, Tibalt's Trickery, Mogg War Marshal, Legion Loyalist, Legion Warboss, Brash Taunter, Fable of the Mirror-Breaker  Flip, Hobgoblin Bandit Lord, Muxus, Goblin Grandee (idk at what math this is good I'm sure someone did it already somewhere on the internet), Siege-Gang Commander, Zo-Zu the Punisher, Goblin Ringleader, Goblin Piledriver, Arms Dealer, Grotag Night-Runner, Goblin King (get 5th or 6th edition art btw).

Good luck on figuring things out. I'm off to bed

ShredderPM86 on Krenkin' out Gobs

2 years ago

Thank you for the suggestions ClockworkSwordfish. I had considered Gempalm Incinerator but I'm focusing on burning the opponent's life totals only. I used to have Voracious Dragon in when I first built it, I'll have to try him out again. Now Battlemage's Bracers is something I haven't tooled with yet, thank you for bringing that to my attention.

ClockworkSwordfish on Krenkin' out Gobs

2 years ago

I recognize Basalt Ravager is a nice way to blast stuff based on all the goblins you're stockpiling, but it might be worth it to bump him up to Voracious Dragon - the one extra mana is worth it to double the damage output. I find that in a Krenko deck, the Dragon can often blow an opponent's head off post-combat, though it also swings in the air if you have a card that provides Haste in play! If you mostly run him to take out creatures, Gempalm Incinerator would also be worthwhile as a cheaper, more efficient version of the same.

Speaking of haste, it might be worth considering Battlemage's Bracers over Illusionist's Bracers. Having to pay one mana every time is indeed a drag, but getting haste on some of your guys (including Krenko!) is so important that I think it will usually be worth the tradeoff.

ClockworkSwordfish on Oops! All Goblins

3 years ago

Dime a dozen they made be, but I've always loved the good ol' goblin deck. I'm surprised to not see Gempalm Incinerator in here, though! As a goblin he's easy to search for, and his ability amounts to an uncounterable piece of creature kill that even draws you a card. You might find it's a little more versatile than something like, say, Outnumber!

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