Planning to eventually transition into a more dedicated Zur List, I thought that Dralnu Storm might be a nice step along the way. I'm using the Shimmer Myr tech that I have seen in some Zur lists. Upgrades are covered in the update section below.

I enjoy playing this deck because it has multiple lines to victory, but they can be broken down into two categories: Storm and Doomsday

Storm Enablers: Paradox Engine and Dramatic ScepterStorm Outlets: Mind's Desire, Exsanguiate, and Aetherflux Reservoir

Doomsday Key Cards: Yawgmoth's Will, Laboratory Maniac, Gitaxian Probe, GushCreating doomsday piles depends heavily on the table, but the primary win condition is, of course, Laboratory Maniac.

This deck is at its core a combo deck. If you don't like combo decks or they are heavily frowned upon in your metagames or at your tables, don't play this list. It is unable to win with creature beat downs, and at certain tables (red) Dralnu is a liability. The deck traditionally sets itself up to win either through the large amount of tutors available to it, or by drawing as many cards as possible through Necropotence or Ad Nauseam (the preferred method). Because of that, the deck is extremely all-or-nothing. It dedicates itself in a single-minded fashion towards winning via combo, and committing to a massive Ad Nauseam or Necropotence is a clear telegraph to the table that you're going to attempt to win. Bear in mind that Necropotence wins are mostly enabled through the use of Shimmer Myr to win on your end step (which you won't know you can do until you reach your end step). While the deck does have counterspells in it for interaction, it is primarily for protection.

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Updates Add

Made the first of a few upgrades as far as the budget is concerned. Yawg's will, Pact of Negation, flusterstorm, and Grim Monolith, and Vampiric tutor are all on the spendier side but they made a large impact in tuning the deck. Ultimately, this deck is probably not going to be as strong as other Ad Nauseum/Storm decks purely because it's lacking access to a 3rd or 4th color. The speed at which it can 'go off' will also be slower until such time as the final investments are made into both the best fast mana and a stronger land base.

Remaining mana rock upgrades: Lion's Eye Diamond, Mox Opal, Mox Diamond, Mana Crypt - Of these, LED and Mana Crypt have the highest priority. Mana crypt is unparalleled at acceleration, and LED enables multiple doomsday lines.

Remaining Mana upgrades: - All possible fetches, Ancient Tomb, and Underground Sea Most important would be Ancient Tomb (acceleration) followed by fetches, then sea. This would replace any taplands and some basics, bringing land count down to ~29

Remaining Non-mana upgrades: Force of Will, Mana Drain, Hyrkyl's Recall, Mental Misstep, Pongify, Imperial Seal, Merchant Scroll, Night's Whisper, Timetwister (lol), possibly Grim Tutor - These are mostly upgrades to existing cards (Hyrkyl's Recall and Night's Whisper) or better tutors and counters. Additional tutors greatly increase how reliable the deck is able to get a win. The priorities to pick up should be all of these except for Timetwister or Imperial Seal as I will not play them unless proxied. Mental misstep also gains a lot more power when played in a competitive environment with mana rocks costing 1 CMC more common. - Direct upgrades are Hyrkyl's Recall for Rebuild and Night's Whisper for Read the Bones

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Casual

100% Competitive

Date added 6 years
Last updated 6 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

30 - 0 Rares

17 - 0 Uncommons

26 - 0 Commons

Cards 100
Avg. CMC 2.16
Tokens Bird 2/2 U, Emblem Jace, Vryn's Prodigy
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