Why would you choose Jhoira, Weatherlight Captain as your general?

To make it short, you like to draw cards with the added thrill of not assured winning once you try to go off. Most other generals have a dedicated one-two cards that when assembled do something like “draw my whole deck”, “make infinite mana” or even “i win”. Let’s break down Jhoira to understand her a bit more.

She reads: For 2UR you get a 3/3 than when you cast a historic spell, you draw a card. Historic means a saga, a legendary or an artifact.

Sagas turned out to be a botch for cedh since their powerlevel is very slow and also destroy themselves at the end. Lore-wise, they are amazing but we will not be playing them. With the change of rules to planeswalkers, they are an interesting addition to the historic group, but unfortunately, the only planeswalker we might be interested in playing is Dack Fayden and he simply doesn’t cut it.

So, it all boils down to artifacts. One of, if not THE, most broken card type in cEDH. Allowing you to ramp, cheat mana costs, lock down other decks all with the versatility of being able to be played in any colour.

To make it incredibly short, the main goal of the deck is to draw a lot of cards while playing as many artifacts in a turn as possible. This allows us to fish for the dedicated win conditions this deck has.

So you have Jhoira in play and a bunch of open lands and maybe rocks on the board and you’re scratching your head trying to figure out how to win by impressing the other players with your dominance of the stack and downright luck. Fear not, I have you covered with several scenarios to go through depending on the win con you have on hand or want to fetch with Gamble or draw into.

Important disclaimer: this deck becomes absurdly easy to pilot the more cost-reducers you have, trying to emulate the Cheerios archetype as much as possible. For the uninitiated, Cheerios is a deck full of 0 cost artifacts and then wins with a storm kill using Sram or Puresteel Paladin as draw engine. We are replacing those with Jhoira and using cost-reducers as our way of going Cheerios for some of the wins.

1. Words of Wind

This is the easiest to assemble and very interesting win. This combo needs 3U to go off and two mana positive rocks, taking into account cost-reducers. Cast Words of Wind. If you have a rock on the board, just cast the other and in response to the Jhoira draw trigger, float a mana and use Words of Wind activated ability to return the rock on the board and make everyone else return a permanent to their hand. Remember, while this is going on, the rock you cast is on the stack and cannot be used. Proceed to repeat with the rock you bounced and make everyone else bounce their board to their hands while you still have everything set up. While not a direct win-con, almost no deck can win with having only one land in play and nothing else every turn while you smack them with Jhoira and draw into whatever you need every turn.

Key note: This needs Jhoira on board to win. The others do not necessarily need her but certainly help.

2. Aetherflux Reservoir

So you want to go a more interesting route of winning. Reservoir is the “Solitaire” kill for this deck and it depends HEAVILY on cost-reducers or getting all the good mana-positive rocks like Mox Opal, Mana Vault, Grim Monolith and so on. What this all boils down to is, with Aetherflux in play, cast a lot of artifacts, draw a lot of cards, bounce them with Hurkyl’s Recall, Rebuild. Paradoxical Outcome or Chain of Vapor sacing lands to bounce more stuff and then shoot down the table with the Reservoir. It is interesting because depending on some board-states, it is very possible you fizzle since you need to keep the casting engine going and sometimes you don’t have enough artifacts or bounce effects.

3. Paradox Engine/Isochron Scepter+Dramatic Reversal

Paradox Engine abuse is the bane of Casual EDH and in this case, it is no different. As with Aetherflux, the purpose is to draw a lot of cards until you fish Scepter if you’re going Engine or Copy Artifact if you’re going with IsoRev and Galvanic Blast/Winds of Rebuke/Reality Shift. With one part in play, simply play the other and either Lightning Bolt the other players to death or mill them to death. BEWARE THAT SOME DECKS WANT TO BE MILLED LIKE GITROG. Go Winds of Rebuke when you’re sure you can win that way. The safest “I mill you” option is by far the Reality Shift one since it exiles their whole deck and you are not at risk of losing since it does not affect you but it depends that they have a creature for this to work.

4. Sensei’s Divining Top

Sensei as a win-con? What?

Yes. Top is a HUGE card in this deck and allows for many degeneracies that normally would not be possible. It is not a stretch to think that this card raises your win percentage by around 30% or more if you manage to play it and use it uncontested. Therefore, it is not crazy to Gamble, Fabricate or even Inventors’ Fair for Top ASAP.

You might be wondering “30%? That’s A LOT!”. And yes, it is. Let me explain why. As a 1 mana artifact, Top replaces itself pretty easily. The first ability lets you order the top of the library, and since we play quite a few shuffle effects, this becomes a pretty good card selection, but it is not what breaks the card. It is the second ability that we are interested in. Tap the top, draw a card and put it on top. Pretty simple, right? Now add Jhoira’s draw trigger. In response to the trigger, activate top and draw a card, putting top on top of your library. Let Jhoira trigger resolve and draw Top. Play top and draw another card.

See where I’m going with this? Now to fully break Sensei’s Divining Top, add a cost-reducer to the mix and you’re drawing two cards for each artifact you’re casting, lowering your chances of fizzling almost to zero when going off.

Having a dedicated draw engine on the command zone with almost no draw-back allows for a few different types of versions. Who would’ve guessed?? (cough, tymna, cough)

1. Stax-control with Combo outlet

My version is a style that originally Gerta used, combining a lot of variables into a control-stax deck with a combo win-con. Very similar to what Splinter Twin used to play in Modern when it was legal. It comes as no surprise that being Splinter Twin my favourite deck in Modern and that I like to draw cards that I would be automatically drawn to this version. A key thing of this one is that IT DOES NOT USE THE GRAVEYARD. Thus, you can use GY locking cards like Grafdigger’s, Relic of Progenitus and so forth. Also, this opens doors to use other stax cards like Cursed Totem and Blood Moon that completely shut down some decks.

2. Full speed combo

The glass-cannon version of my deck. Focuses on getting Jhoira on the board as quickly as possible and then with a ton of 0-cost cards digs into Aetherflux and wins from there. It is very fast but also fragile since it depends on landing Jhoira and having her stay around to win and is dependant on the graveyard since most iterations of the this version go with KCI as an infinite mana generator and card engine with Jhoira. For further explanation on how to win with KCI, please search Modern KCI decks, laugh at the ban and then read on how they abuse some rules to do crazy shenanigans.

The amount of flex spots depend on the version that you’re playing. I’ll be focusing on the Stax-control since it’s the one I played and understand the most.

Aether Spellbomb: This is officially a flex spot, but I wouldn’t cut it for anything. It replaces itself with Jhoira, goes positive if you crack it for draw, but most importantly, stops a lot of combos with uncounterable interaction since barely any deck in cEDH plays Stifle. It is certainly cuttable, but I suggest to try it a few times before doing so.

Winds of Rebuke: Cutting a wincon? Yes. Winds is not a must-have card and can be swapped for cantrips, another bounce effect (Into the Roil is a good choice) or even hate cards like Earthquake, By Force, Shattering Spree. Definitely a meta call.

Gilded Drake: Meta call mostly. Does not work with Torpor Orb and does not replace itself, but I love the little dragon too much to remove him. Has bought me so much time that he has earned his starting place in every blue-based deck I play. Direct swap with Baral, Chief of Compliance if you want the same cost and replaces itself with Jhoira since he’s legendary.

Cloud Key: A cost-reducer? Yes, Cloud Key is a cost-reducer but it can be swapped for other optional bounce effects like Retract if you want to be more consistent with those effects or other optional artifact you might want.

This are my go-to cards I would change, but there are other optional ones that are not vital to the working of the deck and can be cut but personally feel are too important. Test the deck, try it out and make changes according to your meta. One of the strengths of my take, in my opinion, is that you can go against any type of meta and it should at least fare decently.

Possibility Storm: 3RR is a lot for the effect, but it is a static effect that shuts down some decks (Flash and Ad Naus is a big no-no when this is on board) and allows us a completely free two card draw trigger from Jhoira since it casts the revealed spell. Personally, I feel five mana for a do-nothing card that does not replace itself a bit too much.

23/03:

-1 Thirst for Knowledge +1 Trinket Mage

As discussed in The 99, this is one of the very possible cards to play. This was in one of the original drafts but was removed since the targets it could hit were not that good. In the current iteration, there's many graveyard hate 1-drops that can be hit as well as ramp and top, so I'll be putting him back in.

07/07:

-1 Cloud Key -1 Trinket Mage -1 Cascade Bluffs -1 Desolate Lighthouse -1 Transmute Artifact -1 Winds of Rebuke -1 Muddle the Mixture +1 Baral, Chief of Compliance +1 Talisman of Creativity +1 Blink of an Eye +1 Narset's Reversal +1 Prismatic Vista +1 Narset, Parter of Veils +1 Ugin, the Ineffable

19/07

-1 Paradox Engine +1 Retract

So Sheldon and friends decided to ban format-warping, seen in 100% of all decks and obscene power-house Paradox Engine (what is removal, am i right?). That being said, this deck will be in a kind of flux while I decide on another wincon (Unless wizards print another). Until then, Retract kind of does what Paradox Engine does with some extra effects of lowering the curve, letting you re-draw and all those kind of things this deck loves.

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Top Ranked
Date added 5 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

40 - 0 Rares

20 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 1.83
Tokens Bird 2/2 U, Construct 0/0 C, Manifest 2/2 C
Folders Not My Decks, cEDH, cEDH, cEDH trials, cEDH, Commander, cool decks, Jhoira, EDH Inspiration
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