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I'll be back

The idea behind this deck is quite simple: generate infinite colored mana and win from there. There is one main way to achieve this in the deck: the bomberman combo ( Auriok Salvagers + Lion's Eye Diamond). Once we have infinite mana, there are a couple of ways we can win the game:

  • Using Daxos the Returned, we can generate infinite creatures and wait to our next turn to attack and kill everyone. This is not pretty, but it gets the job done if we can survive a turn and avoid wrath. Note: Even if we have no experience counters, there are ways to win from generating an infinity of 0/0 creatures

  • Even if we have no experience counters (which should not be that difficult to get, but still a possibility), we can use Grim Guardian or Altar of the Broodto win from having an infinity of creatures that are also enchantments entering the battlefield. Underworld Coinsmith can be used as a substitute to Grim Guardian . We start by gaining an arbitrary large amount of life, then we use the arbitrary large amount of mana in our pool to use it all to burn our opponents to death.

  • Animate Dead, Dance of the Deadand Necromancycan be combined with Leonin Relic-Warderto also get an infinity of triggers from creatures and enchantments entering the battlefield. Those can replace the infinite mana combo described above if we don't have access to some pieces, and the can be upsides, because they can be tutored by either Entomb or Buried Alive. There is also a good way to instant speed victory that could be used for a last resort win. With Necropotenceand any win enabler listed above (like Altar of the Brood) in play, we could simply pay all but one life and expect to get both Necromancyand Leonin Relic-Warder. We can then go to cleanup, and cast Necromancyas an instant to win right there.

Now that the win conditions are clear, we need to put some meat around the bones of the deck. We are lucky we can try and abuse one of the best card ever printed, Ad Nauseam. Sure the curve of the deck is not that low, but we can combine it with two white cards, one having the upside of being an echantment: Angel's Grace and Phyrexian Unlife. Those cards could easily allow us to draw our entire deck and win from there, using mana positive rocks to cast our combos.

I am also interested at adding some good big mana lands in the deck since we have access to three engines, Cabal Coffers, Nykthos, Shrine to Nyxand Serra's Sanctum. This also means Urborg, Tomb of Yawgmoth is in. We can use all of our tutors to hit those if we really need, but Expedition Map is included especially for that, also to ramp with lands such as Ancient Tomb.

Next, I need to add some enchantments that simply are good, either for their utility or to slow down our opponents. Blind Obedience can also double as a win enabler if we go with the Bomberman combo. Contamination can be used with our commander to lock and slow down people a lot. Bitterblossomcan provide fodders to keep it alive. This is a lot more effective without dorks or rocks in play, but will still slow down a lot (like how it is done in BloodPod decks). Land Taxis a cheap enchantment that can help us get our land drops consistently, this the deck for more chance of hitting our Necropotencecombo, and help fighting against BloodPod decks by having our basics out and ready. Phyrexian Arenaand Dark Tutelage will both help us get a lot of cards in our hands. Yes we can get a lot of damage from Tutelage, but the curve is not really high. At this testing stage of the deck, I am willing to take the chance of testing this, Dark Confidant is also going in for the same reason.

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Revision 4 See all

(7 years ago)

+1 Teferi's Protection main
-1 Vindicate main
Date added 7 years
Last updated 7 years
Exclude colors URG
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

21 - 0 Mythic Rares

42 - 0 Rares

16 - 0 Uncommons

5 - 0 Commons

Cards 100
Avg. CMC 2.14
Tokens Enchantment Spirit */* WB, Experience Token, Faerie Rogue 1/1 B
Folders comp, Helped
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