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Feldon. Harder. Better. Faster. Stronger.

Commander / EDH



This is my take on what I feel is the most powerful mono red commander available, Feldon of the Third Path

Feldon card

Legendary Creature - Human Artificer

, : Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.

"She will come back to me."

Why Feldon of the Third Path?

Feldon, in my opinion, is the most powerful commander in mono red. His ability allows us to play high cost creatures for much cheaper. With the lack of ramp in this color being able to cast high cmc creatures is typically unreliable. With Feldon's 'recursion' ability we can use these creatures to their full potential in a far more efficient way. We may not be able to keep the tokens (there are workarounds to this though) but playing these high CMC cards for three mana is a fair trade off. Even then, sometimes we want these creatures to die anyways.

scuttling art

What is Our Strategy?

Feldon makes use of the creatures in our graveyard. Feldon makes token copies of a target creature in our graveyard, allowing us to use high CMC creatures for much cheaper. Besides the high CMC aspect Feldon also allows us to abuse enter the battlefield and dying effects. A perfect example of this is Solemn Simulacrum. When in the graveyard Feldon can create a token of Solemn, triggering its basic land fetch effect, and then at the end of the turn it is sacrificed which triggers the card draw effect. Feldon needs help with his ability though. We need to get cards in the graveyard.

Putting Our Cards In the Graveyard:

Luckily red has plenty of cards that puts cards from our hand into the graveyard. There are plenty of wheel effects that allow us to do this but most notable is Magus of the Wheel. We will likely only get one use out of cards like Wheel of Fortune and Reforge the Soul but with the Magus we can use Feldon's ability to constantly wheel our hands. On top of that, constantly wheeling our opponents hands will likely start to get on their nerves. If the mana and Feldon is available, with Magus we can wheel on every single one of our turns.

Cards like Daretti, Scrap Savant allow us to discard cards in our hand while drawing some. Same goes for Cathartic Reunion and Mad Prophet. Key to the City will make our big creatures unblockable while also putting other big creatures of ours in our graveyard and potentially letting us draw cards.

Fair art

How Do We Win?

The winning strategy is straightforward and Feldon is the key. Being able to use big creatures over and over is what will typically win us games. It That Betrays in the graveyard alone can win us the game. Combustible Gearhulk, Hellkite Tyrant and other creatures all have this capability.

Unlike most decks I run this deck doesn't have a Plan B. Even cards like Warstorm Surge depends on creatures in our graveyards and Feldon. Because of this, we cannot over extend. Abusing Magus and wheeling our hand over and over is fine and dandy but all it takes is one Bojuka Bog to ruin our day. Our best bet is to abuse a few cards in our graveyard as opposed to all of them. If someone doesn't like us using Feldon to copy Molten Primordial over and over and plays Bojuka Bog to take care of it, we'll be glad we didn't wheel out our Tormenting Voice and Bogardan Hellkite a few turns prior. Granted Rest in Peace will still give us a very tough time.

wheel magus art

The Land and Ramp

This deck doesn't need a lot of ramp due to the low cost of Feldon's ability. However, Feldon will likely be taken off the board a few time so his mana cost starts to add up. There is not a lot of ramp in this deck, but cards like Caged Sun and Gilded Lotus are used to in case we do start running into mana issues.

Valakut, the Molten Pinnacle is an obvious must due to the amount of basic mountains run in the deck. Three damage may not seem like much but this small amount of damage can keep certain creatures off the board, such as graveyard hate creatures like Scavenging Ooze and Deathrite Shaman.

We run some land destruction lands such as Wasteland to help deal with some pesky lands. I know of a lot of metas that do not like nor run land destruction but then I see those same metas run Alchemist's Refuge and Maze of Ith. I'm a firm believer that mass land destruction is not fun. But spot land destruction can be essential. If you're in a meta where mass land destruction is normal then Ruination and Blood Moon are great additions.

wurmcoil art

The Rest

Due to the color restriction does not have much in the way of removal or tutors. We rely on cards like Warstorm Surge and Valakut for removal for the most part but since we're in mono red we run the obligatory Chaos Warp. For tutors we run Gamble which plays well with Feldon's ability.

Blasphemous Act, Oblivion Stone, and Nevinyrral's Disk act as our board wipes. Oblivion Stone and Nevinyrral's Disk in particular have a fun interaction with Goblin Welder and Feldon. Feldon's ability also states that the creatures being recurred are artifacts are in addition. So with Goblin Welder in play or even in the graveyard will make it fairly easy for use to use both Oblivion Stone and Nevinyrral's Disk several times.

One card I want to mention is Sundial of the Infinite. Sundial actually lets us keep our tokens and there's a common misconception on how it works. Feldon's ability strictly says 'next endstep'. So many people may think that even with Sundial it only means we won't lose them on our endstep but instead on the endstep of the next player. However, there's a workaround to this. If it goes to our endstep the sacrifice triggers, but it only triggers once. The sacrifice trigger goes on the stack then in response we use the sundial, it 'exiles' the trigger. The 'next end step' sac trigger already happened and cannot happen again.

utvara art

The Conclusion

Feldon still suffers from what every mono-red commander typically suffers from: being mono-red. However, Feldon's strong ability arguably makes him the most powerful mono-red commander currently available in the format. Red still allows us to use Feldon's ability effectively and though other color options are nice having the access to red is efficient.



chirz2792 says... #1

Sweet deck! I've always thought feldon was powerful but I never actually got around to building him. One card I'd like to recommend is Fanatic of Mogis. I'm not sure how much devotion to red you have on the battlefield at any given time so it might not be the best suggestion. I'd also like to throw out Thornbite Staff.

March 20, 2017 10:49 p.m.

Hipparchos says... #2

Great write-up and decklist! +1

March 23, 2017 10:15 a.m.

Hipparchos says... #3

What's your opinion on All Is Dust?

March 26, 2017 10:39 a.m.

I think it's great. I just happen to play in an artifact heavy meta. If you're making a Feldon deck and want to use it then by all means do so. I think it's a great fit depending on the meta.

March 26, 2017 12:34 p.m.

Hipparchos says... #5

I'm already testing your deck. :) I guess i need to put in All Is Dust because my playgroup plays lots of Enchantments. Any ideas i can swap?

March 26, 2017 1:27 p.m.

I think my first pick would be Wild Guess. It's handy to get a card in the graveyard but with the amount of cards already being played that do that and with all the wheel effects you probably wouldn't notice if you drop one. But of course, when you're testing, if you find a creature that is under performing then that creature is a viable cut too.

March 26, 2017 1:50 p.m.

Hipparchos says... #7

True that, i'll test it out. Thanks.

What's your experience on testing this deck? If my opponents don't play much graveyard hate i'm able to win very often. :)

March 26, 2017 2:03 p.m.

I've had a similar experience. I haven't had to deal with too much graveyard hate, thankfully. I deal with the odd Scavenging Ooze and Bojuka Bog and alike. Luckily I haven't had to deal with Rest in Peace yet. On a side note, I actually find the most powerful card in the deck is actually Key to the City. I figured it would perform well but I'm honestly shocked by how well it does perform. If you haven't had the chance to use it yet, I think you'll be shocked by how good it is when you have a full hand.

March 26, 2017 2:06 p.m.

Hipparchos says... #9

Yeah absolutely. I'm happy my playgroup is more of the casual battlecruiser one.

I didn't have the chance to draw Key to the City often, but i guess i have to search it with Hoarding Dragon. I guess the card can win you games: Discard the creature you need next turn and make another one unblockable; sweet synergy. :)

March 26, 2017 2:14 p.m.

Hipparchos says... #10

Nevertheless i hope you keep your deck up to date! :D

March 26, 2017 2:29 p.m.

Hipparchos says... #11

After some serious testing I tweaked your decklist a bit and made these changes:



April 2, 2017 6:04 a.m.

Hipparchos says... #12

Update: I put back in Nahiri's Wrath for Fateful Showdown

April 5, 2017 7:09 a.m.

How's the deck treating you so far? I'm glad you put back in Nahiri's Wrath because that card can be an absolute all star.

April 5, 2017 12:23 p.m.

Hipparchos says... #14

It's an absolutely blast to play; so much fun and so strong. :) The only problem i have is that there's so much ramp, i often end up with lots of mana but almost no cards in hand. Therefore i swapped out Burnished Hart for Anvil of Bogardan.

April 5, 2017 1:16 p.m.

Hipparchos says... #15

Maybe i'll test Blade of Selves and Sword of the Animist.

April 5, 2017 1:29 p.m.

Hipparchos says... #16

What's your experience with your deck? As i see right now, you also test some cards. :)

April 6, 2017 5:55 a.m.

So far, I found it very dependent on cards that discard. Because of that I put back in Wild Guess and added Mad Prophet. I also found room for All Is Dust because I was definitely lacking in the board wipe category. As much as I love Vedalken Orrery, the fact that Feldon's ability can be done at instant speed if needed is enough for me to take it out. This deck struggles against recursion decks like Karador, Ghost Chieftain. So I added Burn Away to help with that. Might even add in Relic of Progenitus since recursion is pretty popular in my meta, thought having to exile it is bit of a turn off. And finally I added Avalanche Riders because there are A LOT of decks in my meta that run Maze of Ith and it's really, really, really annoying haha.

April 6, 2017 10:42 p.m.

Hipparchos says... #18

Good call!

What about Tormod's Crypt instead of Relic of Progenitus?

April 7, 2017 6:03 a.m.

Hipparchos says... #19

What do you think about Unwinding Clock?

April 24, 2017 9:16 a.m.

Not a huge fan. It certainly works well with the mana rocks, and given the chance, with that and Sundial of the Infinite you can abuse those Feldon tokens. Having them stay on your turn and untap on everyone else's turn. It would be much better if you could use Sundial on other people's turns but alas you cannot (would be insanely broken anyways). There's certainly potential but I think it just requires too much setup to be worth while.

April 24, 2017 2:01 p.m.

Hipparchos says... #21

So you are not satisfied with All Is Dust at all? :)

May 9, 2017 7:24 a.m.

Strictly because of my meta. Plenty of Breya, Sydri, and Sharuum decks so All is Dust doesn't help too much in my case.

May 9, 2017 7:29 p.m.

Hipparchos says... #23

seems reasonably :)

May 11, 2017 5:36 a.m.

You're quite invested in the deck it seems so I'll note some of the changes I've made. I recently added Siege-Gang Commander but it just got cut. Doesn't have enough impact, I feel. You already know about the removal of All Is Dust, but this deck was really hurting in the board wipe category. I somehow forgot the existence of Oblivion Stone and Nevinyrral's Disk so I've added those. Plus you can get some serious mileage out of them with Goblin Welder. To make room for those I also took out Volcanic Vision. I haven't had much use for it honestly. As nice as putting a Wheel of Fortune or something back into my hand is, there's plenty of other wheel effects in the deck. And finally, with the addition of those board wipes I took out Nahiri's Wrath. I think it's a great card but is a dead draw with no other cards in hand (which is common) or if there's few creatures on the board (also common). With the extra slot I added Sensei's Divining Top because being able to filter the cards I draw is incredibly useful.

May 14, 2017 12:22 a.m.

Hipparchos says... #25

Haha indeed. :) Thanks for your detailed explanation, I appreciate that.

May 18, 2017 5:51 a.m.

Azergyzhoul says... #26

So, Id like to add ruination, what would I take out?

September 18, 2017 6:15 p.m.

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Compare to inventory
Date added 7 months
Last updated 1 month

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 4.21
Tokens 0/1 Goat, Daretti, 6/6 Dragon, 3/3 Wurm, 1/1 Myr
Views 732

Revision 11 (1 month ago)

-1 Grafted Exoskeleton main
+1 Blood Moon main

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