Introducing the Poisonous Whale Wolf

This aggressive sultai deck revolves around Ukkima, Stalking Shadow, looking to quickly beat up our opponents by creating a large, unblockable creature and possibly give it infect. If we manage to make Ukkima a 10 power infect creature and have a way to make it leave the battlefield we will be able to kill two opponents in one turn.

The "[8]" behind the deck name is my estimate of the decks power level on a ten point scale after the testing I have done. It is very efficient, but is by no meassure tuned to absolute perfection. If you want to play a similar deck there are plenty of cards that can be switched out to get closer to cedh decks or more casual tables. But as is, this deck is capable of being very fast and powerful while avoiding heavy oppression.

Speed is key

To get Ukkima out as soon as possible, we have a ramp package looking to ramp on turn one.

Birds of Paradise, Gilded Goose and Elves of Deep Shadow are our premium ramp cards since they provide colored mana to cast Ukkima with. Deathrite Shaman can do this as well, but it requires the meta to be running a relevant amount of fetches. Arbor Elf, Boreal Druid, Elvish Mystic, Fyndhorn Elves, Llanowar Elves and Sol Ring follow slightly behind since they don't help us with the colored cost of Ukkima (thus we cannot cast Ukkima on turn two if our land turn one was a basic forest). Finally, Arboreal Grazer and Krosan Wayfarer allow us to land ramp turn one, but we will need more land cards in our opening hand to make this as viable.

Getting Swole

We have a good option for growing Ukkima bigger right in the command zone, with Cazur, Ruthless Stalker   at the ready to come in the turn after Ukkima. We complement this with cards that let us speed up the rate at which Ukkima grows. Clockspinning, Hardened Scales, Winding Constrictor, Sword of Truth and Justice, Slippery Bogbonder, Thrummingbird and Evolution Sage fill this role.

Keeping Safe

With so much of our strategy revolving around a central creature, we need good protection for our lead player. Veil of Summer, Vines of Vastwood, Blossoming Defense, Ranger's Guile, Slippery Bogbonder, Golgari Charm, Snake Umbra, Sword of Truth and Justice, Muddle the Mixture, Arcane Denial, Counterspell, Stubborn Denial, Disdainful Stroke, Eel Umbra, Narset's Reversal, and Whirlwind Denial lets ut keep our opponents from disrupting our plans, and Abrupt Decay, Beast Within, Deadly Rollick, Krosan Grip, Nature's Claim and Oko, Thief of Crowns lets us deal with threats allready on the board. Ashiok, Dream Render is our main answer to graveyard focused decks.

Rather than running sweepers, we are running a suite of fog effects. The reasoning for this is that sweepers serve two purposes generally; getting stuff out of your own way and stopping the opponents from punching you. Since our opponents can't stop us with blockers, we don't really need sweepers for the first purpose. And since playing fog effects is cheaper and lets us keep our mana and options open, they seem to do what we need much better than sweepers would. We run Obscuring Haze which is basically free to cast, Sudden Spoiling which also protects the stack, as well as Arachnogenesis and AEtherize which can act as sweepers in the right sircumstances. AEtherize also lets us bounce Ukkima on a big infect turn to kill another opponent, since AEtherize can be cast after combat damage but while Ukkima is still attacking.

More Gas

To keep the ball rolling we run draw spells that synnergize with our game plan. Curious Obsession, Curiosity, Keen Sense, Snake Umbra, Sixth Sense are all great with an unblockable creature as our main focus. Mystic Remora is good at any point in the game, early it will give us massive card advantage and late we are likely to have the mana to spend to keep it around for a few turns. Narset, Parter of Veils gives us card draw and card selection while making it harder to cobo off. Since we are making big creatures using +1/+1 counters Return of the Wildspeaker is capable of gaining us large advantages, as well as being able to pump Ukkima larger to reach key power values.

Finishing Touches

The deck runs a set of Infect wincon cards, Phyresis, Tainted Strike, Blighted Agent and Triumph of the Hordes. This is complemented by Isochron Scepter to let us cast Tainted Strike more than once.

We are not running the best and most expensive tutors, so many games we will have to go without this powerful endgame. The tutors we do run are Dizzy Spell to get Tainted Strike as well as Dimir Infiltrator, Shred Memory and Muddle the Mixture to get Phyresis or Isochron Scepter and Mausoleum Secrets to get either.

The deck is capable of going without this game plan however, since there are substitutes as unblockable attackers. These attackers, Birds of Paradise, Gilded Goose, Blighted Agent, Dimir Infiltrator or Thrummingbird can stand in for Ukkima should we get hosed by a Darksteel Mutation or the like.

A Quick Thanks

Thanks for the great interest everyone! I seem to have hit a sweet spot with this deck, which is very nice to see since I enjoy playing the deck quite a bit. Feel free to try it out and make it your own, or too check back if you're curious about how it develops!

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Casual

87% Competitive

Top Ranked
Date added 2 months
Last updated 1 month
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

36 - 0 Rares

22 - 0 Uncommons

26 - 0 Commons

Cards 100
Avg. CMC 2.02
Tokens 3/3 Beast, 1/2 Spider, Food
Folders Uncategorized, Core 8, Ukkima/Cazur, Inspiration, Z Modelos interesantes
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