Credit Voucher

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Credit Voucher

Artifact

(2), Tap, Sacrifice Credit Voucher: Shuffle any number of cards from your hand into your library, then draw that many cards.

Ferth on Fog Draw EDH

4 months ago

I got to play a bunch this weekend! The deck performed well I've updated the list to match what I've currently got, my local shop was missing some singles.

Generous Gift moved back to the maybeboard but only cause I couldn't buy it this weekend.

I found that the deck worked quite well but I obviously couldn't close out games. I had a few scenarios where Selvala, Explorer Returned could repeat pretty much forever thanks to Sword of the Paruns or Umbral Mantle and Smothering Tithe + 4 players in the game. Flipping my commander till deck out was too painful to ever actually do so games ended with scooping.

The take away is that I need to be able to end games just to save everybody's sanity. More things like Felidar Sovereign and Psychosis Crawler are needed. Helix Pinnacle is a meme and I'll basically never pull it off. So here is the maybe board for actually finishing games.

Viseling Storm Seeker Black Vise Iron Maiden Sword of War and Peace

Some other cards that look interesting to me are Credit Voucher to help me find the above win conditions and Champions of Minas Tirith as another tax. I found that the deck was excellent at filling everybody's hands as expected.

clonalselection on The Center Does Not Hold

2 years ago

Chopping block thoughts:

Unwinding Clock seems kinda meh now; this worked better with cards I've already filtered out like Lux Cannon (replaced with Ugin, the Ineffable ) and Titan Forge (which was just slow, etc.). Still works with Winding Canyons and Clock of Omens though, hmm...

Pit Trap is a dear old rattlesnake I'd part with painfully, depending on how proactive I want this slot to be. But there are certainly better options.

Improvements, highly interested in testing:

Thought-Knot Seer ~ hello, goodbye Cyclonic Rift

Breaker of Armies is cheaper and possibly more productive than Desolation Twin (see "possible plans" in the discussion).

Wandering Archaic  Flip might be tasty to tax/copy things like Demonic Tutor or Ponder but might be too passive.

Credit Voucher for a supplement to Scroll Rack and other shuffle effects.

sub780lime on Damia

3 years ago

I'd love to know more what you see the lane of the deck to be. That would help provide more strategic recommendations. Looking at the list, I see a lot of 'good stuff' cards, but not always seeing how they all are intended to work together. That could just be me. There is the Laboratory Maniac and you do have a few ways to increase or multiple your draws...

While I'm not recommending specific ones of these cards, I see Damia, Sage of Stone and try to build around with cards that are impacted by the number of cards in your hand and building that number up. In my own build once upon a time, I aimed to draw more where I could and hold onto those cards. You have a Thought Vessel and Reliquary Tower, but also having a free Spellbook might be in order.

I see the snow-covered lands, but not much interaction with them. A Scrying Sheets or Sunstone seem in order.

There are many ways to be a little hand hate bear if you want. Noetic Scales can be fun in this way or Locust Miser. Narset, Parter of Veils plays in well to this too.

As far as cards in your hand interaction, I'll throw out a bunch, but with no particular synergy in mind aside from cards in hand. You might have enough green for Phosphorescent Feast. If your constantly overfilling your hand, Scroll Rack would give you some major filtering. Credit Voucher also does this, but isn't repeatable. Jushi Apprentice  Flip is one way you can overfill your hand in Damia. Sea Gate Restoration  Flip can come in as an untapped land, but if you are rolling in mana, it can fill that hand even more. You are also ramping really hard and just one of the draw X spells probably has a place here. There are, of course, a number of cards that have power/toughness equal to your cards in hand if you wanted to go that route. Ominous Seas is a card you'll trigger a lot in Damia.

No Cyclonic Rift? Some form of graveyard hate is probably warranted, even if just, especially dropping a swamp for Bojuka Bog. You've got 3 sorcery tutors, but I'd slot one out for Vampiric Tutor.

I've been thinking about rebuilding Damia myself as mill deck now that there is so much more support for it.

Deadpoo111 on Niv-Mizzet.exe is Online

3 years ago

I love the use of Credit Voucher in this list, it's so underrated in mizzet builds. That being said, how does your mana work out when you try to cast Niv? I've found that players have a lot more luck when they run Chromatic Lantern in their lists. It gets Niv out earlier and ensures you cast him. I also see you have Psychosis Crawler in your maybeboard. Trust me, you should put it in, the card goes nuts. Finally, consider using Spark Double it's insane in lists like these. +1

FSims81 on Help with Top deck Manipulation

4 years ago

Also Credit Voucher if you just want them back in the library and not on top

Rhadamanthus on Interaction of credit voucher and …

4 years ago

You get 4 cards. Because Credit Voucher doesn't specifically say anything about "cards shuffled into your library this way" or something like that, it's just based on how many cards you started to shuffle in, not the end result.

Frd123 on Interaction of credit voucher and …

4 years ago

In a EDH game I got my commander returned to my hand. And then I used Credit Voucher to shuffle 3 cards and my commander to my deck in order to draw cards. If I use the return to command zone replacement effect, do I draw 3 or 4 cards?

Crav96 on

5 years ago

Many great suggestions have been covered here so you have a good start. My two cents for Muldrotha:

1. You want to be using as few instant/sorceries as possible as they are not recurrable with Muldrotha. For example, you have a Farseek ? Turn it into Sakura-Tribe Elder . Cultivate ? Make it Wood Elves and so on. Id keep mostly instants and sorceries with a necessary impact such as boardwipes and counterspells.

2. Curator's Ward is a freaking beast in Muldrotha. It enchants PERMANENTS so anything else thats valuable you can enchant, it can get political and enchant another player's card, from which YOU draw cards (if it was historic obviously). My second budget beast is Credit Voucher . A repeatable hand fixer every turn is pure value (shoutout to Magical Mallet if you ever played Yu-Gi-Oh!)

3. Last, Kiora, Master of the Depths is a mini Vessel of Nascency that can get you both creatures and lands or mana accelerate you for the turn.

If you want to take a look here is my list

Good luck with building!

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