Shared Trauma

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Rare
MTG: Commander (CMD) Rare

Combos Browse all

Shared Trauma

Sorcery

Join Forces — Starting with you, each player may pay any amount of mana. Each player puts the top X cards of their library into their graveyard, where X is the total amount of mana paid this way.

Shared Trauma Discussion

K1ngMars on New to EDH and would ...

1 month ago

Hey, nice to hear somebody likes mill in EDH! Not to blatantly advertise my deck, but it's one of my four decks which I constantly update every time a new set comes out and whatever, so take a look at it if you want for some advice: "Library.exe has stopped working".

Start from this viewpoint: in EDH, to win, you'd have to mill from 100 (if you are 1 vs 1) to 300 (4 player match) cards to win. It's a huge lot, so your milling has to be reusable, versatile and impacting.

From my experience, since you don't run graveyard recursion for instants/sorceries and you don't run a spellslinger deck anyways, I'd suggest to cut cards like Archive Trap , Mind Funeral , Shared Trauma : these are one use, so either they're super good (take out an opponent kind of good) or they're inefficient.

Hedron Crab is useless in EDH, for real, don't spend that money, it's not worth it (even though it is in modern). Same goes for Jace's Phantasm / Lord of the Void / Oona, Queen of the Fae , which for different reasons don't provide enough for their mana investment. Yeah, 1 mana 5/5 flyer, and now? Mill 5?

Not to mention, you will never ever successfully cast Enter the Infinite : if you really just want to combo out, even a Diabolic Tutor would be a better choice. 12 mana is hardly achievable without mana ramp.

I've noticed a general lack of card draw and this is really dangerous. Consider tweaking this.

From what it seems, I'd say you trusted edhrec.com too much, and again I'd invite you to take a look at my deck above. I play in 4 players multiplayer matches and trust me, there are many other useful cards you didn't consider and many others which are not worth including. Take your time, and once you're ready, tell me and I'll come back to check your changes!

Izu_Korasu on Card creation challenge

1 year ago

um .... absorb is already a keyword and prevents damage (ex.slivers gain absorb 1 ) the cards are worded similar to the Join Forces mechanic/cycle ex.Shared Trauma etc.

but ill add to it, the cycle should loop the colors a second time

Treaty in the Grove

sorcery

Join forces (absorb)— Starting with you, each player may pay any amount of mana.

search your library for any number of creature cards with total converted mana cost X or less and put them into your hand, then each opponent searches his or her library for x basic lands and puts them into their hands, where X is the total amount of mana paid this way.


made some small changes to the formatting of the card to be more inline with the join forces and the offering cycles already in existance ... but the absorb (needs a different name) mechanic based one would look like this

Treaty in the Grove

Sorcery

Unity (When this spell is put onto the stack, any player may spend any amount of mana to increase X by that much.)

search your library for any number of creature cards with total converted mana cost X or less and put them into your hand.

Each opponent searches his or her library for x basic lands and puts them into their hands.


now add to the cycle, needs blue and red

JuQ on

1 year ago

I think the deck is missfocused, some of your cards cards that want you to have a big graveyard, and other cards that eat your graveyard away, those two mechanics don't work well together, on the other hand your commander want's to keep your graveyard small so your oppnent have fewer options to choose a bad card.
You can consider changing your commander to someone who benefits more from dredging (or at least is not hindered by dredging) like Meren of Clan Nel Toth, Karador, Ghost Chieftain, The Gitrog Monster, The Mimeoplasm or some other, or change the strategy of the deck to use your graveyard as an spendable resource (Delve, Unearth, Scavenge, Flashback, Aftermath, Embalm, Eternalize...).

Maybe instead of so much Dredge you can use some global milling because some of your cards also care about your opponents graveyards some good options are Shared Trauma, Dread Summons, Mesmeric Orb, Dreamborn Muse or Consuming Aberration. If you go this way dont forget to include some graveyard hate (like Scavenging Ooze, Necrogenesis, Night Soil, Bojuka Bog or Nihil Spellbomb) because it's likely some oponent is using the graveyard and you will eventually cast your Living Death.

05seb05 on TAH DAH! It's gone!

1 year ago

Slagwurm Armor, Meekstone, and Illusionist's Bracers are some great artifacts that would have some good synergies with this deck.

Geth, Lord of the Vault , Rise of the Dark Realms, and Decimator Web are somewhat shaky alternate wins for late game if you're unable to continue casting Phenax.

Lazav, Dimir Mastermind is a fun one with the mill effect. It's a bit unreliable on whether it will get value or not since it relies on opponents graveyards, but it sure is fun!

Are you planning on making this a mainly multiplayer or 1v1 commander deck? I'd recommend focusing on 1v1 since Phenax is your main win con, but it may do well in multiplayer with your access to blue (and counterspells/removal.) Wipe Away may be a good counterspell to include depending on which group you play with. The split second ability is invaluable sometimes, so it may be a good one to sideboard. Another multiplayer exclusive sideboard is Shared Trauma

GaryofAshpodel on What Library?

1 year ago

Disclaimer from someone who has built Mill decks for EDH before: It is very difficult to do. It is harder to assault every person's deck than it is to assault there life. This is because bringing someone's life total to zero is something that everyone is trying to do, and so you do not have to do that alone. But when it comes to mill, you are the only person doing it. It doesn't make you many (if any) allies because you're playing a completely different win strategy than everyone else.

All of this being said, there are some great cards for Mill that can let you accomplish this goal. Since almost everyone will be losing life anyways, play Mindcrank. This card goes infinite with Duskmantle Guildmage (if going infinite is the sort of thing you're into). Want to make sure you hit everyone with a mill effect? Play Mind Grind. Want to make sure you keep your opponents on their toes as you do all of this, as well as make some friends from time to time? Play wheel effects (cards that make everyone discard their hand and draw new cards).

Other good cards to mill everyone are Shared Trauma, Dread Summons, and Consuming Aberration.

When looking for helpful cards, two sites I go to frequently are EDHRec and SmileyLich. The first website lets you know what most people will typically play with your commander. In your case, I recommend looking at commanders under the Dimir section as well as your commander, since Dimir typically wins with mill. Also, Nekusar's page has a lot of those wheel effects I mentioned. The second website has a table with a bunch of keywords, and when you click on one of those keywords a bunch of Magic cards show up that are related to the effect you are looking for.

Good luck with the mill deck!

Ziembski on Wearin' Your Skin, Killin' Your Mates (Voltron)

2 years ago

I've cut Shared Trauma for Argivian Restoration. Thingking about cutting other straight mill cards to make space for tax and stax.

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