Shared Trauma

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology Vol. II (CM2) Rare
MTG: Commander (CMD) Rare

Combos Browse all

Shared Trauma

Sorcery

Join Forces — Starting with you, each player may pay any amount of mana. Each player puts the top X cards of their library into their graveyard, where X is the total amount of mana paid this way.

Price & Acquistion Set Price Alerts

CM2

CMD

Ebay

Shared Trauma Discussion

Izu_Korasu on Card creation challenge

6 months ago

um .... absorb is already a keyword and prevents damage (ex.slivers gain absorb 1 ) the cards are worded similar to the Join Forces mechanic/cycle ex.Shared Trauma etc.

but ill add to it, the cycle should loop the colors a second time

Treaty in the Grove

sorcery

Join forces (absorb)— Starting with you, each player may pay any amount of mana.

search your library for any number of creature cards with total converted mana cost X or less and put them into your hand, then each opponent searches his or her library for x basic lands and puts them into their hands, where X is the total amount of mana paid this way.


made some small changes to the formatting of the card to be more inline with the join forces and the offering cycles already in existance ... but the absorb (needs a different name) mechanic based one would look like this

Treaty in the Grove

Sorcery

Unity (When this spell is put onto the stack, any player may spend any amount of mana to increase X by that much.)

search your library for any number of creature cards with total converted mana cost X or less and put them into your hand.

Each opponent searches his or her library for x basic lands and puts them into their hands.


now add to the cycle, needs blue and red

JuQ on

9 months ago

I think the deck is missfocused, some of your cards cards that want you to have a big graveyard, and other cards that eat your graveyard away, those two mechanics don't work well together, on the other hand your commander want's to keep your graveyard small so your oppnent have fewer options to choose a bad card.
You can consider changing your commander to someone who benefits more from dredging (or at least is not hindered by dredging) like Meren of Clan Nel Toth, Karador, Ghost Chieftain, The Gitrog Monster, The Mimeoplasm or some other, or change the strategy of the deck to use your graveyard as an spendable resource (Delve, Unearth, Scavenge, Flashback, Aftermath, Embalm, Eternalize...).

Maybe instead of so much Dredge you can use some global milling because some of your cards also care about your opponents graveyards some good options are Shared Trauma, Dread Summons, Mesmeric Orb, Dreamborn Muse or Consuming Aberration. If you go this way dont forget to include some graveyard hate (like Scavenging Ooze, Necrogenesis, Night Soil, Bojuka Bog or Nihil Spellbomb) because it's likely some oponent is using the graveyard and you will eventually cast your Living Death.

05seb05 on TAH DAH! It's gone!

9 months ago

Slagwurm Armor, Meekstone, and Illusionist's Bracers are some great artifacts that would have some good synergies with this deck.

Geth, Lord of the Vault , Rise of the Dark Realms, and Decimator Web are somewhat shaky alternate wins for late game if you're unable to continue casting Phenax.

Lazav, Dimir Mastermind is a fun one with the mill effect. It's a bit unreliable on whether it will get value or not since it relies on opponents graveyards, but it sure is fun!

Are you planning on making this a mainly multiplayer or 1v1 commander deck? I'd recommend focusing on 1v1 since Phenax is your main win con, but it may do well in multiplayer with your access to blue (and counterspells/removal.) Wipe Away may be a good counterspell to include depending on which group you play with. The split second ability is invaluable sometimes, so it may be a good one to sideboard. Another multiplayer exclusive sideboard is Shared Trauma

GaryofAshpodel on What Library?

1 year ago

Disclaimer from someone who has built Mill decks for EDH before: It is very difficult to do. It is harder to assault every person's deck than it is to assault there life. This is because bringing someone's life total to zero is something that everyone is trying to do, and so you do not have to do that alone. But when it comes to mill, you are the only person doing it. It doesn't make you many (if any) allies because you're playing a completely different win strategy than everyone else.

All of this being said, there are some great cards for Mill that can let you accomplish this goal. Since almost everyone will be losing life anyways, play Mindcrank. This card goes infinite with Duskmantle Guildmage (if going infinite is the sort of thing you're into). Want to make sure you hit everyone with a mill effect? Play Mind Grind. Want to make sure you keep your opponents on their toes as you do all of this, as well as make some friends from time to time? Play wheel effects (cards that make everyone discard their hand and draw new cards).

Other good cards to mill everyone are Shared Trauma, Dread Summons, and Consuming Aberration.

When looking for helpful cards, two sites I go to frequently are EDHRec and SmileyLich. The first website lets you know what most people will typically play with your commander. In your case, I recommend looking at commanders under the Dimir section as well as your commander, since Dimir typically wins with mill. Also, Nekusar's page has a lot of those wheel effects I mentioned. The second website has a table with a bunch of keywords, and when you click on one of those keywords a bunch of Magic cards show up that are related to the effect you are looking for.

Good luck with the mill deck!

Ziembski on Wearin' Your Skin, Killin' Your Mates (Voltron)

2 years ago

I've cut Shared Trauma for Argivian Restoration. Thingking about cutting other straight mill cards to make space for tax and stax.

zandl on Gambling Cards

2 years ago

My bad, I misread your original post and thought you were looking for chaos.

Uh, well, the "Join Forces" cycle is all about raising the stakes: Alliance of Arms, Collective Voyage, Mana-Charged Dragon, Minds Aglow, and Shared Trauma.

Plague of Vermin comes to mind, too.

Anything with Clash on it would fit your criteria, I think, too.

atomic_moose on NomadicJoe96

3 years ago

Hey I came up with some cards that could help nath.

Exploration half the effect of Rites of Flourishing but it doesnt help opponents.

Thoughtseize Inquisition of Kozilek We talked about Black/Green not having counterspells, but targeted hand removal can be better. Kill threats before they have a chance to even be played! These Two are the cheapest (mana cost not $) but here are some others:

Mental Vapors Shared Trauma Blackmail Hymn to Tourach

Keep in mind that these are vicious in 1v1, but in free for all the "each player discards" spells are WAY WAY better.

Sylvan Safekeeper turns spot removal/stealing into a joke. I know he isn't an elf, but he will keep your stuff alive.

I saw you had Demonic Tutor and that is hands down the bees knees of tutors. But it felt like your deck was waiting for Skullclamp or some other cards to go off. Here is a comprehensive guide of all the best tutors the game has to offer. Some are CRAZY expensive for no reason, so ignore them.

tutor list