Jade Bearer


Format Legality
Pre-release Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Common

Combos Browse all

Related Questions

Jade Bearer

Creature — Merfolk Shaman

When Jade Bearer enters the battlefield, put a +1/+1 counter on another target Merfolk you control.

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Jade Bearer Discussion

Shoku on post-ban Simic Merfolk- Competetive

1 week ago

Hey, just stopped by because you mentioned it on my deck. I have some insight on the deck that might be beneficial to you.

  1. I noticed you said this list is more midrange than agro, and because of that I think 20 lands is nowhere near enough. In my list 21 is a good number because I almost never need more than 4 in a game. I also have Merfolk Branchwalker to help me hit my lands. I'd recommend them in your list too, because a 3/2 for 2 or a 2/1 for 2 that draws you a card are both really good outcomes.

  2. Also because you're midrange, I think that 11 1 drop creatures may be too many. I personally run 3 Mist-Cloaked Herald and 2 Jade Bearer along with my 4 Kumena's Speaker, which is by far the best 1 drop of the 3. For your other 1 drops, I think you might need another Unsummon just for constancy, and I'd also swap out your main deck Negates for Spell Pierce but keeping the ones in your sideboard.

  3. In your list I would go with Deeproot Waters over Jungleborn Pioneer because the former will give you more value as the game goes on.

  4. I like the Swift Wardens, to go along with them though I would recommend Blossoming Defense as a good way to also protect your creatures.

  5. 4 Kumena, best amount!

  6. I would drop Tempest Caller down to 2 or 3 copies, it's not a card you want multiples of. Alternatively I've seen people run Watertrap Weaver which is actually pretty decent despite how it might look at first glance.

  7. Finally the sideboard, I would drop the Jade Guardian in favor of more Swift Wardens. I would also replace Silent Gravestone for either Crook of Condemnation or Scavenger Grounds, Gravestone doesn't stop a lot of things like GPG which I find my deck has a rough time against with cards like Gifted Aetherborn, Angel of Invention, and Aethersphere Harvester. For that reason I also sideboard in Naturalize as it also helps against most Orzov, Esper, Etc. tokens lists.

Hope everything I've said can help, I might be wrong on some stuff but I think I might be able to help you get closer to what you're going for.

U/G(Simic) Rivals of Ixalan Merfolk

Standard Shoku


multimedia on Go Fish!

3 weeks ago

Hey, Watertrap Weaver is an underrated Merfolk. It's ability is good tempo what you want with Merfolk to continue to get damage through. 4x Unsummon is great, but I don't think it's enough main deck tempo to delay Midrange. Caller is also good although kind of slow because four mana is sometimes hard to get. Creatures pretty much rule Standard right now ordinarily Weaver's and Caller's abilities are not main deck worthy, but in current Standard they very much are.

I've found Jade Bearer, Deeproot Elite and Jungleborn Pioneer to be very lackluster. Both Bearer and Elite need ideal game situations to be good. Elite can be powerful, but it needs to come down before any other Merfolk which happens some games, but consistently not. It really sucks to draw him after emptying a hand of Merfolk. The three drop spot for Merfolk is very crowded Kumena is the most important, Jadelight is pretty powerful although double green casting cost is problematic. I suggest giving 3x Watertrap Weaver a playtest as the third three drop Merfolk.

Good luck with your deck.

Jimmy_Chinchila on Merfolk Buff deck!

3 weeks ago

Metallic Mimic is always helpful, Jade Bearer and Merfolk Branchwalker also are solid. And pleaseeeee put in either Botanical Sanctum or Unclaimed Territory they go a long way to ensuring you can play what you want on the early turns, a few times I playtested this I couldnt make the Turn 1 1-drop but rest of hand was keepable so ended up just getting slowed a turn. Also was getting 2 Lands in one turn often so one coming in tapped late game was not an issue.

And listen to Argy. Id originally written similar feedback but all the suggestions had already been considered so scrapped it and rewrote. Ill go ahead and mention again so people dont re-suggest over and over lol

billium813 on Kumena, Tyrant of the Kitchen Table (EDH)

3 weeks ago

Cut recommendations:

  • Cursecatcher: not very good in Commander
  • Jade Bearer: doesnt have enough value
  • Jade Guardian: seems pretty meh
  • Tidal Courier: doesnt seem that good for Blue card advantage
  • Rewind, Arcane Denial: Merfolk is more aggro than control. Its good to have some counter spells, but I'd keep them cheaper and less of them.

  • Aquatic Incursion: seems too slow and mana intensive for only 1 unblockable merfolk... looking at other unblockable abilities you have, they are cheap or apply to all merfolk

  • Hardened Scales: I dont feel like this deck focuses enough on +1/+1 counters to make this valuable
  • Cauldron of Souls: Wouldnt most of them be really tiny? It depends on how many ETB effects you have that are any good and bonus points if the ETB gives +1/+1 counter (I count like 4 merfolk that this works well with?) Sure you have some lords... but unless your deck is loaded with cards like Deeproot Elite, I dont see the value.

Argy on

3 weeks ago

Your mana is a little slow.

Not sure if it's a budget thing but Botanical Sanctum is much better than Woodland Stream.

I wouldn't mind seeing two more lands, as you are often mana screwed on Turn 4, when you want to start casting your bigger threats.

The biggest challenges for this deck are against ones that can get big Creatures on to the field from Turn 3 and onwards, like Stompy Whompy Dinos and Control decks, like Flame-Chained.

Since those decks outpace yours by targetting your Creatures, and board wiping, some Blossoming Defense and Heroic Intervention in the Sideboard would be more useful than extra copies of your Creatures.

I would try this:


1x Herald of Secret Streams
1x Jade Bearer
1x Jungleborn Pioneer
1x Kumena's Speaker
1x Merfolk Mistbinder
1x Mist-Cloaked Herald
1x River Sneak


3x Blossoming Defense
4x Heroic Intervention

You can play around with this numbers, but I would not go lower than three copies of each.

Hope that helps.

Shoku on

1 month ago

A few things I can say about your list. Merfolk Branchwalker and Silvergill Adept, They are both strong 2 drops that replace themselves when you play them, which is very important when it comes to Standard Merfolk. With cards like Deeproot Elite and Kumena, Tyrant of Orazca being the backbone of the archtype, you really need a way to keep playing as many merfolk as you can without running out of cards in your hand, because once you do, you stop making your board stronger. Kumena's Speaker is by far the best 1 drop you can play, whereas Jade Bearer and Mist-Cloaked Herald are both okay, but nowhere near as powerful as Speaker. Shapers of Nature is a card I feel has no place being in any Merfolk list, it is just a much worse Kumena. Merfolk Mistbinder is another card you really need to have 4 of, especially when you're playing Jungleborn Pioneer or Deeproot Waters , speaking of, running both in your list can seem fun, in my opinion Waters is a much too slow card to be playing despite how much value it can give you. Hadana's Climb, is in sort of the same way, much too slow despite how much value it can get you. The last piece of advice I really have is that Herald of Secret Streams isn't what you want to be playing for a way to close the game, it can be destroyed when you go attacking with all of your buffed fish making for some really bad blocks that can lose you the game. Tempest Caller is a much safer and more reliable way to close out the game. Other than that for budget reasons I can see why you're playing Woodland Streams over Botanical Sanctum and only 2 copies of Kumena. Best of luck with your fish list, if you need any more help, you know where to find me.

U/G(Simic) Rivals of Ixalan Merfolk

Standard Shoku


multimedia on Merfolk Growth

1 month ago

Hey, I suggest Blossoming Defense or very budget Dive Down to protect the creature you enchant with Sixth Sense. Without it getting 2 for 1 by opponent really hurts. Consider cutting 2x Expel from Orazca and 2x Negate for 3-4x of Defense or Dive?

Silvergill Adept is a big reason to play Merfolk and it's budget. Consider cutting 2x Deeproot Champion and 2x Jade Bearer for 4x Silvergill?

Good luck with your deck.

Mice_Overseer on Standard UG Merfolk

1 month ago

Not sure about about the full playset of Mist-Cloaked Herald - 'can't be blocked' will only get you so far in constructed; you might want to take one out and put in an extra Jade Bearer. Also, given how ULTRA low to the ground this is , it's probably at least worth experimenting with one or two fewer lands. Good luck!

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