|Commander / EDH||Legal|
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|Rivals of Ixalan (RIX)||Common|
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Creature — Merfolk Shaman
When Jade Bearer enters the battlefield, put a +1/+1 counter on another target Merfolk you control.
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Jade Bearer Discussion
1 month ago
I doubt anyone will see this but the accepted answer is not a full and complete answer to this question as it has been asked.
- When your opponent casts the second Jade Bearer they do not choose any target because the ability that adds a +1/+1 counter only triggers once it has entered the battlefield.
- Once the second Jade Bearer resolves and enters the battlefield its triggered ability will trigger and, before you or your opponent receive priority, that ability will be added to the stack at which point they will select its target, in this case the Kumena's Speaker.
- At this point with the second Jade Bearer on the battlefield and it's triggered ability on the stack and targeting the Kumena's Speaker your opponent will presumably pass priority to you in order to get the triggered ability to resolve. At this point you can cast Harnessed Lightning to deal the 3 points of damage necessary to kill it.
- If you do kill the Kumena's Speaker before the triggered ability resolves the ability will, when it eventually does resolve, detect that its target is illegal and be removed from the stack effectively countering it.
The above distinctions are important for competitive play because if you have an issue on this and call over a judge telling them "I responded to him casting the Jade Bearer." you may not like the result.
Fundamentally, it is key to understand the timing so that you can respond to your opponents appropriately and using the correct wording so that your action stands up to additional scrutiny from the judge staff.
2 months ago
Hey there! Thanks for your suggestions on my deck!
As for just general suggestions, Counterspell, Kodama's Reach, Krosan Grip, Beast Within, Rapid Hybridization, Reality Shift, Lightning Greaves, Plasm Capture, Eternal Witness, and Explosive Vegetation are all very strong.
Finally, if you're looking for cards to cut, I'd consider Arctic Merfolk, Jade Bearer, Jungleborn Pioneer, Merfolk Branchwalker, Storm Sculptor, Vineshaper Mystic, Extract, Enter the Unknown, and Exhaustion.
Hope this helps, and thanks again for your suggestions!
2 months ago
Nice Deck !
I'vr had some good results with Herald of Secret Streams in simic merfolk. Once you've had a lot of counters with Deeproot Elite, Hadana's Climb, Jade Bearer or exploring merfolks, you're in for some serious damage ! The only downside I see is that since your opponent can't block them, they won't damage their creatures ... Which kinda sucks.
Can't wait to test out Song of Freyalise too ... I think it'll be a solid saga for simic merfolk
2 months ago
the post says "modern" but i see you use a lot of recent cards, might even be standard legal if you switch it up a little. can't help but wonder why Herald of Secret Streams is in maybeboard. you don't seem to have a lot of +1/+1 counter giving cards, but might i suggest that could work wonders. a herald of secret streams with a bunch of unblockable buffed up merfolk can realy turn the tide. i run multiple Forerunner of the Heralds just to search out herald of secret streams. recent cards have a lot of possibilities for adding +1/+1 counters, both merfolk and out of theme support. slightly more expensive but very effective might be Metallic Mimic and Verdurous Gearhulk. Jade Bearer is a bad one drop since if you play him as a first turn one drop (which you should) he doesn't have a target for his counter. Kumena, Tyrant of Orazca is a little slow in my opinion. he takes too much resources to be effective. Tishana, Voice of Thunder could be an alternative, but she is mostly a finisher and the game usually doesn't last long enough to benefit from that.One With the Wind and Cartouche of Knowledge are great buffs but i'd prefer buffs in the form of counters since you have alot of support for that so River Heralds' Boon might work better. it doesn't give flying, but with herald of secret streams it has the same effect, namely not being blocked. i would cut the ramp and lifegain cards since merfolk has a lot of aggro/tempo potential. ixalan merfolk is what i'm gonna run when i get the last few cards. had a few playtests with it's predecessor before rivals came out. worked rather well and usually only lost when something could boardwipe me.
hope it helps
2 months ago
Nice deck !
For removal, I suggest Savage Stomp or Hunt the Weak. Simic merfolks can get quite big with all the +1/+1 counters opportunities which make them great weapons to directly fight your ennemies' creatures.
Keep it up
3 months ago
3 months ago
Hey, just stopped by because you mentioned it on my deck. I have some insight on the deck that might be beneficial to you.
I noticed you said this list is more midrange than agro, and because of that I think 20 lands is nowhere near enough. In my list 21 is a good number because I almost never need more than 4 in a game. I also have Merfolk Branchwalker to help me hit my lands. I'd recommend them in your list too, because a 3/2 for 2 or a 2/1 for 2 that draws you a card are both really good outcomes.
Also because you're midrange, I think that 11 1 drop creatures may be too many. I personally run 3 Mist-Cloaked Herald and 2 Jade Bearer along with my 4 Kumena's Speaker, which is by far the best 1 drop of the 3. For your other 1 drops, I think you might need another Unsummon just for constancy, and I'd also swap out your main deck Negates for Spell Pierce but keeping the ones in your sideboard.
In your list I would go with Deeproot Waters over Jungleborn Pioneer because the former will give you more value as the game goes on.
4 Kumena, best amount!
I would drop Tempest Caller down to 2 or 3 copies, it's not a card you want multiples of. Alternatively I've seen people run Watertrap Weaver which is actually pretty decent despite how it might look at first glance.
Finally the sideboard, I would drop the Jade Guardian in favor of more Swift Wardens. I would also replace Silent Gravestone for either Crook of Condemnation or Scavenger Grounds, Gravestone doesn't stop a lot of things like GPG which I find my deck has a rough time against with cards like Gifted Aetherborn, Angel of Invention, and Aethersphere Harvester. For that reason I also sideboard in Naturalize as it also helps against most Orzov, Esper, Etc. tokens lists.
Hope everything I've said can help, I might be wrong on some stuff but I think I might be able to help you get closer to what you're going for.
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3 months ago
Hey, Watertrap Weaver is an underrated Merfolk. It's ability is good tempo what you want with Merfolk to continue to get damage through. 4x Unsummon is great, but I don't think it's enough main deck tempo to delay Midrange. Caller is also good although kind of slow because four mana is sometimes hard to get. Creatures pretty much rule Standard right now ordinarily Weaver's and Caller's abilities are not main deck worthy, but in current Standard they very much are.
I've found Jade Bearer, Deeproot Elite and Jungleborn Pioneer to be very lackluster. Both Bearer and Elite need ideal game situations to be good. Elite can be powerful, but it needs to come down before any other Merfolk which happens some games, but consistently not. It really sucks to draw him after emptying a hand of Merfolk. The three drop spot for Merfolk is very crowded Kumena is the most important, Jadelight is pretty powerful although double green casting cost is problematic. I suggest giving 3x Watertrap Weaver a playtest as the third three drop Merfolk.
Good luck with your deck.