Quickchange

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Quickchange

Instant

Target creature becomes the color or colors of your choice until end of turn.

Draw a card.

mmogel on Watch Your Blocks

3 years ago

Bounty of Might seems weak, since to copy it, you're paying 6 to give one creature +9

Can you copy Blossoming Defense, Hunter's Insight or Ranger's Guile on other player's creatures?

Artful Dodge makes all opponents unable to block on attacks, as does Mugging, Off Balance, Renegade Tactics, Singe, Stun

All of the ___ Wisps cards, Expedite, Leap, Accelerate, Carom, Pressure Point, Quickchange, Refocus, will draw a ton of cards on a big board.

Also a ton of mass-damage, mass-bounce, mass-protection, mass-indestructible you could look at. Ex: Snap is a pseudo boardwipe that generates a ton of mana

greyninja on Untrue Colors

3 years ago

Hilarious +1 from me !

Never seen a few of these cards before. Chaoslace, Quickchange, Dwarven Song, Sea Kings' Blessing, Sway of Illusion, etc. Douse seems really powerful as a sideboard card for Tiny Leaders(?)

I partially feel like Animar, Soul of Elements would be a more fitting commander. Adding a color would hurt the budget but it's on theme lol you have black+white as backup colors to choose from

Jori En, Ruin Diver makes sense when you mention the 2-spell conundrum of a change-color spell plus a destroy-permanent-of-said-color spell. Have fun!

Scion_of_Darkness on Rainbow Coalition Victory

4 years ago

Quickchange .

With Nylea's Presence and this you could probably cantrip your way towards Coalition Victory while meeting its conditions.

Also, maybe having the ability to play more than one land a turn,like Growth Spiral , Broken Bond and Explore .

Dk1997 on Strom, snap your fingers and win

7 years ago

Anticipate may be a better card than Sleight of Hand and Telling Time is even betterBurning Inquiry may be usefulCerulean Wisps as well Crimson Wisps/Expedite may be playableContingency Plan/Taigam's Scheming is good throw all the lands into graveyard then stack the instants and sorceries in a way that you draw and play all of them Index is also good Epic Experiment may be playable and Faithless LootingFascination may be usable Fleeting Distraction may be usable Goblin Lore seems okIdeas Unbound seem playable except for double blue, while test playing i notice blue tends to be more scarce Inaction Injunction is ok, Inside Out ,Magmatic Insight seems ok considering lands are useless when u draw into themMind Spring, Nagging Thoughts isnt bad because its madness Needle Drop Peek, Psychotic Fury, Quickchange , QuickenReach Through Mists Repeal play for 0 and target a land Research the Deep becuase it also scry's Reverberate may work well, See Beyond Skyscribing Slip Through Space Stuni really like Take Inventory,Think Twice Tormenting Voice, Train of Thought, Twincast, Twisted Image Vision Skeins Visions of Beyond Whispers of the Muse Wild Guess

i looked up every card that i could find that draws and etc..