Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Quickchange
Instant
Target creature becomes the color or colors of your choice until end of turn.
Draw a card.
mmogel on Watch Your Blocks
3 years ago
Bounty of Might seems weak, since to copy it, you're paying 6 to give one creature +9
Can you copy Blossoming Defense, Hunter's Insight or Ranger's Guile on other player's creatures?
Artful Dodge makes all opponents unable to block on attacks, as does Mugging, Off Balance, Renegade Tactics, Singe, Stun
All of the ___ Wisps cards, Expedite, Leap, Accelerate, Carom, Pressure Point, Quickchange, Refocus, will draw a ton of cards on a big board.
Also a ton of mass-damage, mass-bounce, mass-protection, mass-indestructible you could look at. Ex: Snap is a pseudo boardwipe that generates a ton of mana
greyninja on Untrue Colors
3 years ago
Hilarious +1 from me !
Never seen a few of these cards before. Chaoslace, Quickchange, Dwarven Song, Sea Kings' Blessing, Sway of Illusion, etc. Douse seems really powerful as a sideboard card for Tiny Leaders(?)
I partially feel like Animar, Soul of Elements would be a more fitting commander. Adding a color would hurt the budget but it's on theme lol you have black+white as backup colors to choose from
Jori En, Ruin Diver makes sense when you mention the 2-spell conundrum of a change-color spell plus a destroy-permanent-of-said-color spell. Have fun!
Scion_of_Darkness on Rainbow Coalition Victory
4 years ago
With Nylea's Presence and this you could probably cantrip your way towards Coalition Victory while meeting its conditions.
Also, maybe having the ability to play more than one land a turn,like Growth Spiral , Broken Bond and Explore .
Dk1997 on Strom, snap your fingers and win
7 years ago
Anticipate may be a better card than Sleight of Hand and Telling Time is even betterBurning Inquiry may be usefulCerulean Wisps as well Crimson Wisps/Expedite may be playableContingency Plan/Taigam's Scheming is good throw all the lands into graveyard then stack the instants and sorceries in a way that you draw and play all of them Index is also good Epic Experiment may be playable and Faithless LootingFascination may be usable Fleeting Distraction may be usable Goblin Lore seems okIdeas Unbound seem playable except for double blue, while test playing i notice blue tends to be more scarce Inaction Injunction is ok, Inside Out ,Magmatic Insight seems ok considering lands are useless when u draw into themMind Spring, Nagging Thoughts isnt bad because its madness Needle Drop Peek, Psychotic Fury, Quickchange , QuickenReach Through Mists Repeal play for 0 and target a land Research the Deep becuase it also scry's Reverberate may work well, See Beyond Skyscribing Slip Through Space Stuni really like Take Inventory,Think Twice Tormenting Voice, Train of Thought, Twincast, Twisted Image Vision Skeins Visions of Beyond Whispers of the Muse Wild Guess
i looked up every card that i could find that draws and etc..