|Commander / EDH||Legal|
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|Aether Revolt (AER)||Rare|
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Creature — Aetherborn Rogue
Other Aetherborn you control get +1/+1.
Whenever Midnight Entourage or another Aetherborn you control dies, you draw a card and lose 1 life.
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Midnight Entourage Discussion
1 month ago
dhearne04 Thanks for the suggestion! I have the Midnight Entourage in consideration to give advantage in the cards but I have not put it because it is a little heavy to do what makes the Metallic Mimic (this even gives what is asked, counters!) And the contraband with the scry is helping me to filter! You think I should trade for some?
1 month ago
I would put in Midnight Entourage, and Addie Im more artifacts that get bonuses from dying.
2 months ago
I've been building a similar deck, and I really like Supernatural Stamina. Great for protecting your guys/making them trade up in combat and getting them back. It works really great with Midnight Entourage, triggering it while still letting you keep the creature. It's also great with Vengeful Rebel, which I'm running a few of, because you can let it die in combat or sac it to protect Yahenni, Undying Partisan and then get it back, triggering its ETB to kill or finish off something.
Metallic Mimic is also great, a 2 mana lord that's also an artifact.
6 months ago
I love the new Captivating Crew!
I made a deck like this once. It was so much fun. Of course, I had Goblin Bombardment, so, ya know.
Yahenni fills that role decently as it turns each Threaten into a kill spell. Since it's expensive to cast even Wrangle and then anything else, you could try Defiant Salvager for a sac outlet. It's not exactly good, but it could do good work here. If you do that, you could try adding Midnight Entourage since you've already got some Aetherborn here.
This is the best use I've ever seen for Hazoret's Favor.
If you're trying to use Endless Sands to steal their dudes, it won't work since the card returns under it's owner's control. You could, though, obviously, I just realized, simply leave them exiled. That would be nice.
Good show! I love homebrews like this.
6 months ago
- 4x Metallic Mimic
- 4x Midnight Entourage
- 4x Gifted Aetherborn
- 4x Weaponcraft Enthusiast
- 4x Syndicate Trafficker
This gives us a 20 card core to the deck, from which we can go several directions. I'm thinking of exploring a couple of options, like a more controlling deck and a more synergistic resilient aggro deck.
We'll want to keep the land count pretty high, so we'll go for 24 lands which gives us 16 cards to play with. Grasp of Darkness is extremely good, but is going to come out of standard at some point which I'm not so sure about but you'll be able to play it for a few weeks. Fatal Push is very good but I'd probably only run 2 or 3. We're going to want to run some Yahenni's Expertise because it's pseudo-card advantage. I feel that it's almost worth running Unlicensed Disintegration in this build but it does make the manabase fucky. Aetherborn Marauder is an evasive beater that might get some big hits in depending.
so this begins to look like
- 4x Grasp of Darkness
- 3x Fatal Push
- 3x Yahenni's Expertise
- 4x Unlicensed Disintegration
- 2x Aetherborn Marauder
with lands looking like
- 4x Aether Hub
- 2x Ramunap Ruins
- 2x Ifnir Deadlands
- 2x Scavenger Grounds
- 9 Swamp
- 5 mountain (adjust to taste)
This one is a bit more fun, I think. We're going to go
6 months ago
I was thinking about Midnight Entourage but seeing as the AetherBorn are kinda like the generals of the deck using the artifacts and most of the AetherBorn can be pumped with +1 counters I figured I could go without but I have defiantly thought about it just to niche I think if i had more AetherBorn then yes for sure.
But I could be wrong lol...
Thank you for your thoughts brotha plz comment if you have more thoughts or ideas.