Midnight Entourage

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Rare

Combos Browse all

Related Questions

Midnight Entourage

Creature — Aetherborn Rogue

Other Aetherborn you control get +1/+1.

Whenever Midnight Entourage or another Aetherborn you control dies, you draw a card and lose 1 life.

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Midnight Entourage Discussion

-Arcanity- on Aetherborn ft. Zahid artifacts

2 weeks ago

It kinda suffers from the split personality problem many decks have. This seems too unfocused if you really want to play aetherborn tribal. If you do want to play aetherborn tribal, add Midnight Entourage and a bunch of other playable aetherborn. If you want to make a u/b artifact deck focusing on utilizing Phyrexian Scriptures, then remove the subtheme of aetherborns for more artifacts. Zahid and Herald are good in that case. Also, Pacification Array is really slow and ineffective, judging from my past experiences and Sentinel Totem is usually in the sideboard as a graveyard hate card. As b/g, you could run more counterspells, Unsummons, and Duress in the sideboard. These changes should be budget enough. If you don't care about budget, run Fatal Push and comtempt. You could even have The Scarab God to reanimate the non-artifact creatures that were killed by Phyrexian Scriptures, but usually it's just better to run almost all artifact creatures. As of the mana base, definitely run dual lands and 4xSpire of Industry if you're choosing the almost-all-artifact route. In that case, also include a bunch utility lands since you don't need that much colored mana: Scavenger Grounds (if you do use it, take out Sentinel Totem to free up space in your sideboard); Field of Ruin and Zhalfirin Void

Darth_Savage on aetherborn-artifact deck

1 month ago

Hi hedgehog_henry,

Your deck is drawing almost exclusively from the standard card pool, but with the modern pool there are some cards which are direct upgrades. For example you have Workshop Assistant but Myr Retriever does the same thing and costs less to play. Another example would be Foundry Assembler, in a mono black deck with just swamps, why not play Dross Golem instead?

Your deck also seems to want to do two things, be Aetherborn tribal and be an artifact deck, that sort of schism tends to result in a less optimal deck. Which brings me to my next point, you aren't running 4x of any of your cards, not even an all star like Gifted Aetherborn, this means your deck will have little or no consistency over several games.

If you were wanting to go the black artifact route then; Vault Skirge, Phylactery Lich and possibly Scrapheap Scrounger, Glaze Fiend or Painsmith alongside Chief of the Foundry Ornithopter and Foundry Inspector this would give a reasonable artifact based aggro structure.

If on the other-hand you really want to do Aetherborn tribal then; Midnight Entourage, Adaptive Automaton, Weaponcraft Enthusiast and possibly Defiant Salvager and Flayer Husk alongside Aetherborn Marauder and Gifted Aetherborn, this is probably more mid-range than aggro, but it would be a start.

My last point is on removal, if a removal spell costs more than it isn't really viable. In mono-black on a budget use Victim of Night, Smother or Grasp of Darkness and if your not on a budget Fatal Push.

I hope that is of some help, have fun brewing your deck.

tiagompm on Aetherborn Tezzeret

3 months ago

dhearne04 Thanks for the suggestion! I have the Midnight Entourage in consideration to give advantage in the cards but I have not put it because it is a little heavy to do what makes the Metallic Mimic (this even gives what is asked, counters!) And the contraband with the scry is helping me to filter! You think I should trade for some?

dhearne04 on Aetherborn Tezzeret

3 months ago

I would put in Midnight Entourage, and Addie Im more artifacts that get bonuses from dying.

Stun_Sniped on Aether Rebellion

4 months ago

I've been building a similar deck, and I really like Supernatural Stamina. Great for protecting your guys/making them trade up in combat and getting them back. It works really great with Midnight Entourage, triggering it while still letting you keep the creature. It's also great with Vengeful Rebel, which I'm running a few of, because you can let it die in combat or sac it to protect Yahenni, Undying Partisan and then get it back, triggering its ETB to kill or finish off something.

Metallic Mimic is also great, a 2 mana lord that's also an artifact.

VegaBoralis257 on Captive Sacrifices

8 months ago

I love the new Captivating Crew!

I made a deck like this once. It was so much fun. Of course, I had Goblin Bombardment, so, ya know.

Yahenni fills that role decently as it turns each Threaten into a kill spell. Since it's expensive to cast even Wrangle and then anything else, you could try Defiant Salvager for a sac outlet. It's not exactly good, but it could do good work here. If you do that, you could try adding Midnight Entourage since you've already got some Aetherborn here.

This is the best use I've ever seen for Hazoret's Favor.

If you're trying to use Endless Sands to steal their dudes, it won't work since the card returns under it's owner's control. You could, though, obviously, I just realized, simply leave them exiled. That would be nice.

Good show! I love homebrews like this.

ktulhut on

8 months ago

DECK CORE


- 4x Metallic Mimic
- 4x Midnight Entourage
- 4x Gifted Aetherborn
- 4x Weaponcraft Enthusiast
- 4x Syndicate Trafficker


This gives us a 20 card core to the deck, from which we can go several directions. I'm thinking of exploring a couple of options, like a more controlling deck and a more synergistic resilient aggro deck.

Control


We'll want to keep the land count pretty high, so we'll go for 24 lands which gives us 16 cards to play with. Grasp of Darkness is extremely good, but is going to come out of standard at some point which I'm not so sure about but you'll be able to play it for a few weeks. Fatal Push is very good but I'd probably only run 2 or 3. We're going to want to run some Yahenni's Expertise because it's pseudo-card advantage. I feel that it's almost worth running Unlicensed Disintegration in this build but it does make the manabase fucky. Aetherborn Marauder is an evasive beater that might get some big hits in depending.
so this begins to look like

- 4x Grasp of Darkness
- 3x Fatal Push
- 3x Yahenni's Expertise
- 4x Unlicensed Disintegration
- 2x Aetherborn Marauder

with lands looking like
- 4x Aether Hub
- 2x Ramunap Ruins
- 2x Ifnir Deadlands
- 2x Scavenger Grounds
- 9 Swamp
- 5 mountain (adjust to taste)




synergy



This one is a bit more fun, I think. We're going to go

Arkh0n on Bontu's AetherBorn

9 months ago

Hey TepigAggro

I was thinking about Midnight Entourage but seeing as the AetherBorn are kinda like the generals of the deck using the artifacts and most of the AetherBorn can be pumped with +1 counters I figured I could go without but I have defiantly thought about it just to niche I think if i had more AetherBorn then yes for sure.

But I could be wrong lol...

Thank you for your thoughts brotha plz comment if you have more thoughts or ideas.

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