Creature — Aetherborn Rogue
Other Aetherborn you control get +1/+1.
Whenever Midnight Entourage or another Aetherborn you control dies, you draw a card and lose 1 life.
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Midnight Entourage Discussion
2 days ago
1 week ago
If it was my deck I would drop the Midnight Entourage and instead play 3 Narnam Renegade. It has great early game presence, sometimes causing your opponent to play out their removal early, and in late game it's a fairly easy one mana cost deathtouch creature that can come in as a 2/3.
I would absolutely drop 2-3 basic lands for Evolving Wilds, again for revolt triggers. And along that same thought train you should try out some more basic revolt triggers like Implement of Ferocity and Renegade Map.
If you wanted to try out some quick growing creatures with your constrictor then look into Longtusk Cub. With a play set of these you could likely have a ridiculous creature in a few turns. Again forcing removal to be played and if not then it's just another win condition.
2 weeks ago
for card draw, Merciless Resolve. eventually, you won't really need the lands anymore, and you want to be able to get more cards. You also probably have some servos you can sacrifice. although there are a lot of black card draw options, but most of them lose 2 life, which isn't fun.
cut out some defiant salvagers, they aren't that good considering their ability is sorcery speed.
you dont really need evolving wilds in mono black, but i guess you could for deck thinning if thats your idea.
get some Herald of Anguish, at least 1 in your sideboard, you have so many artifacts that they're so good. i know they're not aetherborn, but they (and kalitas) are good enough to be exceptions.
you don't really need Lili, she just makes it hard for you to be aggressive since you dont want her to die.
3 weeks ago
If you were to run Aetherborn Tribal, the Mimic would be really powerful, especially combined with Yahenni and Midnight Entourage.
3 weeks ago
Have you ever considered going Aetherborn Tribal? Midnight Entourage is a really good Aetherborn Lord, and paired with Gifted Aetherborn, Yahenni, Undying Partisan, and a few other Aetherborn cards could be really effective. If you're looking for some more good removal, I'd take out the Weaponcraft Enthusiasts or Syndicate Trafficker to add in some Yahenni's Expertises. Overall, this is a pretty solid deck!
1 month ago
I'm not really sure what making this deck Modern rather than Standard does for you since most of your creatures are Standard-legal, and the Modern additions don't seem especially impactful. Also, you don't have any payoff for going Aetherborn; at least consider Metallic Mimic, if not Midnight Entourage. The latter may be too slow for Modern, but the former should be ok if your friends all play with casual decks.
Also, I've found that trying to run both Yahenni, Undying Partisan and Syndicate Trafficker in the same deck is much too clunky. I'd stick with Yahenni; Trafficker forces you to run bad artifacts like Servo Schematic and slows down your curve, whereas Yahenni works pretty well with your basic go-wide creature strategies.
In case it helps, here's my Standard Aetherborn deck: http://tappedout.net/mtg-decks/aetheristocrats-3/
1 month ago
@JoltsOfEnergy I agree. Him and Midnight Entourage Would probably be the first cards I'd cut, however I was more thinking about Vengeful Rebel as a replacement. Removal helps get Yahenni bigger while dealing with opposing threat and revolt is very easy to trigger. I don't really need more blockers as Gifted Aetherborn and my servo tokens do that just well.
4 mana is also pretty much the top of my curve. I do wish to get something nice with Gonti if I ever try it though.
1 month ago
While I like most of the deck, I am confused by some choices. You don't have enough seem to have enough Aetherborn for Midnight Entourage to be that good in the deck. I would suggest replacing it with Incorrigible Youths as you have enough discard that you could get it out on 3 or 4. Also not sure why you would play Aether Hub over Smoldering Marsh as you have no energy gain making the hub only good for one turn. Biting Rain could also be replaced with Yahenni's Expertise as it is the same mana cost and speed for and extra -1/-1 and a free 3 or less drop spell.