Midnight Entourage


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Standard Legal

Printings View all

Set Rarity
Aether Revolt Rare

Combos Browse all

Related Questions

Midnight Entourage

Creature — Aetherborn Rogue

Other Aetherborn you control get +1/+1.

Whenever Midnight Entourage or another Aetherborn you control dies, you draw a card and lose 1 life.

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0.02 TIX $0.03 Foil


Midnight Entourage Discussion

ABlindPandaz on Aetherborn Vampire

1 day ago

While I like most of the deck, I am confused by some choices. You don't have enough seem to have enough Aetherborn for Midnight Entourage to be that good in the deck. I would suggest replacing it with Incorrigible Youths as you have enough discard that you could get it out on 3 or 4. Also not sure why you would play Aether Hub over Smoldering Marsh as you have no energy gain making the hub only good for one turn. Biting Rain could also be replaced with Yahenni's Expertise as it is the same mana cost and speed for and extra -1/-1 and a free 3 or less drop spell.

WaterpocketFold on Black Aggro

2 days ago

Thanks for the suggestion. It is probably better than Midnight Entourage, and it would be even better in my all-Eldrazi deck.

michael921 on Fangs of Darkness

3 days ago

First of all, Fishguru21, 20IzzetEngineer00, and Verado, thank you for your comments and advice!

Fishguru21, thank you for pointing out my error in calling this a rakdos deck. The deck started as rakdos, but I wanted to try orzhov instead, but forgot to update the description. As for your card reccomendations Sorin, Grim Nemesis costs way too much for this deck, and also is a dead card against any variation of Saheeli Copy Cat, which is still a fair amount of the metagame. However, it certainly is a powerful card.

20IzzetEngineer00 and Verado, I agree that the Thraben Inspector is not the strongest card in the deck, but I needed a source of card advantage to keep my hand filled in grindier matchups. Also, I'm not sure that Vampire Cutthroat or Yahenni, Undying Partisan are the best cards for this deck, for seperate reasons. Vampire Cutthroat simply does not have a large enough impact on the board at anypoint in the game, and I don't get any value from sacrificing creatures to feed Yahenni, and he starts too small to get through on the ground in many match ups, namely GB Constrictor, and is a non-bo with Kalitas, Traitor of Ghet, but he is deserving of sideboard slots for the hate feature.

As for the colours of this deck, while red might be the best to take advantage of the vampires, I don't actually get much value in terms of additional vampire lords in the deck, and is also fairly generic. I also don't think that mono-black is very good in this format, as you need to have multiple colours in order to fight against the variety of threats that GB Constrictor, Mardu Vehicles, and Saheeli. Any of the bant colours could provide interesting takes on the deck, but due to the number of double black symbols, it would have to be only a splash for the other colour. Thoughts?

Finally, in order to run a tribal deck, you need as many "lords as possible", but three of my lords at the moment are nearly uncastable due to the double white in Always Watching . Are there any lords that I missed, or could a Aetherborn/Vampire tribal deck viable with Midnight Entourage? Thoughts?

BlaineTog on Firstborn

1 week ago

Gotta love a good tribal deck! Here are my suggestions:


  1. Aetherborn Marauder is a trap. Putting all your eggs in one basket that doesn't even have haste is just too risky.

  2. Contraband Kingpin is a good card, but not worth splitting into a second color.

  3. Cultivator's Caravan isn't good in a mono-color deck. (You can also save some money by swapping Spire of Industry for more basic Swamps; I'm just going to assume you'd make this change and not include it in the card tally below.)

  4. Hope of Ghirapur is a good card but I don't really see it for this deck. If you really want to include it, leave it in the sideboard.

  5. Ornithopter doesn't do enough for this deck. You really want to avoid sac'ing cards to Yahenni and Syndicate Trafficer. Stick to tokens whenever possible.

  6. Resourceful Return: Cut at least 2 of them. It's a good lategame refill so I'm not gonna tell you to cut it entirely, but you really don't want to end up with multiples in hand.

That gives us back 17 cards. Now let's put them to use.


  1. 4x Grasp of Darkness. It will kill things Fatal Push can't, and anyway you want as much removal as possible to clear a path. It also answers the Saheeli Copycat combo, should you run into it.

  2. 3x Servo Schematic and 4x Weaponcraft Enthusiast. They both give you three sac'able permanents and Enthusiast is even an Aetherborn.

  3. 3x Animation Module not only helps make your dudes bigger but it's also a reliable source of sac'able Servo tokens.

  4. 1x Gifted Aetherborn and 2x Syndicate Trafficker. Gifted Aetherborn is a pushed-as-hell card and it's exactly the kind of efficient card that you need filling your hand. Syndicate Trafficker, meanwhile, is one of the best reasons to go Aetherborn and one of your only sacrifice outlets. The more you have in your deck, the more resilient and annoying the deck will be.

Sideboard Suggestions:

  1. Gonti, Lord of Luxury: Potentially good against either Control decks or stompy decks. Stealing a counterspell could be just what this deck needs to go over the top, plus casting counterspells or direct-damage spells while in Mono-Black is just hilarious. He could actually be good enough for the main deck, but he competes with Midnight Entourage for the 4-drop slot.

  2. Harsh Scrutiny: I'm kinda in love with this spell. Helps you ruin your opponent's board presence while fixing your own hand and giving you information about how much disruption you have coming your way.

  3. Lost Legacy: for fighting against Combo decks.

  4. Underhanded Designs: for grindy matchups.

  5. Murder: when you absolutely, positively, definitely need to kill big things.


  1. Westvale Abbey  Flip could be an interesting addition, maybe as a 1- or 2-of. You'll have a lot of little guys running around so sac'ing them to get an Ormendahl, Profane Prince  Flip could be a good, low-opportunity-cost option.

Dbates1 on Aetherborn Tribal Deck

2 weeks ago

Also..I know we have Midnight Entourage, but do you ever feel the need for more card draw? Something like Live Fast or Succumb to Temptation

Occultist on Aetherborrrrrrrrn Freeeee

2 weeks ago

Wouldn't mainboarding Ruinous Path be more advisable in a world full of kitty-copy decks?Also, taking the curve into account, wouldn't it be better to have 3x Midnight Entourage and 3x Metallic Mimic, instead of 4x Midnight Entourage and 2x Metallic Mimic? I think the faster clock ticking would be in favor of this deck...

Leudast on Aether(born) Revolt

2 weeks ago

Midnight Entourage is missing from an Aetherborn tribal deck? Why?

vibrabones on Golgari Aetherborn Tribe

2 weeks ago

It's good that you have an idea of what you want - Aetherborn tribal focus and a counter focus - and with those things in mind, your best bet for success is refining this deck and cutting out cards that don't fit those themes, even if they're good. Your end goal should be a 60-card deck that is focused and consistent. I can help you out with that!

You already have some great picks in here. If you're going with a tribal theme, then 2 Metallic Mimics can't hurt - I may even run 3 or 4. You also have Winding Constrictor, who will do excellent things for a +1/+1 counter-based deck. I'd recommend running at least 2 or 3 of him. Run a full playset of Fatal Push if you can afford to - it's really excellent removal. I would also strongly recommend running at least 3 Gifted Aetherborn, simply because he's such a strong card, and 2 of Midnight Entourage, since he's a great tribal boost card.

Keeping your +1/+1 counter theme in mind, I'd definitely recommend Aetherborn Marauder. Having evasive cards (like those with Flying or Trample) is always good, and he fits both parts of your theme. Weaponcraft Enthusiast can give you counters to work with or Servos to sacrifice with Yahenni's ability, and options are always good. I'd consider running at least 2 Durable Handicraft, as it gives you a reliable way of getting counters on your creatures. Verdurous Gearhulk is not exactly an Aetherborn, but having 1 in your deck may help, as he fits the counter theme and is generally a good card. Yahenni's Expertise can be very powerful in +1/+1 counter decks, because if your deck is running well, your creatures should be tough enough to survive it while it wipes your opponent's board.

I know that's a lot of suggestions, and if you're going to include any of them, you'll have to make some cuts! In all honesty, you don't need white in this deck. Thraben Inspector does nothing for you, Blessed Alliance isn't a strong enough card for competitive play, and it's not worth splashing white for Always Watching , though it is a good card. Some of your other cards, like Tireless Tracker, Decimator of Provinces, and Hope of Ghirapur are really great in some circumstances, but they're just not for this deck.

Sorry for the super long post! I hope all of that was helpful. I wish you good luck in all your future deckbuilding endeavors!

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