Auntie's Snitch

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Auntie's Snitch

Creature — Goblin Rogue

Auntie's Snitch can't block.

Prowl {1}{B} (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)

Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand.

Tylord2894 on While you're out there...

3 years ago

In short, you can not do that.

Aether Vial instructs you to put a creature card with CMC equal to the number of charge counter on the Vial onto the battlefield. Prowl and mechanics like it give you an alternate casting cost for the card with Prowl (Auntie's Snitch, for example). This alternate cost does not change the CMC of the card. Therefore, the Vial doesn't interact with alterative costs.

Tzefick on Ability challenge

4 years ago

Some quick 2 cents on other entries:

TypicalTimmy Show

Boza Show


As for my own suggestion on Hunt, I'm sitting on two versions and would like some feedback on the concept if possible before deciding a final route. I'll note which version will be the main entry until I change my mind or the challenge ends - when is that btw dbpunk?

Mechanic Show

Examples for model 1 Show

At the moment I will not make examples on the second variant.

lagotripha on What are the pros and …

4 years ago

I was thinking of old krenko, from back when I was still mucking about with goblin lists.

For rakdos aggro, Munitions Expert is the most important as (functionally) extra copies of Goblin Grenade . Earwig Squad and Sling-Gang Lieutenant somewhere in the 75.

Run some tests with spike jester and see if you like it there- I've played it in the past and its fine. Not amazing, just fine. Jund Hackblade is similar, but more conditional, and Goblin Deathraiders is bad. Thats the multicolour goblins covered- its quite unexciting. Mad Auntie is a lord that doesn't offer evasion, and is therefore better as any of the red lords, but might be worth it in a hyper-budget list.

Auntie's Snitch and Squee, Goblin Nabob are an interesting card advantage engine (which is hated out by the same cards as dredge), but can make for a fun Zombie Infestation list. Stinkdrinker Bandit would be good if enough good goblin rogues existed. Warren Weirding is an interesting hybrid removal/token spell, but still sub-par.

With the meta up in the air as far as competitive modern goes, I don't feel too confident getting more specific than 'playtest'.

Stoneforge means plans for a t3 Batterskull are a must, as well as a plan for Ensnaring Bridge (hence me looking at Angrath's Rampage or Rakdos Charm ), but past that just playtest and see what you like. See if any rakdos burn lists show up on a metagame site for you to pinch the sideboard/spells from.

I mean, I'm someone who'd see if Skirk Prospector / Knucklebone Witch / Experimental Frenzy was playable. I'm not sure you should be taking advice from me.

lagotripha on Gobbows

4 years ago

I actually like the idea of a high curve on goblins. They have the cards to support it in Rabblemaster/warboss into seige commander.

That said, you need a more interactive gamplan. The strongest 3/4/5 drops are all cards that screw with your opponent, and while R/G might not be packing path to exile, Beast Within and Goblin Grenade aren't to be taken lightly.

I'd look at cutting mauler, collossus and some chieftans to pack in those disruption spells that midrange desperately needs. When you are giving up a couple of cards to ramp, you need to make that back either by trading 2 for 1 or ending the game before that card advantage matters, so things like Firespout or Fecundity are where you should be looking.

Personally, I'd splash black then lean into arkbow with Greater Good and Squee, Goblin Nabob / Auntie's Snitch as my value engine, then look for a more moderate number of goblins backed by Beast Within .

ZorrosRage on Going Rogue

5 years ago

DangoDaikazoku

i tried Sygg, River Cutthroat and feel It would have to take the Auntie's Snitch/Oona's Prowler spot when needed and could def feel the damage loss. Was usually chump blocked unless i had Tetsuko Umezawa, Fugitive out. Other two had flying or return to my hand so was able to do a little work when struggled with keeping Tetsuko. I'll have to try to test it again if i ever bump up to 4x Tetsuko

Deco_y on Rogue Won

5 years ago

ZorrosRage I actually saw that Rogue deck earlier, I was going to comment but I was on break at work and I completely forgot haha.

I specifically designed this deck to be built around unblockable creatures with equipment, so I think I would want to keep Deathcult Rogue in the deck. Having equipment on him is just too good in the games I've played with this deck.

I originally had Vampire Cutthroat in the deck but I felt like having the Slither Blades were enough for the one drop. I already have too much stuff to play turn 2 to cast him turn 2, and turn 3 I would rather have the extra power to push the damage through. But I've kept him in the back of my mind and will continue to do so.

I honestly am not a big fan of Auntie's Snitch, and I've toyed with Oona's Prowler, but I like having the guaranteed damage that other cards provide. They're both exellent cards, but I just choose to have the deck built this way.

I also originally had 4x Bitterblossom while designing it and in the deck's first iteration, but I found it a bit clunky having 4. I cut 2 to add an additional Stinkdrinker Bandit and Triton Tactics.

All legitimate recommendations, but I need to do a few more games with my playgroup with this iteration before I consider swapping from my unblockable build. I'll keep them all in mind though :)

ZorrosRage on Rogue Won

5 years ago

I really don't like Deathcult Rogue in the deck. Unblockable for 3 does not seem worth it. I think one of these would work better in that spot Oona's Prowler,Vampire Cutthroat , Auntie's Snitch

Maybe up Bitterblossom to 4 and Stinkdrinker Bandit to 4.

Please look at my Rogue Deck and let me know what you think

ZorrosRage on Going Rogue

5 years ago

willis1234Yeah Oona's Blackguard kind of goes against him but usually dies fast to removal pretty fast. His effect still ends up working a lot. If it don't it just wins games. As for Earwig Squad I was running 3 but Took 1 out to test Auntie's Snitch. Auntie is a blast to play with Tetsuko Umezawa, Fugitive.

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