|Commander / EDH||Legal|
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|Scars of Mirrodin (SOM)||Uncommon|
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Creature — Human Artificer
Whenever you cast an artifact spell, you may have target creature get +2/+0 and gain deathtouch until end of turn.
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2 weeks ago
I have a rather off the wall suggestion, play black. Not for the Vector Asp, but because of three cards Tainted Strike, Glaze Fiend and Painsmith. Running these in an artifact deck which includes Cranial Plating and Inkmoth Nexus would be an infect deck without the infect creatures. It might work, it might not, it would definitely need testing, on the plus side you could run Vault Skirge as your 1 drop...
8 months ago
The deck that normally plays Puresteel Paladin and Sram, Senior Edificer in Modern is the Cheerios combo deck which uses a bunch of cost equipments like Accorder's Shield and Paradise Mantle, eventually casting Retract and winning with Grapeshot or Monastery Mentor. When it works it's a bomb and I know because I play the deck now and then - Cheap & Cherio. Now your deck is fairer than that, but the inclusion of the two main engines means that your opponents are probably expecting Cheerios.
I think you can play to that a little, even if you stay in mono white. You could use Glint Hawk or Leave / Chance to leverage more card draw. You might also want to consider splashing a different colour, each could be usable; red (Goblin Gaveleer), blue (Artificer's Assistant), black (Painsmith) and green (Assault Formation). Splashing would let you run other cards outside of those I've suggested too, but those suggestions are the first that come to mind.
My closing thoughts are that you might want to run a few more equipments in the deck and possibly look at the keywords Affinity, Metalcraft and Improvise. I hope this is of help and have fun brewing your deck.
9 months ago
Your deck is drawing almost exclusively from the standard card pool, but with the modern pool there are some cards which are direct upgrades. For example you have Workshop Assistant but Myr Retriever does the same thing and costs less to play. Another example would be Foundry Assembler, in a mono black deck with just swamps, why not play Dross Golem instead?
Your deck also seems to want to do two things, be Aetherborn tribal and be an artifact deck, that sort of schism tends to result in a less optimal deck. Which brings me to my next point, you aren't running 4x of any of your cards, not even an all star like Gifted Aetherborn, this means your deck will have little or no consistency over several games.
If you were wanting to go the black artifact route then; Vault Skirge, Phylactery Lich and possibly Scrapheap Scrounger, Glaze Fiend or Painsmith alongside Chief of the Foundry Ornithopter and Foundry Inspector this would give a reasonable artifact based aggro structure.
If on the other-hand you really want to do Aetherborn tribal then; Midnight Entourage, Adaptive Automaton, Weaponcraft Enthusiast and possibly Defiant Salvager and Flayer Husk alongside Aetherborn Marauder and Gifted Aetherborn, this is probably more mid-range than aggro, but it would be a start.
My last point is on removal, if a removal spell costs more than it isn't really viable. In mono-black on a budget use Victim of Night, Smother or Grasp of Darkness and if your not on a budget Fatal Push.
I hope that is of some help, have fun brewing your deck.
10 months ago
Sadly Chrome Mox is more affordable than Mox Opal because the former isn't modern legal. I also think you should switch Unnatural Endurance for Supernatural Stamina, while they are almost functionally the same, Stamina can save your creature from a -x/-x spell.
These are really just some random musings, as I've been messing around with a similar sort of idea Venomous Concept, it isn't close to competitive but it could be fun...
10 months ago
Hello Darth_Savage, thank you for taking the time to look at my deck and offer some suggestions. Originally I made this to be standard legal when the sets involved had not rotated out. I actually never re-examined it for Modern besides changing the tag. It is also themed around aetherborn in black and the Marionette Master.
I like your suggestions of Glaze Fiend, Disciple of the Vault and Painsmith. They are all great for artifact black. The Glaze Fiend in particular with the Painsmith is excellent synergy. I am going to take your suggestions and add them to the maybeboard. I probably will not use them in this deck though since it is theme-based. But now I would like to tinker with the cards you suggested.
Now, about the Phylactery Lich. This guy incredible in the right shell. And Sagarys put this together; Ultra-budget: Wrath of the Witch-King. Take a look if you would like to see a very interesting frame around the lich.
10 months ago
Blacks relationship with artifacts is a funny one, but I can't help but think Glaze Fiend, Disciple of the Vault or Painsmith could find a home here... Sadly, when it comes to artifacts and black I wish there was a way to make Phylactery Lich viable, but I've yet to find it...
11 months ago
Lands: Take out 2 Mountains, Stone Quarry, Cinder Barrens, and Forsaken Sanctuary and maybe the Guildgates if you want and add in at least one plains, Haven of the Spirit Dragon, any of the life gain dual lands from Tarkir... just use better duals than the strictly-worse guildgates. I have a personal issue with those lands. They insulted "Avatar the Last Airbender" once.
Things to pull: Ancient Hellkite works to slow, requires to much investment, and is too conditional. Forgestoker Dragon cuz it's clunky and slow compared to other things. (A lot of these suggestions will be cutting the worst of duplicate effects). Aegis Angel (above reason)? Wojek Embermage? Paragon of Open Graves cuz you don't have enough black to make its ability work. Scalding Salamander is too conditional. Either Vulshok Sorcerer or Blood Cultist. Crossbow Infantry. Stun Sniper. Painsmith because not enough artifacts.
Artifacts: That Which Was Taken cuz it's also too slow.