|Commander / EDH||Legal|
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|Guilds of Ravnica (GRN)||Common|
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Pause for Reflection
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's colour.)
Prevent all combat damage that would be dealt this turn.
Pause for Reflection Discussion
4 months ago
I'd cut Hunting Triad , Llanowar Scout , Sprouting Renewal , Blunt the Assault , Defend the Hearth , Fog , Pause for Reflection , and Root Snare fogs aren't as good as you think. It just buys you a turn without dealing with any threats
6 months ago
7 months ago
Thanks spacecoyote1313. Yes, Root Snare is cheaper, but I like that, with Convoke, Pause for Reflection may only cost me 1 mana since I'm playing a lot of creatures. And I like the Hexproof part of Blinding Fog .
11 months ago
This deck is split two ways that don't really compliment each other. You have the value-oriented Blue-Green goodstuff, a great place for Tishana, and also have some merfolk tribal cards tossed in, despite only having 20 merfolk, you have 15 cards that want you to have merfolk. I'd suggest switching your commander for Kumena, Tyrant of Orazca and add more merfolk instead of the equipment and non-merfolk creatures, and drop the +1/+1 counter theme with cards like Bioshift, or move into the Blue-Green Value list, drop the merfolk tribal, and all of the less-than-great merfolk, and run more mana dorks like Llanowar Elves, Fyndhorn Elves, Birds of Paradise, Arbor Elf, Boreal Druid, Elvish Mystic, etc. to quickly cast Tishana and refill your hand.
You could also just go +1/+1 counters, but that doesn't synergize heavily with your list, considering only two cards of your even can have +1/+1 counters, your commander and Prime Speaker Zegana.
Cards to drop no matter what really would be Bioshift, Mu Yanling, Quietus Spike, Levitation, Pause for Reflection, Cancel, Exclude, Sage of Ancient Lore Flip, Might of the Masses, Treasure Hunt, and Crashing Tide
For more countermagic, Arcane Denial is really good, as is Swan Song, more removal would be like Beast Within, Song of the Dryads, and Imprisoned in the Moon the last two of which can turn off commanders, because you are just enchanting them, but they aren't leaving anywhere. They also lose all other types and abilities as they turn into lands, so they are effectively useless.
1 year ago
x3 Prey Upon
x3 Rallying Roar
x3 Settle the Wreckage
Recognized that the deck's primary weaknesses were board wipe and blue counter control. Prowling Serpopard is a great counter to the blue control decks along with Carnage Tyrant. Settle the Wreckage helps deal with other green midrange decks, token decks, and aggro decks like Boros. Added Beast Whisperer to help against board wipes and games that go long so we don't find ourselves top decking every turn. Heroic Intervention replaces Assure / Assemble as Heroic Intervention is better than every way as we will not be using the assemble option very often as our Nullhide Ferox makes it difficult to afford.
1 year ago
Might I suggest Flower//Flourish in Mainboard and Pause for Reflection in Sideboard?
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