Flamespeaker's Will

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Flamespeaker's Will

Enchantment — Aura

Enchant creature you control

Enchanted creature gets +1/+1.

Whenever enchanted creature deals combat damage to a player, you may sacrifice Flamespeaker's Will. If you do, destroy target artifact.

Coward_Token on 3 Dawg Night

3 weeks ago

Yeah I think Boon is a good finisher. It helps if you can hold on until you got seven mana and an Aura on 3D, that way you can get an explosive boost in power in one turn

Latulla's is a very cute card which I think I've ran before, I'm just skipping it here because it doesn't buff the creatures themselves; compare Flamespeaker's Will

lagotripha on DoubleStalk - $20 Budget Build

3 years ago

Neat list. Why Armed / Dangerous over Raking Claws maindeck? Is the +1/+1 that impactful compared to cycling?

I'd look at Fly + dungeons as a way to get a little more card advantage and ultility, alternatively Fire Giant's Fury in games that are drawing out. Arm with AEther is a cute trick.

If you want sources of direct damage, Five-Alarm Fire is a cheap lava axe though it prefers going wide, while Ongoing Investigation offers a way to stretch into midrange with an enchantment focus. Flamespeaker's Will is neat artifact removal for the sideboard.

Dueling Rapier offers a more efficient power boost than furor, although it doesn't do double duty as removal.

lagotripha on Thunderous Vindication 2

5 years ago

There are a few budget options like which play to this strategy- cheap enchantments which draw a card and a bunch of enchantment matters stuff to throw at their face. The cards that make it tick are Ethereal Armor and All That Glitters . Creatures like Champion of the Flame , Favored Hoplite & Lagonna-Band Trailblazer help.

Cartouche of Solidarity offers protection against 'sacrifice a creature' effects. Gleam of Authority can work alongside counters from heroic, but likes a higher creature count than ideal. If you insist on playing reckoner, Saving Grace exists. Hammerhands/ Cartouche of Zeal has eight functional copies if you often face single blockers, but Gryff's Boon offers flying and recursion. Consuming Fervor has a great rate for a pump spell.

Past that, its the sideboard battle. Flamespeaker's Will / Mortal Obstinacy and Chained to the Rocks are worth knowing that they exist.

Have fun and happy brewing!

oliveoilonyaasscureshemorrhoid on

6 years ago

Hey, I'm an experienced Tiana pilot and would love to help! ( my deck link here ).

The first thing I would change is Wrath of God and Blasphemous Act because creature-only board wipes destroy the creatures, then the auras, so Tiana won't trigger for any of your auras. But board wipes like Hour of Revelation , Day of Reckoning, End Hostilities , Nevinyrral's Disk , Cataclysmic Gearhulk , Tragic Arrogance etc would make Tiana trigger on your auras. You could put in Auratog or Faith Healer so you respond to creature-only board wipes, or put in indestructible stuff like Hammer of Nazahn , Shielded by Faith , Kytheon, Hero of Akros  Flip etc.

Bludgeon Brawl has cool synergy with Tiana, because if Vandalblast , Scrap Mastery , Hour of Revelation etc are cast, then Tiana will trigger on your artifacts too. And if you include this, consider adding artifacts that sacrifice themselves like Unstable Obelisk , Commander's Sphere , Boros Locket , Boros Cluestone , Orazca Relic .

Along with self-sacrificing artifacts, I loved the idea of self-sacrificing auras and recycling them over and over with Tiana, especially with Sigil of the Empty Throne or Ajani's Chosen on the battlefield. Auras like Capashen Standard , Mortal Obstinacy , Flamespeaker's Will , Brand of Ill Omen , Sun Clasp , Weight of Conscience , Bound by Moonsilver , Lunarch Mantle , Uncontrolled Infestation , Inferno Fist , Guilty Conscience etc.

Other than the aforementioned cards, I'll also mention Mistmeadow Skulk which dodges board wipes, the new Swiftblade Vindicator and Smothering Tithe , Fabled Hero and other heroic cards that benefit from the aura recycling, Forgeborn Oreads and Scroll of the Masters and Mesa Enchantress for the aura recycling, Ethereal Armor , Helm of the Gods , Heavenly Blademaster , Laccolith Rig is stupid but fun, Heirloom Blade because RW sucks at draw (except this deck if you add auras that draw).

If I wanted to cut some cards from your deck, I would start with Order since it's 4 mana for a really narrow removal spell, and 3 mana to do something that odric or angelic skirmisher do (which is creatures so can be brought back into the game easier). Kwende, Pride of Femeref is essentially a 4/4 for 4 mana and is only useful for Tiana. Kitsune Mystic isn't needed with all the sacrificing and such. Authority of the Consuls and Godsend and Basilisk Collar isn't that impactful for an aggro strategy. Whispersilk Cloak gives shroud which isn't the best for a deck all about auras and equipment. Chariot of Victory isn't that good and doesn't add any power. And I would take out as many tapped lands as you don't mind, they slow down decks way too much, add Battlefield Forge .

Hope this helps makes your deck stronger!

HomelandsRares on Start Your Dragon Engines

6 years ago

If you're looking for an 'interactive' aura, Flamespeaker's Will is cheap and can pop an annoying artifact without slowing down your combat.

For a less efficient, but kinda spicy idea Nyxborn Rollicker can come down early to block or be cast later as a (somewhat overcosted) aura.

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