|Commander / EDH||Legal|
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Artifact Creature — Golem
Kicker (X) (You may pay an additional (X) as you play this spell.)
Spend only colored mana on X. No more than one mana of each color may be spent this way.
If the kicker cost was paid, Emblazoned Golem enters the battlefield with X +1/+1 counters on it.
Emblazoned Golem Discussion
5 months ago
I also run a Hallar deck, and I'm liking yours a lot. You have a lot of stuff that I don't.
Here are some suggestions that I've found useful:
- Forge of Heroes
- New Horizons
- Primeval Bounty
- Blessings of Nature
- Hunger of the Howlpack
- Immaculate Magistrate
- Emblazoned Golem
In general, I've found that a good way to play Hallar is to focus on providing a lot of +1/+1 counters and then using a few cheap kicker spells to trigger Hallar. I tend to avoid most kickers that are expensive or that require multiple colored mana whenever possible. I also like to use something like Reclaim to get back a cheap kicker so I can potentially trigger Hallar twice in one turn.
I might recommend cutting out some of the more expensive cards, like:
Another fun way to play Hallar if you include a lot of cards that put +1/+1 counters on creatures is to include cards like:
2 years ago
2 years ago
There seems to be a critical lack of focus with your deck. On a few test hands I played, I either had a hand full of spells I couldn't cast or couldn't use, or I was flooded out with mana and nothing to spend it on. Here's just a few suggestions I came up with:
Darksteel Ingot is overcosted and not really worth playing unless you are playing Affinity, which you aren't.
Drop Door of Destinies. It doesn't work the way you think it does.
Prophetic Prism is a good mana filter, but you don't really need it with all the other ways you can generate colored mana. It's only useful as a cantrip.
Spidersilk Net Should really be more of a sideboard card. You are already running plenty of other removal options, so there's no need to get fancy with ways to block fliers. I guarantee you will never draw this card when you need it most.
Sunforger is a great card in a red/white Boros deck with a heavy focus on instant speed burn, but in your deck it can only tutor for exactly 4 cards and it costs 8 mana to do so. Consider just running more copies of dispatch and path to exile, rather than relying on sunforger as a tutor, which is only marginally better than something like Ghostfire Blade or Loxodon Warhammer considering your deck type and the converted mana cost. If you are dead set on keeping equipments in your deck, swap it for one of those instead.
You've got a lot of mana acceleration cards like Rampant Growth and Burnished Hart but nothing to really spend it on outside of Creepy Doll and Mage-Ring Responder. Mage-Ring Responder is a good bomb, but it requires you to pay for it every time you use it. Creepy Doll is okay, but a little overcosted for your deck and doesn't serve as a closer or a bomb to end the game.
Let move on to some positives:
Sol Ring is efficient mana generation and counts towards artifact counts for affinity/metalcraft. You don't really need colored mana in your deck for the most part except for when you need to cast an instant or sorcery or you are casting Skyreach Manta or another card with the sunburst mechanic.
Reclusive Artificer is a smart addition for an obviously artifact-dense deck, but you only have a single copy in a 60 card deck. It could potentially be your closer if it did damage to players, but unfortunately it doesn't.
In summary, I would suggest you tighten up your strategy a little bit. Figure out which one of these cards is the strongest - the one that wins you the game most often.
Is it Skyreach Manta? Consider adding more 5-color friendly cards and going for a full sunburst strategy. A good start would be Etched Oracle (one of the best sunburst cards ever printed), Energy Chamber, Clearwater Goblet, or Emblazoned Golem for starters. If you go that route, Alloy Myr and the other artifact mana dorks from Mirrodin will be your best friends.
Is it Mage-Ring Responder or Rusted Relic? Find ways to ramp up your mana production and get them out faster. a 7/7 that can deal 7 damage to a creature on turn 4 is very likely to win you the game if you can consistently pull it off. Try cheating massive artifact creature and other bombs into the field with Tinker, Polymorph, or just outpace your opponent with mana dorks and insane ramp.
Your deck has the trappings of a metalcraft deck, a sunburst deck, and a combo deck with Creepy Doll, you just need to figure out what you want it to be and define your win condition more clearly. Look up a sunburst or metalcraft primer and take some notes on what cards appear frequently, or copy their decklists and use them as a springboard or inspiration for your own unique take on the deck archetype.
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