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Choose target player and another target player. The first player controls the second player during the second player's turn, and the second player controls the first player during the first player's next turn.
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Cruel Entertainment Discussion
5 days ago
I like this Marchesa too though the Queen will always rule my heart. For this deck I recommend Cruel Entertainment, Bite of the Black Rose, and Order of Succession due to usefulness and flavour. I think you might also enjoy Plea for Power. I do not know what your budget is but I think you might want to invest in Scourge of the Throne. Skyline Despot could be a good prophetic card: it makes you monarch. Rewind and Unwind are worthy counter spells to consider.
I hope these suggestions have helped!
3 weeks ago
Flavour is certainly not lacking in this deck. I still feel it is incomplete without Nicol Bolas, the Deceiver. Cruel Entertainment could also be considered for this deck, as Bolas is a master at that. Control Magic, Corrupted Conscience and Mind Control are all very useful as well: Bolas does all of this and you thieve from your foe. Furthermore, Have you also considered a Jace planeswalker? After all, for a while, he worked for Bolas. The Scorpion God could also be a worthy addition.
I hope these suggestions have helped!
3 months ago
Madcookie Thanks for letting me know about Mirari! I'll try and find a way around it. The first thing that comes to mind is Djinn Illuminatus because I'll still have infinite mana to pay for replicate.
Also, I realize that Eye of the Storm effects everyone. I partially added it as a joke to go along with Cruel Entertainment, and then kept it in when I realized how it worked when playing Mind's Desire. It's mostly for jokes and will be sideboarded out for games that I'm being a little more serious in.
4 months ago
Thanks for the solid advice Zakky234!
I really appreciate the advice and I will still try to help with your deck. I see that our metas are a bit different, given the manabases and creatures we run (I have never thought of Anafenza, the Foremost as something worthy of inclusion).
I forgot to mention earlier, but I also enjoyed the primer a lot - combined with your reasoning in the discussion, it gives such a clear picture of what you are doing and why!
To further the discussion, I run a lower land count, but more artifact ramp - with the new Grow from the Ashes this is looking to change slowly towards more lands and less artifacts. I try to budget my manabase, as cash for fetches are currently not an option.
Queen Marchesa and especially Marwyn, the Nurturer are not something that I have thought to include. Marwyn bringing only green and not having a ton of elves makes me hesitant to include her, can you elaborate why she overperforms, I notice you have cards like Heroes' Podium (didn't know that existed) to buff her significantly, but beyond that, I have no idea.
Instead of urabrask, since I do not like the praetors (or their price tag), I was thinking of the new Garna, the Bloodflame to replace kolaghan - worse body but better effect.
Adriana, Captain of the Guard and Gahiji, Honored One were part of the original inspiration to make this deck, so I am unlikely to ever remove them. They function well enough - give the team a nice bonus, are not expensive money-wise, and are not super scary. The deck is fairly explosive and keeping a low profile early on can be very important and these two do help with that. I like to include a lot of fun, political cards like Fortunate Few - I had Cruel Entertainment in there for a long time.
Have you tried out Selvala's Stampede? That card has over-performed for me every time I cast it early on.
4 months ago
I think Cruel Entertainment fall into the chaos archetype.
5 months ago
Thanks for the feedback! You've made several suggestions I agree with entirely, some I think are on point but need a few tweaks, and some I disagree with. I'll break it down card by card:
First, you're totally right about Army of the Damned, it's not as good in this deck as it is elsewhere. I've found it generally underwhelming every time I've drawn it, and I've never grabbed it off a tutor. Deploy to the Front is an excellent suggestion. Not only does it generally produce more value, but it helps me stabilize if I have a rough early game, something army is notoriously bad for. I'll put it on the acquireboard tonight. Ezuri's Predation and Horncaller's Chant seem a little low impact however. As for Divergent Transformations, that's a hilarious card I've never seen before. Chaos warping two things can be great, but I feel like my current draw, cheating, and removal effects are so much better that they outweigh the utility value of the card. I'll have to think about it more, however.
Spawning Grounds is card I saw when doing research for my deck and decided was too cute. It's painfully slow, as you mentioned, and I'd rather just be drawing cards in the lategame when I have the mana to cast whatever I want, since my cards almost always beat 5/5s.
I think you're underestimating the disgusting value I can get with Myojin of Seeing Winds. It draws me a card for EVERY PERMANENT I CONTROL. Even lands. It has yet to draw me less than 15 cards. The 3/3 sucks but I'd never play it for the body. Honestly the only reason I might drop it is I'd have a couple games where I couldn't use it because it'd deck me, but when my board's that developed it's a win-more situation anyway. While you're right that Jin-Gitaxias, Core Augur is easy to remove and gives advance warning, it also draws me 7 cards, which is major gas. That's why I generally play it on my turn rather than abuse the flash ability. The discard on my opponents is just icing on the cake if I can make it happen. I also consider discard a form of resource denial, and I'm concerned going all in on making my friends dump their hands will lose me said friends.
Now on to All Suns' Dawn. Ooh boy. I think you underestimate the ability of the card to recur things besides my creatures (bring back Conflux for maximum degeneracy points), but I also have yet to use it for the amazing value it theoretically provides. Being unable to grab colorless cards is a bigger downside in this deck than it should be in 5 colors, but it is what it is. I may be cutting it. Debtors' Knell is another card I've never seen before, and I think I need more time to evaluate it. Theoretically, the payoff is insane, but I fear it may suffer the same issues as Dawn currently does. It definitely merits testing.
Baneful Omen is great synergy, but I feel it's a bit slow and not all that impactful, even when I hit cards like Progenitus. It's also outclassed (in my opinion) by similar cards: I'd sooner run my Twilight Prophet for the added lifegain and draw. I'll have to consider more if effects like that are strong enough for the slots they'd occupy. Definitely an interesting suggestion.
You're right, Grozoth isn't a huge play, especially since I've been cutting Grozoth targets left and right. It may be out of the deck soon, despite the wonderful "That's a card?" reactions I get with it. However, consider it's a 9/9 blocker too, and that I can get Myojin of Life's Web with it to vomit cards from my hand right after the draw.
I LOVE Cruel Entertainment, but for some reason it never occurred to me to add it to this deck. It'll probably go in with the next edit. Great suggestion!
That's where I am right now, but you've given me a lot to think about, and I might develop new opinions about a lot of your points as I consider them. Definitely appreciate the feedback!
5 months ago
As a brief forward, do take this advice with a grain of salt. It is purely my own musings on what is already a beautiful deck. That being said...
I think that Army of the Damned is honestly pretty weak. In terms of token generation, 13 is rather small, and even though they are 2/2s, 26 damage isn't killing anyone. While they could be used as chump blockers, you can honestly just use a bigger threat. I think that in terms of rivaling an actual token generation strategy Deploy to the Front is a better choice. You get chump blockers in a quantity that can compete with Assemble the Legion in late game or even Krenko, Mob Boss for a turn. Alternatively, Ezuri's Predation is a solid choice in dealing with token generators and in the right circumstances, counts as a one sided board wipe. Yeah, it forces you to attack things you might not want to, but it also forces your opponents to block with key pieces that are sure to die, I am thinking commanders and creatures with tap effects. Whichever way you go, Horncaller's Chant is a great follow up, and has value even if you dont have tokens, though admitedly not ton. If 40 Pegasi aren't enough to win a game, I am sure that 80 will be. In your deck, pairing any token generation with Divergent Transformations, is bound to be strong, and unpredictable in a fun way.
After you have ramped into more mana than you know what to do with, Spawning Grounds might be a way to go. It is slow, but it allows for full utility of unused lands.
Looking at your card draw, I find Myojin of Seeing Winds an odd choice. Its pretty answerable even with the indestructible keyword. Biomantic Mastery is more value and on the same turn it is played (and a sweet flavor win with Momir Vig). Any kind of card draw plus Cabal Conditioning gets the Jin-Gitaxias, Core Augur effect without everybody gunning for you. When Jin-Gitaxias is played, everybody is given an opportunity to focus it down, but Cabal Conditioning limits their answers to instants and if not answered, sets you up for at least one full turn of unanswered plays.
The direct and continuous recursion of Debtors' Knell is probably better than All Suns' Dawn, even though you wont be getting cast triggers off of your Eldrazi, cheating your bigger things into play is usually better than getting them in hand
In this deck a card like Baneful Omen does a lot of work. Yeah it gives away a ton of information, but it is a nuisance that affects all opponents that thrives on your high cmc cards.
Also, Grozoth can only ever draw you a maximum of 6 cards, and while all of those have value, it always tutors for the same stuff, perhaps leading to stale gameplay.
Even if this hasn't been helpful, I hope it was at least a little bit thought provoking
5 months ago
mintymustache, I am not sure I like either one of those cards. Please don't take that wrong, I really appreciate the investment in the deck that you exhibit in suggesting them. I had not seen Quest for Pure Flame, but had considered Bitter Feud and passed it by. Please let me explain.
For Quest for Pure Flame, the build up necessary requires 4 separate damaging effects from you against your enemies to go off, and then you sacrifice it to double a single damage effect. That is a lot of work, may anger people prematurely, and would not be surprising or out of nowhere like I prefer. Boros Charm can sorta do that for a single creature attack, it comes out of nowhere, and it is a modal spell with spectacular other uses, without any meaningful increase in the cost over Quest for Pure Flame. There are probably other cards with similar effects that are instant style combat tricks that would play better than Quest for Pure Flame. I even tried Slumbering Dragon at one point. It was less spectacular than I had hoped due to the build up necessary. Cards with that kind of build up need either a huge payoff to make it worthwhile, or some trick to make it easier to pull of. That kind of build around has no room in this deck.
As for Bitter Feud, if both players agree to ignore it, it is worthless. I don't know about your meta, but in mine, that would be standard operating procedure. That is why Cruel Entertainment didn't work with players I play with. It gives them complete control, and no other advantage. Other cards like Furnace of Rath and Dictate of the Twin Gods do similar things, only they affect every source, not just from the people targeted, and there is no choice to minimize things. I would go for those first.
In any case, I think I have already included the strongest cards in that category with Gisela, Blade of Goldnight, Wound Reflection, and even Duelist's Heritage. Adding more would mean removing something else. It would have to pretty huge to make the slot.
For changes I have been considering, I have thought about moving Warping Wail to the main deck. I actually used it from the sideboard a few games ago. It made me think, and I may trial it to see how well it plays. A modal non-blue counterspell with flash chump blocker, ramp, and creature spot removal as alternate modes is likely a good fit for the deck.