Eviscerate

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Eviscerate

Sorcery

Destroy target creature.

FormOverFunction on "Tribal" is being replaced by …

10 months ago

It was demons and pentagrams before, it’ll be something else again in the future; there is no stopping the pendulum. As long as we have Eviscerate, Piracy, Hurricane, Extinction, Torture, Blatant Thievery, and Murder everything will be fine ;p

TriusMalarky on None

2 years ago

If someone is complaining about land destruction, they'll probably complain about counterspells, too. And stax. And Eviscerate being too good. And all about how Lord Windgrace decks are dominating their meta.

Ignore them, they're salty newbs. Have fun with your decks with your friends, and if your friends don't like playing against your deck, then either you're playing an asshole deck or your friends aren't worth playing magic with.

TriusMalarky on None

3 years ago

" . . . to be told you lost because someone just so happens to have --insert incredibly difficult to pull off win con that loses to Eviscerate -- . . . just feels bad."

It sounds to me like you don't run removal. If someone pulls off any of the combos you mentioned, or honestly any of 95% of cards that have the text "you win the game" on them, then they deserved that win. It takes 5 minutes to cut 5 bad cards and add 5 5-mana removal spells to your deck. It takes hours of brewing, careful math, and optimization to be able to get to a board state where those kinds of cards actually win. And even then, outside of suuuuuper casual games, and by that I mean a bunch of nerds throwing Hill Giant s at each other, you need a literal miracle to get all the pieces together before turn 20-30.

TKM1984 on BLK/WHT Knights

5 years ago

Hey just wondering if you are working on a bugget so we need to keep the prices low or somting. I wil probely remove Vicious Rumors and changes Eviscerate White Price of Fame

AwesomeOctopus on

5 years ago

ok start. you seem new. I can make a lot of suggestions that will still keep it very budget. start with replacing Eviscerate with 4x Murder. more suggestions to come

STONEDEVIL74 on The Train that is Traxos

5 years ago

UPDATE So after a few plays, I made some adjustments which I believe just made this stronger. Eviscerate was too slow, so I replaced it with Vicious Offering, which also helps against indestructible. Tetsuko was replaced by Hope of Ghirapur and Skyscanner to really keep Traxos, Scourge of Kroog going. I threw in 1 Sai, Master Thopterist, which allows for quite a few flying nuisances and a draw engine, and 2 Suspicious Bookcase for deadly swings with Torgaar, Famine Incarnate.Abnormal Endurance was added to annoy my opponents even more and then I threw in Blessing of Belzenlok to gain some life off Traxos, Scourge of Kroog and Torgaar, Famine Incarnate. Should be able to drop Torgaar, Famine Incarnate on turn 4 more than 50% of the time with these new additions. Cheers

garruk3 on B/W legendary Knights

5 years ago

You got an Ajani foil promo? That's luck right there. I would take out Eviscerate, Gideon's Reproach and Cast Down and replace them with Murder (and put Cast Down on the sideboard to sideboard in when you see a deck without legendary creatures). If you are focusing on having a lot of legendary creatures in this deck, then I would add 2 more of Benalish Honor Guard, as that thing can be scary with a ton of legendary creatures on the battlefield. I don't really think that Cabal Paladin is really that good, so I would take that out if I were you. I would also take out Urgoros, the Empty One (a 4/3 for 6 mana doesn't sound to good, and his ability is meh). Arvad the Cursed is really good in this deck, but I would only have 2 of him in here because you don't want 2 of the same legendary in your hand. Zhalfirin Void should be taken out as you are not running a colorless mana deck. Cabal Stronghold is a little slow for me, but you can keep it in there if you want to. Angel of the Dawn doesn't seem the best as you have to spend 5 mana (which, most of the time, means you can only play that creature) just for a +1/+1 until end of turn. Divest is a good card, but I really think it would be more disappointing to have that be drawn then maybe another knight card in your deck (plus this deck has to get down to 60 cards anyways). I would also get rid of Forsaken Sanctuary for more Isolated Chapel.

TL;DR: Remove: 2 Eviscerate, 1 Cast Down, 1 Urgoros, the Empty One, 1 Arvad the Cursed, 2 Zhalfirin Void, 1 Angel of the Dawn, 1 Cabal Stronghold 1 Divest, 2 Forsaken Sanctuary Add: 4 Murder, 2 Benalish Honor Guard, 2 Isolated Chapel Add (to sideboard): 2-4 Cast Down

Again this is just my recommendation. If you find that some of the cards you are playing with that you feel down have a big enough impact to help you win, then you should take those cards out and add in either a multiple of a card that you know is good in your deck, or try an entirely new card. Sorry that this is long, but I wanted to explain my reasoning for each suggestion. Nice deck you have here (giving it a +1) and good luck at FNM!

garruk3 on B/W legendary Knights

5 years ago

You got an Ajani foil promo? That's luck right there. I would take out Eviscerate, Gideon's Reproach and Cast Down and replace them with Murder (and put Cast Down on the sideboard to sideboard in when you see a deck without legendary creatures). If you are focusing on having a lot of legendary creatures in this deck, then I would add 2 more of Benalish Honor Guard, as that thing can be scary with a ton of legendary creatures on the battlefield. I don't really think that Cabal Paladin is really that good, so I would take that out if I were you. I would also take out Urgoros, the Empty One (a 4/3 for 6 mana doesn't sound to good, and his ability is meh). Arvad the Cursed is really good in this deck, but I would only have 2 of him in here because you don't want 2 of the same legendary in your hand. Zhalfirin Void should be taken out as you are not running a colorless mana deck. Cabal Stronghold is a little slow for me, but you can keep it in there if you want to. Angel of the Dawn doesn't seem the best as you have to spend 5 mana (which, most of the time, means you can only play that creature) just for a +1/+1 until end of turn. Divest is a good card, but I really think it would be more disappointing to have that be drawn then maybe another knight card in your deck (plus this deck has to get down to 60 cards anyways). I would also get rid of Forsaken Sanctuary for more Isolated Chapel.

TL;DR: Remove: 2 Eviscerate, 1 Cast Down, 1 Urgoros, the Empty One, 1 Arvad the Cursed, 2 Zhalfirin Void, 1 Angel of the Dawn, 1 Cabal Stronghold 1 Divest, 2 Forsaken Sanctuary Add: 4 Murder, 2 Benalish Honor Guard, 2 Isolated Chapel Add (to sideboard): 2-4 Cast Down

Again this is just my recommendation. If you find that some of the cards you are playing with that you feel down have a big enough impact to help you win, then you should take those cards out and add in either a multiple of a card that you know is good in your deck, or try an entirely new card. Sorry that this is long, but I wanted to explain my reasoning for each suggestion. Good luck at FNM!

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