Combust

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Combust

Instant

Combust can't be countered by spells or abilities.

Combust deals 5 damage to target white or blue creature. The damage can't be prevented.

StopShot on B&R February 15 2021

3 years ago

@DuTogira Personally, I disagree about Splinter Twin stifling diversity in the Modern meta. Before its ban I was running a homebrew Mardu deck that had an incredibly favorable win-rate against Twin. The deck's win-rates also varied amongst the other decks in the format with its worst matchup being burn. Ever since Twin's ban aggro has swarmed the format outpacing my deck harder than before.

My homebrew deck's most defining piece was utilizing an Evershrike in the graveyard and using a Spirit Loop or Rancor to make it a constant presence in the late game. Graveyard strategies weren't as common back then either as I believe Living Death was the only significant graveyard strat at the time, so most decks wouldn't dedicate too much room to graveyard hate. With Twin gone other faster and more efficient graveyard strategies arose and graveyard hate out of sideboard became all the more frequent which made winning games 2 and 3 much more difficult for my deck. Not only that but those graveyard strategies that couldn't exist with Splinter Twin around ended up getting Faithless Looting banned. As a non-blue deck Faithless Looting was the glue that kept my deck together as getting a certain 5-CMC creature in the grave and an aura in hand is difficult and slow enough as it is. My deck could handle Jund/Abzan's hand disruption and their Scavenging Ooze 's, but with much more graveyard hate, more aggressive aggro decks and no Faithless Looting I would argue banning Splinter Twin killed my deck even though I never used that card in the first place.

I feel the banning has only diversified aggro and phased out slower decks like mine that had better win rates against Twin and BGx. I also think it's a false positive as there have been a huge slew of new modern-viable cards that have been printed since Twin's banning. The format was going to grow regardless of if Twin were to be banned or not, the real question was by how much? I also feel like there have been many more cards printed during this time that could be made excellent sideboard cards against Twin than there have been new cards printed to help with Twin's strategies. I remember the times when Combust was one of the answers used at stopping Splinter Twin and then they printed Rending Volley which took countering the strategy even further. Since then I've seen more and more cards printed in Standard that I feel could further help in keeping Twin in check today more than it ever was before. These are cards printed after it's banning that could be used against it now if it were ever unbanned: Sinister Concoction , Thalia, Heretic Cathar , Unsubstantiate , Spell Queller , Authority of the Consuls , Lost Legacy , Fatal Push , Harsh Mentor , Trespasser's Curse , Tocatli Honor Guard , Rampaging Ferocidon , Kinjalli's Sunwing , Kitesail Freebooter , Cast Down , Assassin's Trophy , Unmoored Ego , Dovin's Veto , Force of Negation , Force of Vigor , Veil of Summer , Fry , Aether Gust , Brazen Borrower , Hushbringer , Deafening Silence , Mystical Dispute , Drown in the Loch , Wilt and Necromentia . I've likely missed a couple more due to how many sets have been released since and there will always be more cards that will be printed in future that can disrupt the strategy too. Since there have been many new deck archetypes that have emerged and been developed and improved upon over the many years in a non-Twin environment I'd like to see how they'd stack against Twin now just to see if it really is still an obstacle.

shadow63 on Midrange Burn Cards

4 years ago

Roast might be your best option. Flame Javelin could be helpful too. Combust is good if its blue or white creatures. Collision / Colossus or Crushing Pain or Spitebellows Are all decent choices

legendofa on How are spells with the …

5 years ago

Let's say you have a Satyr Enchanter. I cast Combust, you respond with Stonewood Invocation to save it. I can't respond. Your Satyr is going to live, no matter what I do.

Now, similar situation. You have Satyr Enchanter. I cast Sudden Shock, you can't respond. Your Satyr is going to die, no matter what you do.

Split second doesn't just prevent countering. It prevents all non-mana activity after the point where the split second spell is cast, whether that's buffs, counterspells, sacrifice effects, or anything else.

YamishiTheWickedOne on Rakdos Vampires Midrange

6 years ago

I'm just trying to think of what you'd side vs. control. You can beat a pretty big selection of some really heavy hitters. I've also found my version of vamps just molests affinity. Maybe try Surgical Extraction or Extirpate? Combust or Rending Volley?

Oh as I'm writing this you already have surgicals. hmm...

Btw, have you considered Gifted Aetherborn mainboard?

SteelSentry on R/W Brion, Blanket non-targeting removal

6 years ago

For hexproof, I would consider just packing Glaring Spotlight or Arcane Lighthouse, since removing hexproof also allows you to steal and sac utility or stubborn creatures with Brion. Getting around Kira, Great Glass-Spinner is a little more tricky. One option would be to use something like Captivating Crew, since using their ability would eat the counter ability and then use targeted removal (or vice versa). Using Insurrection or Mob Rule is another option to steal it. You could also pack Banefire, Combust or Overmaster to just fight through counterspell decks.

Briandhoffmann on

6 years ago

I wouldn't make them tribal decks. I would just pick a "commander" that reflects that colors greatest strengths. You might at well make the format modern as well if its just going to be the set 5 decks.

Here are some Ideas for my commanders and their edicts.

W- Go wide Odric, Lunarch Marshal, or Odric, Master Tactician with some tiny fellows that all have cool keyword abilities and a few angels

W edicts: Luminesce, Celestial Purge, Surge of Righteousness

U- Control Talrand, Sky Summoner, or Baral, Chief of Compliance. Just load the deck with all instants and sorceries and a few sphinx as win cons

U edicts Encase in Ice, Flashfreeze

B- Midrange Gonti, Lord of Luxury, Yahenni, Undying Partisan. just play a bunch of mean and treacherous things and sprinkle with demons

B edicts: Deathmark, Talara's Bane, Self-Inflicted Wound

R Tempo "aggro wont work in a 5 player game" Grenzo, Havoc Raiser, Lovisa Coldeyes, kind of aggro but with more card draw and removal with some good dragons too,

R edicts: Combust, Rending Volley

G Big ol' Ramp Rishkar, Peema Renegade, Silvos, Rogue Elemental, just get lots of mana, defiantly include some hydras.

G edicts Display of Dominance, Great Sable Stag, Mold Adder (I kno they're creatures but green gets an exception)

SteelSentry on Multiple source damage Saving Grace …

6 years ago

The damage redirection from Saving Grace will occur when the damage source resolves. So the first Combust resolves, dealing 5 to the Boros Reckoner (and triggering its ability). After the Reckoner deals 5 damage to a target, the second Combust resolves, triggering the Reckoner's ability and killing it in the process. After 5 more damage is dealt by the Reckoner, the third Combust will resolve, hitting its original target.

Gzuis on Multiple source damage Saving Grace …

6 years ago

I think it's a simple question, but I did not find it anywhere else. Using Saving Grace on my Boros Reckoner Will the damage he will take add up? For exemple with 3x Combust will he take the damage separately 5 + 5 + 5 and die on the first, or will it take 15?

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