|Commander / EDH||Legal|
Printings View all
|Rise of the Eldrazi (ROE)||Uncommon|
Combos Browse all
Lust for War
Enchantment — Aura
Whenever enchanted creature becomes tapped, Lust for War deals 3 damage to that creature's controller.
Enchanted creature attacks each turn if able.
|Have (9)||Tiddilywinkus , Hootiequack , ironax , sombrevivo , Supremespeed , webdokkeren , mandoso , bakeraj4 , gildan_bladeborn|
|Want (27)||Animale , MAGESTIC_LLAMA , Ariumlegion , fireborne1986 , kodie53 , EnderA , nullination , Approximos , starkzero , PUfelix85 , Daeyel , math_puppy , Tsuru-Hime , rbarnhart1 , AntiheroFOREVER , Relevantworm , Turtlelover73 , azurefalcon , Nissa_Is_Best , RoninH3RO , Snozberries21 , PTsmitty , relon , mastermojo7 , libraryjoy , Willberg2000 , Tellur|
Lust for War Discussion
3 months ago
I really like the idea! As for the deck goes: Bedlam is probably too situational to play, when you force someone to attack you are losing a way to get rid off their creatures by blocking (with your own or other players) moreover the game becomes less political intensive. Cards like Lust for War are probably worse than your Imps and other stuff like that because you can easier lose them and it becomes one time punch. Cards like No Mercy seem really good but your other cards just don't let your opponents even attack you so it doesn't make as much sense, same for Dissipation Field. One time use fogs might be nice but you have other cards that work better at stopping from attacking/punishing for it.
I hope I helped you out, write If you tested the deck!
10 months ago
Manabarbs would restrict spells, Lust for War forces attacks while dealing damage. I think you should aim for finishing the game in one Slumbering Dragon swing. Are there any Fog effects in Modern mono-red that don't involve killing everything?
1 year ago
Hello all! I'm looking to build a deck that forces everyone to attack me, then punishes them with cards like Kazuul, Tyrant of the Cliffs.
The problem is I don't have nearly enough cards.
For cards that force people to attack, I have Trove of Temptation, Fumiko the Lowblood, Boros Battleshaper (kind of), Bident of Thassa, and Alluring Siren. Also Hellraiser Goblin, since I plan on the commander being Zedruu the Greathearted
And yes, while cards like Crown of Doom, Gahiji, Honored One, and Assault Suit seem great, I want people to attack me. But it only really works if there are more cards like Kazuul, Tyrant of the Cliffs that then punishes them for attacking me.
1 year ago
Also if you wanted to dip into red, Lust for War might be hilarious.
1 year ago
So, for starters, I'd definitely take out Akroma's Memorial and either sell that bad boy or put it in literally any creature-focued EDH deck that you have, because all the keywords in the world will still only make your Stuffy Doll a 1/1. I'd also take out Assault Formation, since it only affects 4 of your creatures (and even then, it's negligible gain). Also, I'd nix Crawlspace since it defeats the purpose of Nightly Hunting. Gravity Well is redundant if you draw more than 1, so I'd just keep 2 copies.
To put in: Lust for War, Contaminated Bond, Contaminated Ground, Nettling Curse, Sinister Possession, Visions of Brutality, Goblin Diplomats. I'd put in Jaddi Offshoot or any Black creature with lifelink (Gifted Aetherborn? Vampire Cutthroat?) if you're concerned about Burn. I know your deck doesn't include B, but having those Auras will help you accelerate victory (honestly, you almost could take out all of the G cards in this deck).
Hope this helps! Mention me if I can clarify or otherwise be helpful.
1 year ago
Ok, thats a nice solid start and a strong idea. Modern is a turn 4 format- usually non-casual games are decided by turn four in one players favour, so most cards are at the 1-2 cmc, with key cards castable turn three. I love the idea of a kor firewalker/dash setup, it has a lot of potential, especially running a lot of removal. So lets start by looking at cards, costs and interactions and alternative multiple copies. Basically, the deck as you described it should run two sets of cards- things to enter the battlefield or benefit from entering the battlefield, or things that remove your opponents threats so you can grind out a win.
Removal- Fumigate, Flame Slash, Lightning Bolt, Stasis Snare all fantastic, with this setup Blessed Alliance, Celestial Flare, Immolating Glare are all options, with Leave No Trace, Radiant Purge, Disenchant, Urgent Exorcism and Valorous Stance, with the traditional red Smash to Smithereens and the like.
Engine- Kor Firewalker ( dragon claw ? it dodges boardwipes) Ajani's Pridemate , Screamreach Brawler, Mardu Scout, (Foundry Street Denizen, Dragon Fodder, Mogg War Marshal (possibly a single Cathars' Crusade), Spirit Bonds, Impact Tremors, Mantle of Leadership!!, Pandemonium, Soul Warden/Soul's Attendant, Countless Gears Renegade, Banisher Priest, Blade Splicer, Cloudform etc
Things I'd cut - Shivan Dragon(classic, but reducing the mana costs of the deck mean stuff hits the battlefield faster and you can run less lands) Resolute Blademaster Cinder Hellion Belligerent Whiptail too slow to cast when you need them, need you to already be winning to work. Fireball Heat Ray Armored Ascension Lust for War- slow and don't suit your gameplan of bouncing creatures for effect.
Interesting cards to consider- Legion's Initiative, damage, can protect your creatures by bouncing them, You could consider looking at the white Cloudform flicker archetype, soul sisters Soul Warden decks and RDW, which with key cards being reprinted may provide some good options. There is probably a card that has exactly the effect you want or need if you look for it, so its more about imagining what you want to be doing, and checking it can be done efficiently enough to work.
The key part of it all is sideboard- this is how budget decks thrive in the modern envoronment. Cards to specifically mess with opponents, Disenchant key artifacts, Deflecting Palm a big creature into an opponents face, Combust key creatures in control decks. Its all there with the weird, optional, situation specific cards. Test your deck, see what works and what doesn't before commiting, then go out and play, because your playgroup and metagame will not condform to whatever is out here in the world, and what is best might not be fun to pilot, and thats the whole point of playing. Don't be scared of playing on a tiny budget, there are a lot of cards that have fallen out of vogue and have low prices not because of how good they are but because they are unpopular eg.Nevermore. You can absolutely win most games by piloting well, even against the best decks and players with planning and a little luck.
2 years ago
If you could find a spot to fit in red, Lust for War could be good. Especially if you put it an Seizures on the same creature. Also Tectonic Instability. War's Toll is also of note, but possibly a bit expensive, since your description makes the low cost seem pretty important.
2 years ago
I have a very similar deck that uses white in addition to red and black. White gives you access to damage-redirecting bull like Deflecting Palm, Harm's Way, Souls of the Faultless and Wall of Essence among other things. Hunted Lammasu is another way to force a creature onto your opponent, which can be a problem if they don't have any creatures of their own and/or you can't find Sleeper Agent.
If you wanna see my version, it's I am Rubber, You are Dead
No data for this card yet.