Lust for War

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rise of the Eldrazi (ROE) Uncommon

Combos Browse all

Lust for War

Enchantment — Aura

Enchant creature

Whenever enchanted creature becomes tapped, Lust for War deals 3 damage to that creature's controller.

Enchanted creature attacks each turn if able.

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Lust for War Discussion

shinobigarth on Tap Dat Ass

3 months ago

Also if you wanted to dip into red, Lust for War might be hilarious.

landofMordor on Attack me NOW!!!

6 months ago

So, for starters, I'd definitely take out Akroma's Memorial and either sell that bad boy or put it in literally any creature-focued EDH deck that you have, because all the keywords in the world will still only make your Stuffy Doll a 1/1. I'd also take out Assault Formation, since it only affects 4 of your creatures (and even then, it's negligible gain). Also, I'd nix Crawlspace since it defeats the purpose of Nightly Hunting. Gravity Well is redundant if you draw more than 1, so I'd just keep 2 copies.

To put in: Lust for War, Contaminated Bond, Contaminated Ground, Nettling Curse, Sinister Possession, Visions of Brutality, Goblin Diplomats. I'd put in Jaddi Offshoot or any Black creature with lifelink (Gifted Aetherborn? Vampire Cutthroat?) if you're concerned about Burn. I know your deck doesn't include B, but having those Auras will help you accelerate victory (honestly, you almost could take out all of the G cards in this deck).

Hope this helps! Mention me if I can clarify or otherwise be helpful.

lagotripha on W/R On Dasher-Help-Newbie Deck 2.0

8 months ago

Ok, thats a nice solid start and a strong idea. Modern is a turn 4 format- usually non-casual games are decided by turn four in one players favour, so most cards are at the 1-2 cmc, with key cards castable turn three. I love the idea of a kor firewalker/dash setup, it has a lot of potential, especially running a lot of removal. So lets start by looking at cards, costs and interactions and alternative multiple copies. Basically, the deck as you described it should run two sets of cards- things to enter the battlefield or benefit from entering the battlefield, or things that remove your opponents threats so you can grind out a win.

Removal- Fumigate, Flame Slash, Lightning Bolt, Stasis Snare all fantastic, with this setup Blessed Alliance, Celestial Flare, Immolating Glare are all options, with Leave No Trace, Radiant Purge, Disenchant, Urgent Exorcism and Valorous Stance, with the traditional red Smash to Smithereens and the like.

Engine- Kor Firewalker ( dragon claw ? it dodges boardwipes) Ajani's Pridemate , Screamreach Brawler, Mardu Scout, (Foundry Street Denizen, Dragon Fodder, Mogg War Marshal (possibly a single Cathars' Crusade), Spirit Bonds, Impact Tremors, Mantle of Leadership!!, Pandemonium, Soul Warden/Soul's Attendant, Countless Gears Renegade, Banisher Priest, Blade Splicer, Cloudform etc

Things I'd cut - Shivan Dragon(classic, but reducing the mana costs of the deck mean stuff hits the battlefield faster and you can run less lands) Resolute Blademaster Cinder Hellion Belligerent Whiptail too slow to cast when you need them, need you to already be winning to work. Fireball Heat Ray Armored Ascension Lust for War- slow and don't suit your gameplan of bouncing creatures for effect.

Interesting cards to consider- Legion's Initiative, damage, can protect your creatures by bouncing them, You could consider looking at the white Cloudform flicker archetype, soul sisters Soul Warden decks and RDW, which with key cards being reprinted may provide some good options. There is probably a card that has exactly the effect you want or need if you look for it, so its more about imagining what you want to be doing, and checking it can be done efficiently enough to work.

The key part of it all is sideboard- this is how budget decks thrive in the modern envoronment. Cards to specifically mess with opponents, Disenchant key artifacts, Deflecting Palm a big creature into an opponents face, Combust key creatures in control decks. Its all there with the weird, optional, situation specific cards. Test your deck, see what works and what doesn't before commiting, then go out and play, because your playgroup and metagame will not condform to whatever is out here in the world, and what is best might not be fun to pilot, and thats the whole point of playing. Don't be scared of playing on a tiny budget, there are a lot of cards that have fallen out of vogue and have low prices not because of how good they are but because they are unpopular eg.Nevermore. You can absolutely win most games by piloting well, even against the best decks and players with planning and a little luck.

SomeNerd on FORCED SUICIDE! A 16$ story about tapping!

10 months ago

If you could find a spot to fit in red, Lust for War could be good. Especially if you put it an Seizures on the same creature. Also Tectonic Instability. War's Toll is also of note, but possibly a bit expensive, since your description makes the low cost seem pretty important.

Mana Short or Gulf Squid could also be handy. Gulf Squid isn't as evasive as your other creatures, but it's meant as a tap effect, so you can cut a non-creature spell for it.

Angry_Potatoes on Attack and you shall die.

1 year ago

I have a very similar deck that uses white in addition to red and black. White gives you access to damage-redirecting bull like Deflecting Palm, Harm's Way, Souls of the Faultless and Wall of Essence among other things. Hunted Lammasu is another way to force a creature onto your opponent, which can be a problem if they don't have any creatures of their own and/or you can't find Sleeper Agent.

I also recommend Lust for War to replace Nettling Curse; it's just plain better.

If you wanna see my version, it's I am Rubber, You are Dead

-Bean- on Attack and you shall die.

1 year ago

Firstly I would suggest Lust for War, which just goes right in. Skin Invasion  Flip is quite a bit better than Bloodshed Fever. If you want to splash another color, the first card I thought of when I saw the deck was Souls of the Faultless. Anyway this deck is super cool so good on ya :P +1!

pet_snake on Kazuul, A Tyrant's Rule - RETIRED

1 year ago

Thanks for the Comment and Upvote! :D

I had an earlier build that ran Lust for War and Rage Nimbus and they both felt subpar whenever I got them out. I'll look towards trying out a Goblin Diplomats though. I'm running Mob Rule already. ;) Card draw has been pretty sufficient thus far thanks to Howling Mine, Sea Gate Wreckage, Sin Prodder and Outpost Siege but I'll keep those in mind.

Finally, you're probably right on swapping out the Pristine Talisman, but I'm still wanting to see where the incidental lifegain falls in my meta. So far it's been semi-relevant, but generally less than good. I have a spare Basalt Monolith I might be looking to add in its place.

RupertPhd on Kazuul, A Tyrant's Rule - RETIRED

1 year ago

+1 looks fun.
I tried to build a kazuul deck a while back.
some taunts to get you ogres include: Rage Nimbus, Goblin Diplomats, Lust for War, Bloodshed Fever.
just for fun includes: Mob Rule.
just for card draw includes: Faithless Looting, Tormenting Voice, Dangerous Wager.
finally i would run something like Fire Diamond or Worn Powerstone over pristine talisman

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