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I guess its control/removal
September 18, 2018 7:53 p.m.
Only 3 games, im not entirely sure on the playstyle, im usually an aggro player. A friend gave me this deck
September 18, 2018 7:44 p.m.
I have everything that comes with the Original Pre Constructed Subjective Reality deck, and everything inside the maybe board are all things that i can either afford or actually own.
I dont get a ton of chances to play commander other than 1 or 2 games on the weekend, but i want to get this deck all polished up before my friend holds a party that will be hosting Commander as one of the for fun events at his party. My biggest problem is that i lack the ability to polish decks when i am new to the format, and im feeling just as lost as i was when i started in standard.
if it helps, the cards i own on the Maybe Board are Gonti, Lord of Luxury, Kaya, Ghost Assassin, Esper Panorama, Temple of the False God, Venser, the Sojourner, Augury Adept, Oath of Teferi, Council of the Absolute, Sunken Hollow, Unknown Shores, Prairie Stream, Spell Queller (might have more but thats all i can remember off of the top of my head.
September 18, 2018 1:55 p.m.
yeah im a bit new to commander. this is litterally my first commander deck.
if you have the time to suggest changes, id appreciate it. Im leary about using pain lands but id be willing to put in shock lands.
September 12, 2018 10:58 a.m.
what about Oath of Teferi? with that many planeswalkers it might be worthwile
what would you say to remove to add all these that you suggested into the deck?
September 12, 2018 10:41 a.m.
How differently does this play?
I just got the subjective reality pre-con and am loving it as is atm
September 10, 2018 10:10 a.m.
25 is way too much. Im guessing they hate mulliganing
September 5, 2018 9:27 p.m.
Controlfreak6109 99/100 yes.
at most i need 5 mana throughout the game, getting 6 (for khenra) is a bonus and happens often enough even if bomat courier gets taken out.
i have 24 lands instead of 25 because i kept drawing too many lands when playing at friday night magic and sunday showdown.
I can usually have 2 mana in my starting hand if most of the hand is optimal for it and still draw lands when needed.
September 5, 2018 4:33 p.m.
Actually I am thinking that Fight with Fire might be the best option instead of Banefire, sure i can pump it up and whatnot but going that im not a burn deck, and i can cast it for 9 to do 10 damage amongst anything i want, its the better option even for long game control match ups. you just have to wisely use it banefire would cost 6 mana to do 5 damage to kill Lyra Dawnbringer or The Scarab God . and it would cost 11 to do 10 damage. the issue would be pumping it and for a 3 drop sorcery that i can use on my turn when my opponent may be tapped out is a better idea to me. when everything from the last 2 blocks cycles out, yeah maybe then ill use banefire and fight with fire. but anything aggro needs to be quicker than banefire. banefire would fit better in a burn deck in my opinion.
September 4, 2018 1:17 p.m.
fettywapmtg I had considered it after friday night magic and forgot about it.
honestly I feel like siding the banefire in and removng the sweltering suns.
I rarely use it and having puncturing blow and banefire to kill scarab god, ramunap and hazoret would be optimal.
Might make that change tonight.
Its going to be weird come the rotation as its going to be a bit till we get some good rakdos cards to support it.
Guilds of ravnica doesnt seem to have much atm for what is spoiled
September 4, 2018 11:52 a.m.
Commander / EDH
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|Playing since||Rivals of Ixalan|
|Avg. deck rating||3.00|
|Helper Rank||None yet|
|Favorite formats||Standard, Pre-release, Pauper|
|Suppressed formats||Legacy, Vintage|
|Good Card Suggestions||1|
|Last activity||3 days|