Compulsory Rest


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Common

Combos Browse all

Compulsory Rest

Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

Enchanted creature has, "2, Sacrifice this creature: You gain 2 life."

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Compulsory Rest Discussion

Hyperalgialysis on zombie cancer

1 week ago

Try and trim it down to 60 cards, and 24 lands. If you can get the curve low enough 22 lands would be fine. I like the theme a lot, and you have a decent amount of bleed effects, but you lack a little in the way of removal. Try and get some more in there, and drop some of your conditional cards like Trespasser's Curse and Compulsory Rest.

Artificial_drivers on Pushing limits

1 month ago

I was just about to replace Act of Heroism with Forsake the Worldly and drop all but that and the Compulsory Rest down to 2 a piece

Leonidas0423 on Holy Horde of Hydras, Batman!

3 months ago

There are also some denial cards like Compulsory Rest that would have a good place in this deck, in either the sideboard or maybeboard.

satchmo84 on Second Suns Control 2.0

3 months ago

Hey Rex_JB24, thanks for commenting! I like some of your suggestions, I think I can go down 2 Censor and up 2 Compulsory Rest as Censor is basically only good early in game 1. In the sideboard I could probably go down 1 each Sentinel Totem and Forsake the Worldly to squeeze in 2 Authority of the Consuls, I don't need to completely dominate aggro early, just get to Fumigate and then it's smooth sailing, this will probably help that greatly, thanks for your suggestions!

Murphy77 on The God-Pharaoh's Royal Annointer

4 months ago

I had a look at this deck and loved the concept. As I looked deeper, I however, found that I would want to change out a number of cards that you used (getting rid of Bontu's Last Reckoning, swapping Cast Out for Compulsory Rest and getting more value from Dreamstealer). I took this deck and made changes - which led to further changes, etc. and ended up with Stealing Sanity.

Murphy77 on Mardu Stockpile: Oketra's Army

4 months ago

This might just work better as a Red/white deck. The reason that I say this is Call for Unity. If you replaced Noxious Gearhulk and Oketra the True with Angel of Condemnation, once per turn you could blink something like Deadeye Harpooner to kill an opponents creature and give all of your own creatures +1/+1, and also trigger Hidden Stockpile. Mega-buffs on your own creatures could provide an extra win-con. You could replace Fatal Push with something like Compulsory Rest. I would then tend to go with 2 Anointer Priest and 2 Deadeye Harpooner, or even lose a couple of lands ( or a Fatal Push/Ghirapur Orrery) for extra creatures.

Shwang on

4 months ago

The only things Compulsory Rest doesn't help against are vehicles and Gideon. You could sideboard in Cast Out to protect against noncreatures. Anyway, good luck!

Shwang on

4 months ago

Your only big issue is aggro. Oketra's Last Mercy is only helpful if the opponent isn't doing 10+ damage on T3, which aggro might be. Then you lose. Sunbird's Invocation is too expensive for what it is. You already win if you get to T7, T8, etc. You need to make it there. I would take both of those out for:

4x Magma Spray

3x Compulsory Rest

Just to make sure you get to T7+

My 2 cents! I like the deck... very fun!

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