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Enchantment — Aura
Enchanted creature can't attack or block.
Enchanted creature has, "2, Sacrifice this creature: You gain 2 life."
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Compulsory Rest Discussion
1 week ago
The biggest weakness of a Voltron Deck is removal. There are several ways around this in RW at the moment in order to make your deck resilient. And these are:
Adanto Vanguard. Yes it costs life to make indestructible, but your life total is a resource and is an aggressive guy to put your Enchantments on.
Dauntless Bodyguard. This guy is aggressively costed and can chip away for decent damage for just one mana. He also protects your late game wins like Champion of Flame, Sram or Valduk.
Sheltering Light. A handy little cantrip again for keeping your key creatures alive with a slight upside of card selection with the scry.
What I'd take out/don't favour in this deck:
Artifacts, I think they're slow and clunky and you should focus on Enchantments. But that would change the deck considerably so that's your call.
Tragic Poet. This guy is just way too slow for the deck. Sure you get an Enchantment back at the cost of a creature. I'd swap this guy out.
Devenant Tracker. Again it's costly for three Mana. Adanto Vanguard attacks for The same amount of damage and is one mana cheaper. If you're that bothered about tapping things down there are other alternatives to this:
These are just a few ideas that you can feel free to use or not use as you wish that hopefully don't change the shell of the deck too much and are still in-keeping with the budget aesthetic.
1 week ago
Hey man, I like the deck and I'm working on my own Voltron-esque deck.
When considering removal for the sideboard or even main-board I'm going to suggest Compulsory Rest it triggers Sram as it's an aura and shuts down blockers. The life gain is negligible.
Obviously this type of deck is susceptible to removal and Dauntless Bodyguard helps with this. However I'd relegate Knight of Grace to the sideboard and main board Adanto Vanguard as it is also resilient to removal. Another way to protect your key creatures is Sheltering Light :).
Just a couple of ideas, feel free to use them or not :).
1 week ago
Hey man, like the deck a lot!! I'm currently in the process of creating one myself and can't decide between going UW or RW or maybe even full Jeskai. I never considered Fling however this shall definitely be added to my deck.
However I do have a few suggestions.
I'm not big on Artifacts in this sort of deck. You basically want to attack big and quick and equipments are just a bit too slow and clunky. So I'd drop them and also drop Danitha Capashen, Paragon as well because your Enchantments are cheap enough as it is.
Because I'd drop Equipments I'd go deeper on Enchantments, I'd include Cartouche of Solidarity it's a great one drop!! Makes blocking your creatures difficult and comes with another body.
Spot removal as you have discussed is a bitch against this deck. It's a bit of an 'all in' type deck, this can be mitigated in some ways. I'd include a playset of Adanto Vanguard it's an aggressive creature that is also resilient to removal. I'd also increase up by 1 on the number of Dauntless Bodyguard's you play to the full playset. Another handy card it run a couple of to protect your guys is Sheltering Light good for protecting your win cons.
Also because you're weak to removal you want all your Enchantments to gain you value so I'd go up to the full playset of Sram, Senior Edificer. Yes I realise it's legendary but you really need to have one and it NEEDS to stick around so even if your opponent removes one you need a high chance of drawing another, it will just draw you a bunch of cards and keep your ball rolling.
Also in terms of removal I'd relegate Seal Away to the sideboard and instead play a few copies of Compulsory Rest. It shuts down their guy completely and sure they can gain 2 life, but that means they're spending more mana, and your guys are gonna be hitting for so much more damage. Also importantly it is an aura so you can draw a card from Sram whereas Seal Away is just an Enchantment.
These are just a few ideas, feel free to use or not use them as you see fit. I could just be talking nonsense.
4 weeks ago
+3xAdventurous Impulse (3x$0.25), +2xLlanowar Elves (2x$0.25), +2xMemorial to Unity (2x$0.25), +3xLongtusk Cub (3x$0.25), +3xPride Sovereign(3x$0.99), +4xCompulsory Rest(4x$0.25), +1xRegal Caracal ($1.49), +1xForest, +2xProwling Serpopard(from sideboard)(+21) =$7.97 (US$ from cardkingdom. Maybe not the regal and a sovereign if buying locally)
-4 scrounging bandar, -4 pouncing cheetah, -4 call to unity, -2 durable handycraft, -4 abascade, divine verdict, oath of ajani, growing rites of itlamoc (-21)
So with Dominaria getting released in less than a week cards I'd consider are Adventurous Impulse, Llanowar Elves and maybe even a couple Memorial to Unity. Elves lets you play your spells a turn early and the others make it a lot harder to get screwed on mana while letting you dig for your tribal bombs.
I'm assuming you don't have more Longtusk Cubs because with Ixalan, when you say you last updated the deck, being when energy was the entire meta they might have been a little pricy. They are a penny a piece now so I'd suggest picking up a couple over Pouncing Cheetah or Scrounging Bandar.
Also I'd run more lands. At least 23.
Durable Handicraft, Call for Unity and Oath of Ajani arn't viable in standard atm. You're sacrificing tempo to force through damage late game. Most well tuned control or mid-range decks could easy stabilize before you start to do anything really aggressive, aggro will keep those cards dead in your hand and combo will have you dead on turn 4. Not to mention that anything leaning on removal only needs to one for one your creatures and render your random do nothing enchantments useless without even having to directly answer them. Your best strategy with this type of deck is to either bite hard and not let go or play cards like Vanquisher's Banner or Lifecrafter's Bestiary and draw so many cards your opponent runs out of removal.
1 month ago
:) Good idea!
maybe you can try with those:
- Anointed Procession you have so many of tokens... :)
- Ixalan's Binding to stop the enemy's commander.
- ... and Gideon's Intervention to stop the enemy's commander.
- Caught in the Brights is better then Compulsory Rest.
- Gate to the Afterlife help you to discard non-historic cards and get some cards in your graveyard for Teshar, Ancestor’s Apostle.
- ...and God-Pharaoh's Gift because of the Gate to the Afterlife.
1 month ago
- Shefet Dunes
- Ifnir Deadlands
- Forsaken Sanctuary instead of Evolving Wilds
- 2x Field of Ruin
- 2x Ixalan's Binding (-2 Vraska's Contempt)
- 2x Cast Out (-2 Walk the Plank)
- 4x Radiant Destiny (-2 Oketra the True, -2 Vona, Butcher of Magan)
- 4x Call to the Feast (-1 Vona, Butcher of Magan, -2 Elenda, the Dusk Rose, -1 Adanto Vanguard)
- 4x Queen's Commission (-2 Adanto Vanguard -2 Mavren Fein, Dusk Apostle)
- 2x Champion of Dusk (-2 Yahenni, Undying Partisan
- One more Legion Lieutenant (-1 Mavren Fein, Dusk Apostle)
2 months ago
I think this is a situation you can justify running 4x Sram, Senior Edificer, and probably should. Beyond that some removal ish recommendations with Sea Legs, Luminous Bonds, and Compulsory Rest. Sea Legs is more of a combat trick though. You can also consider adding some unblockable damage with say Mist-Cloaked Herald, just to really capitalize off of Curious Obsession.
Sehz on Nayanosaur
3 months ago
Nirb Thank you sooo much that helped me a lot.
The only reason I put Silverclad Ferocidons in because unfortunately I've got only one copy of Trapjaw Tyrant, for now. I planned to get rid of it after my second trapjaw arrive. What do you think about 2 copy of trapjaw? would it be enough?
The tough time that I had to go through is when I played against my friend's cat-deck.Specially Gideon's Intervention and Ixalan's Binding which he always keeps throwing to my dinosaur's face and load of enchantment like Compulsory Rest and the worse part is Dusk / Dawn that almost completely wipes out my board alongside with Settle the Wreckage.