|Commander / EDH||Legal|
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|Khans of Tarkir||Mythic Rare|
Combos Browse all
Pearl Lake Ancient
Creature — Leviathan
Pearl Lake Ancient can't be countered.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Return three lands you control to their owner's hand: Return Pearl Lake Ancient to its owner's hand.
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Pearl Lake Ancient Discussion
1 week ago
Thanks for you insight, joshuaizac.The point about the mana-doublers does makes sense, I trimmed down the mana gifts quite a bit.I'll consequently drop the milling plan with big prosperities or something similar, since, I assume, I won't have the mana to consistently kill people with it.The token plan is viable for sure but I have other swarmy decks so I'd like a different route for this one. Maybe i just go for high value creatures like Pearl Lake Ancient, Akroma, Angel of Wrath or Luminarch Ascension (which feels like a big target on my forehead but it still an amazingly powerful card).
It feels like you don't need the draw-punishing cards because you'll run them over at some point anyway and it moight just draw some hate towards you. I could be mistaken and the incremental damages stacks up quite a bit over the course of the game.
2 weeks ago
From what I understand, most competitive control lists want win conditions that fall into the category of "inevitability". Such conditions will inevitably close out a long game because of their inherent resilience. Pearl Lake Ancient and AEtherling are two such cards. Demon of Death's Gate, by comparison, could easily die to an errant kill spell if your pool of counterspells runs dry. At the very least, I'd add more copies and/or related alternatives to insure a win condition will stick. On that note, Lightning Greaves will often be too slow since it must be equipped at sorcery speed.
Most control decks support those win conditions with a wide range of counters and other removal spells. Creature count is usually low, but I'll make some suggestions regardless. Vampire Nighthawk and Gifted Aetherborn could be replacements for Black Knight and Pestilent Kathari. They provide the threat of deathtouch, and the lifegain is a nice boon in the control game. If you're set on using Royal Assassin as removal, I've had some fun synergizing him with Minister of Impediments. If you are into the demon theme, Desecration Demon, Bloodgift Demon, and Ob Nixilis Reignited are some other beaters. Playing a wider variety of threats could also make Diabolic Tutor stronger.
In no particular order, some control spells in U/B are Killing Wave, Hero's Downfall, Dissolve, Mana Leak, Summary Dismissal, Disallow, Black Sun's Zenith, Cryptic Command, Victim of Night, Remand, Thoughtseize, and Echoing Truth. Some alternative win conditions are Ashiok, Nightmare Weaver, Liliana, the Last Hope, and good old Elixir of Immortality.
3 weeks ago
I like sphinx. Prognostic Sphinx is an alright cards in budget commander.
Those are decent creatures, I hope that helps.
2 months ago
I have a few suggestions, first, we need to take out brain storm as its not modern legal, the next best thing in modern is Serum Visions, then we also need just 2 more cards to make the deck total 60 to make it legal. Counter spells that would be good to throw in is Mana Leak, it stops all early spells in their tracks nad is cheap. Another suggestion would be to add AEtherling as a creature since you got so many board wipes, or even Pearl Lake Ancient would be good. Another sweet creature you could add is Sphinx of the Final Word. Hope this has been helpful.
3 months ago
3 months ago
Hi there! It looks like you might be working with a limited selection of cards here, so I'll recommend some types of cards rather than specific cards for you to acquire.
Mindcrank, Traumatize and Sphinx's Tutelage are all mill cards, but it doesn't seem like you were trying to build a mill deck. Generally, running mill cards in a non-mill deck is counterintuitive because milling is an "all or nothing" win con. Splitting your forces between mill and and damage makes you worse at both, and generally unlikely to successfully mill someone out.
I would replace those cards, and some of the lands you have said are placeholders, with some control elements. Bounce elements like your two Whelming Waves are good choices, and you could use a few more in the vein of Unsummon or Boomerang. You might also find a few counterspells useful; they give you the ability to pull shenanigans like holding on to open mana to counter an opponent's spell, then when they chose to play nothing you want to counter you can drop your Pearl Lake Ancient. And on turns when you don't have a creature to play (because a lot of your list is expensive cards you might not reach too early) counterspells give you a way to ensure you can last until you have the mana to play them.
4 months ago
Hey there, nothing beats a bit of Grixis control! It's a deck I've played a lot, so thought I'd throw some ideas your way and see what you think.
First off, you only want 60 cards, not 65, and for me there are far too many creatures. Not only are you running quite a few creatures, but you're running some fairly aggressive creatures as well. It's a control deck, and you've built it to run Nicol, so I'd have him as my centre piece, and just have the rest of the deck to control. He will win the game for you, have the rest of the deck control, and look after him. That isn't to say you can't run creatures of course, but if you are, I'd run creatures that really help to control the battlefield or give you an advantage (but they can also be creatures that kick butt too. You're running Augur of Bolas who I do like, and he doesn't break the bank like Snapcaster Mage does. For card advantage you also have Goblin Dark-Dwellers, and Tasigur, the Golden Fang, who aren't all that expensive either. Then the control dream creature of Solemn Simulacrum, or the budget version of Filigree Familiar. If you want creatures that control and win, (which the Dwellers and Tasigur would), then an old favourite of mine is Olivia Voldaren. Play her as a titan (play for four mana and keep two up) to keep her out of bolt range and she'll do a lot of work for you. She kills, controls, and is a huge threat your opponents have to deal with. There are great control win con creatures as well such as AEtherling, and Pearl Lake Ancient, who are near impossible to answer, but they aren't really needed in a deck that runs the old Dragonlord himself.
I know Slave of Bolas is fitting, but it doesn't really add a great deal to the deck. Also, if you're running counters, then you can afford to run a few more. Counters such as Mana Leak, Countersquall, Remand, Spell Snare, and Cryptic Command are all awesome! Or if you want cheaper ones then Essence Scatter, Dissipate, Void Shatter Dissolve and Negate all do the job, and are nice and cheap as well.
Then if we look at your draw power, you have very little. Also, if you're countering spells you want your draw power to be instant really. Things such as Think Twice, and Brainstorm are all sorts of awesome, will draw you cards and tidy the draw. Or for big draw, you can always run something like Blue Sun's Zenith (which also protects you against milling yourself out, which shouldn't happen anyway lol, or awesome sorcery speed such as Ponder, and Treasure Cruise.
Playing black and red gives you access to some amazing removal spells! Murderous Cut, Terminate, Dreadbore, Languish, Black Sun's Zenith, Anger of the Gods, Slagstorm, Whipflare, Electrolyze, Hero's Downfall, Damnation etc. Run the instants as you can, and whatever board wipes suit what you're against. Whipflare can dominate games against weenie and tokens, whereas Downfall is stronger against planswalker and mid-range decks. Enjoy the removal you have access to, it's awesome, and plenty for the sideboard as well.
Anyway, that's enough for now, have a think, and see if there are things there you may enjoy testing out. If you want any more help, I'm always happy to so just come give me a shout!