|Commander / EDH||Legal|
Printings View all
|Khans of Tarkir||Mythic Rare|
Combos Browse all
Pearl Lake Ancient
Creature — Leviathan
Pearl Lake Ancient can't be countered.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Return three lands you control to their owner's hand: Return Pearl Lake Ancient to its owner's hand.
Price & Acquistion Set Price Alerts
|Have (16)||ironax , Halphinian , Forkbeard , Brandbrower21 , Ashy , pskinn01 , saj0219 , Antiat , philktoken8998 , zachi , Regulus1010 , ToolmasterOfBrainerd , thetechzombie , dplerner , jhTheMan99 , gildan_bladeborn|
Pearl Lake Ancient Discussion
2 months ago
I like the deck for sure. I would definitely recommend some Prowess creatures, as it just like a wasted opportunity to not run them in this kind of Izzet deck. Monastery Swiftspear, Mage-Ring Bully, Stormchaser Mage, Pearl Lake Ancient, and Sage-Eye Avengers could all do really well in this deck.
2 months ago
If you like to make things Unblockable then you might want Rogue's Passage.
Rhystic Study helps with draw.
I don't really understand why you are running As Foretold, when you only have one Instant.
The whole idea of that card is to let you play Instants for no cost on each turn your Opponents turns.
There are lots of cheaper ones such as Dissolve.
I think you are running WAY too many Artifacts, and hardly any of them help you Ramp.
Another fun Commander Creature is Pearl Lake Ancient. It is quite easy to protect in the late stage.
Of course I don't know your play group. This deck may be perfect against them if it is quite casual.
3 months ago
dotytron I love your find of Paradox Haze - I never thought of trying to increase the number of upkeeps, it's genius! The problem with Thassa, God of the Sea is that she isn't a creature without the devotion cost being met, so while she synergises with Culling Scales she doesn't synergise with Porphyry Nodes. With the current build it'd almost be impossible to get her devotion up enough too - I had thought of her synergy with Culling Scales ages ago and was so shocked when they printed Kefnet the Mindful - the perfect upgrade!
Neckworn I think having a land bounce synergy is an awesome idea, and it had occurred to me, the deck just isn't polished enough for me to have worked it in yet. Don't forget though,Kefnet the Mindful isn't the only land bouncer, Deprive can do this too. Another cool card that could be included if you really wanted to go down that pathway would be Pearl Lake Ancient or the white/blue bounce lands. Other good lands to bounce and replay would be ones like Halimar Depths or Kabira Crossroads. This land bounce deck is almost a whole other deck idea!
Ragithor - best description of the deck so far haha.
3 months ago
I actually love 59 control spells and lands with 1 Pearl Lake Ancient or AEtherling. The sort of deck that Ivan Floch played back in the day is what inspired me to play Control in the first place. However, after playing control consistently since Kaladesh and off-and-on since Khans of Tarkir, I can safely say that in the last few years, Control decks have needed to change a great degree in terms of win-conditions. It isn't good enough to just lock your opponent out of the game and putz around until you've got an exhaustively overwhelming position from which to win, literally no matter what your opponent does. With Embalm, Scrapheap Scrounger, the different burn options (particularly Unlicensed Disintegration which chews up Torrential Gearhulk while pushing your life total toward annihilation), and Planeswalkers running rampant, it is reaching impossible win the game in the old fashioned method. There are simply too many ways for aggro and midrange decks to get value and reach out of a prolonged game. Thus, Control in the modern era is much more about establishing a threat in the late game and riding it to victory in a relatively quick fashion. This can be neigh on impossible if you only have a playset of win-conditions.
For example, my Esper Control Deck (http://tappedout.net/mtg-decks/09-04-17-kAi-esper-control/) has a minimum of win-conditions, with 4x Torrential Gearhulk and 2x Noxious Gearhulk, but makes up for that with the 4x Shambling Vent. For this deck, I would use 2-3x Gideon, Ally of Zendikar or Gideon of the Trials as a floor for your win-conditions. The latter has proven excellent against both Mardu Vehicles and the RG Gods decks. If you're on a budget, try out Jace, Unraveler of Secrets or Dovin Baan. Stay away from Kefnet the Mindful though as this in the Mainboard is a huge risk that cannot be overstated. She just doesn't impact the board upon coming down in any way.
The key is to use win-conditions that control your opponent while also putting them on a clock. Torrential Gearhulk recasts a removal or counterspell, slowing your opponent. Noxious Gearhulk murders a creature and gives your life total some breathing room. Gideon of the Trials locks down one permanent you can't seem to remove at the moment and, when this job is done, smacks in for four each turn.
3 months ago
I do not have my own Baral list, but I have played other blue control decks. I love AEtherling as a finisher, because it is virtually impossible to get rid of as long as you have one mana. The flicker ability protects it, and the Unblockable let's you pump it to 8/1 then attack. Other than that, Pearl Lake Ancient is good with lots of instants and sorceries. I might consider Deep-Sea Kraken as well, because it can come down really fast in multiplayer.
3 months ago
So I've got a few questions for your build and few for brewing ideas.
Firstly with your build, how do you feel about Meloku the Clouded Mirror and similar cards used in tandem with the landfall synergies? I can't place the deck name, but I've seen a version of "K and T" that could use those types of cards and Cloudstone Curio for infinite landfall triggers. Or if you're against infinite combo, what about maybe Pearl Lake Ancient? Again this is more a curiosity on your view of the "bounce lands" type effect for a landfall deck over suggesting them for your build.
As for my other questions about deck brewing, I'm for sure wanting to actually use the full group ramp cards like Mana Flare and its twin Heartbeat of Spring (among many others), but it is meant to be combined with combo wins such as making multiple copies of Biovisionary in a single turn, or playing Helix Pinnacle early and using the ramp to accelerate the clock. What I'm getting sorta stalled on is the filler space between my win conditions like that and the cards I'm using to get them.
I'm fairly certain the deck would have to be group hug in nature, but I'm sketchy about how much or little hug I should run given how I'm intending to win with it.
4 months ago
I would honestly add other creatures (Other Levis, Krakens, serpents, and Otcos) Lorthos, the Tidemaker Elder Deep-Fiend Kederekt Leviathan (Sweeper) Simic Sky Swallower (Just a 1 of so you don't draw it) Pearl Lake Ancient Nemesis of Reason Serpent of the Endless Sea Deep-Sea Kraken Scourge of Fleets Wrexial, the Risen Deep
Just some other ideas :).
For reference if you want to splash green though.
5 months ago
Thanks for you insight, joshuaizac.The point about the mana-doublers does makes sense, I trimmed down the mana gifts quite a bit.I'll consequently drop the milling plan with big prosperities or something similar, since, I assume, I won't have the mana to consistently kill people with it.The token plan is viable for sure but I have other swarmy decks so I'd like a different route for this one. Maybe i just go for high value creatures like Pearl Lake Ancient, Akroma, Angel of Wrath or Luminarch Ascension (which feels like a big target on my forehead but it still an amazingly powerful card).
It feels like you don't need the draw-punishing cards because you'll run them over at some point anyway and it moight just draw some hate towards you. I could be mistaken and the incremental damages stacks up quite a bit over the course of the game.