Creature — Human Artificer
When Quicksmith Spy enters the battlefield, target artifact you control gains ": Draw a card" for as long as you control Quicksmith Spy.
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Quicksmith Spy Discussion
5 hours ago
I agree completely that, under normal circumstances, Quicksmith Spy is too ... vulnerable to be worth the spot. However, When you have some mana producing artifacts and a Paradox Engine out, these qualify as abnormal circumstances. The idea is that you drop Quicksmith Spy once you have your engine and artifacts down, so that every spell you cast gets you another card. If you keep it going, you draw into another Quicksmith Spy or 2, drop them as well, and now you're getting 2-3 cards every time you cast a spell. You're turn ends when you win.
I guess it's about how you approach this sort of strategy. I wanted to end the game in a single turn once I assembled my draw/cast machine. You're opponent only has so much mana and counters/removals. If you can weather their initial push to disrupt your combo or counter it in turn, you're free to run your whole deck and generate enough life to aetherflux them 2 or 3 times. But in order for that to happen, yeah, they need to be tapped out or out of removal/counters. Until you feel that they've played the tricks they can, Quicksmith Spy sits in your hand waiting for her time to come. I've been working on a similar deck, and like yours its a work in progress. I really like the idea of running most of my deck in a single turn, so I included her x4. I need to play it more and against some different decks to tell if its successful.
7 hours ago
shagg, I'm afraid to use Quicksmith Spy because my opponent's won't have any other big fish to kill, so he will be priority A#1 on their list and will die immediately upon hitting the floor (assuming they play with instants.... Shock, Unlicensed Disintegration, Harnessed Lightning, Stasis Snare, etc.).
As for Glimmer of Genius, that's one of my favorite cards in standard. Super powerful. I took out my Ornithopters and added in +1 Merchant's Dockhand and 2x Glimmer of Genius, and this deck is already doing better. It needs the extra draw.
Thanks for the comments! Very helpful.
8 hours ago
I would cut the Ornithopters for Glimmer of Genius, although that doesn't do your mana curve any good. With Paradox Engine and your mana dork artifacts, you don't need 0 cmc spells. If you really want a body on the cheap I'd go with more Merchant's Dockhands as they can at least get you cards. Quicksmith Spy, while a huge target, can get you the cards to keep going when you have a few dorks and your engine out. Don't expect her to survive many rounds, but sometimes she doesn't need to if you're casting a bunch in 1 turn. Again though, this is going to push your curve in the wrong direction. Decks like this always start slow though. Once you get 3 lands down it can take off fast, but until turn 6 or so you're board is always going to be weak.
I made a similar deck and found that, with all the mana artifacts, 20 land was ok if you don't mind mulliganing often, sometimes 3 or 4 times. You really need at least 2 land to start or you risk waiting way too long to play that crucial 3rd land. Of course a 3 or 4 card starting disadvantage has it's own drawbacks, but these decks are heavy on card draw anyway.
My 2 cents anyway, Good Luck
1 day ago
Nice idea! I run a variation of this deck with Curious Homunculus Flip, but I like the Reservoir for winning without having to wait for summon sickness. If you need some extra card draw, I've found Quicksmith Spy to be very useful -- I normally have it target Paradox Engine, turning every spell into a draw spell.
I can see how this type of deck gets incredibly annoying to face with your control options in the mix!
6 days ago
Solemn is here more for the card draw than the ramp, but honestly, even though I've got a low curve, I'm CONSTANTLY drawing cards, so having more mana to cast 10-11 1-drop spells in a turn does end up mattering.
The big guys are how I win - Myr Battlesphere goes infinite with Mimic Vat and Time Sieve, while providing a big body and lots of sacrifice fodder while waiting for the combo. Filigree Angel is stupid good with Aetherflux Reservoir, letting me kill people very quickly, and Eldrazi Displacer helps both of them do their work, while also going infinite with Krark-Clan Ironworks and my commander. The KCI also goes infinite with the Nim Deathmantle, same as Ashnod's Altar would.
I tried out the Sword of the Meek/Thopter Foundry combo. If I have the infinite mana to make it a true infinite combo, I've already won using my commander, so it really is just incremental value. Good, but not lethal. I kept the foundry because sometimes I just need more flying blockers or a touch more life, but cut the sword.
I've been toying with Inspiring Statuary, I'm not sure if I want it or not. I think I'll give it a try, see how it goes.
Definitely do want the Temple cycle, just need to wait for the funds to start upgrading the mana base.
6 days ago
I like all the 1 mana artifacts with Salvaging Station. If you do add the station add as many of the 1 mana non-creature artifacts from your maybeboard as you can!
not sure about Quicksmith Spy, doesn't look like you have many untap effects to really break it
Solemn Simulacrum seems too fair for a combo deck, especially with a low curve.
speaking of low mana curve, Thran Dynamo could maybe go?
Thirst for Knowledge is great!
could Inspiring Statuary be good in here?
maybe Temple of Deceit?
1 week ago
Thanks for the comment Tjau1985! I'm a HUGE fan of Quicksmith Spy, so I'm definitely going to see if she can come in, but being a non-elf for 4 mana makes her kinda off-curve for the creature aggro aspect of the deck. I do love the way she could make combo turns more consistent though, and being a creature is great.
And also with you? :P
2 weeks ago
Quicksmith Spy would help with card draw as you can enchant the Paradox Engine, tap it to draw and then use your creatures to cast again, untap it and then repeat.
May the mana flow like the blood of your opponents.