Creature — Human Artificer
When Quicksmith Spy enters the battlefield, target artifact you control gains ": Draw a card" for as long as you control Quicksmith Spy.
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Quicksmith Spy Discussion
1 day ago
Kyomeii apologies I am new to the page, but in my opinion since the edition of paradox engine it is near impossible to build an arcum deck that isn't tier 1.
that's my deck with arcum.Citanul Flute + Paradox Engine + Arcum DagssonThis allows me to cast my entire deck, Citanul Flute for a 0 drop creature ( Ornithopter ), cast it then use it for Arcum Dagsson to search for something to give mana ( Sol Ring etc.), then repeat with the Citanul Flute. then Aetherflux Reservoir or Walking Ballista to win. You can cast your entire deck this way,if you get down Quicksmith Spy you can infinite draw too, I like to cycle Junk Diver and Myr Retriever with Arcum Dagsson + Paradox Engine for infinite loop.
3 months ago
3 months ago
zahlman, I like the idea of Quicksmith Spy in this style deck, but I didn't include it because it's a lightning rod for creature removal that would otherwise be pretty dead. I tried for a long time to even keep Hedron Crawler out, but it was just too important.
3 months ago
Interesting to see a different take on Paradox Engine. I like what you're doing with the Metalwork Colossus. I'd probably want to try Baral's Expertise more in the main deck to ensure Colossus can get through for damage.
When I played around with the engine, I went blue-green with Aetherworks Marvel and Aethertide Whale. With the Engine out, hitting a Whale with the Marvel immediately reloads for another spin. Add in some Peema Aether-Seer and Altered Ego to keep the spins coming and finish off with a Part the Waterveil so you get the first attack step with your instant whale army. Quicksmith Spy on an Engine or a random artifact (Decoction Module even) really takes off when the Engine is untapping the artifact many times per turn.
4 months ago
Something you didn't mention that I've seen in other takes on this deck: with enough mana rocks, Paradox Engine and Magnifying Glass out and a Metalwork Colossus in your graveyard, you can go infinite. The idea is to use the Glass to make a Clue token, free-cast a second Colossus from your hand, sacrifice that one and the Clue to call the first one back to your hand, rinse and repeat.
Another cool thing you can try is use Quicksmith Spy to make Key to the City into a much stronger draw engine. I don't think Pyramid of the Pantheon really helps you; sure it's ramp, but it works differently from the rest of the mana-cheating effects in the deck.
4 months ago
6 months ago
6 months ago
I have a mono blue build similar to this, put a lot of thought and time into it and revising it (it's in my profile if you want to check it out), I'll give you my thoughts:
I refer to this as a sort of perpetual draw/cast machine. I can tell right away that you don't have enough card draw. And it's not a matter of things like Glimmer of Genius, Reverse Engineer, or Anticipate. You need Quicksmith Spy and 4x Paradoxical Outcome. Yes, Quicksmith Spy requires protection, but you have to play them right as well. You keep them in your hand (only play 2-3 in your deck) until you're in a position to combo out and cast/draw/cast/draw. When you cast the spell, even if your opponent has a response (counterspell), you're artifacts untap and are available to power your counterspell. Because of that, as long as you watch your opponents mana and the number of counterspells in your hand, you can effectively play Quicksmith Spy and keep it on the board for at least a single turn, it's just a very very long turn. I went mono blue and gave up removal in exchange for interrupts. I run 4x Negate, 3x Disallow, and Turn Aside in sideboard for really heavy blue/black/red control/removal matchups. Paradoxical Outcome is really your key to keep going. Once you get a bunch of mana artifacts down, put as many back in your hand as you can and leave just enough to start dropping them all again, plus draw that many cards. Doing this once is usually enough to get you over 50 life. I ended up dropping Reverse Engineer completely, 3 cards is nice, but sorcery speed is lousy unless you have your machine set up, and the innovate is useless since almost all of your artifacts produce mana anyway. I kept a few Glimmer of Genius, mostly because they're instant speed and you can play them at the end of your opponents turn if you didn't tap out using counterspells. Glint-Nest Crane I would try to get 4 into your deck. These decks are always short on bodies, even chump blocking might buy you the 1 turn you need before you combo out, and it gets you an artifact in your hand most of the time, again cutting down on the number of turns you need to assemble your draw/cast machine.