Quicksmith Spy

Legality

Format Legality
Standard Legal
Modern Legal
Frontier Legal
Commander / EDH Legal
Vintage Legal
Legacy Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Aether Revolt Rare

Combos Browse all

Quicksmith Spy

Creature — Human Artificer

When Quicksmith Spy enters the battlefield, target artifact you control gains ": Draw a card" for as long as you control Quicksmith Spy.

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Quicksmith Spy Discussion

Marcs7 on The Ten Plagues: Locust God EDH | *PRIMER*

1 month ago

Hey, very good decklist! I was looking for other combos for the deck since I want to build it too, and Quicksmith Spy+Blasting Station with your commander lets you draw the entire library

bobano on Aetherflux Storm (Aether Revolt)

1 month ago

zahlman, I like the idea of Quicksmith Spy in this style deck, but I didn't include it because it's a lightning rod for creature removal that would otherwise be pretty dead. I tried for a long time to even keep Hedron Crawler out, but it was just too important.

I could see Pyramid of the Pantheon maybe not staying in, but it drastically reduces the fizzle rate when we go off. It also let's us cast Reverse Engineer or Whir of Invention a turn earlier.

jawz on Paradox Combo

1 month ago

Interesting to see a different take on Paradox Engine. I like what you're doing with the Metalwork Colossus. I'd probably want to try Baral's Expertise more in the main deck to ensure Colossus can get through for damage.

When I played around with the engine, I went blue-green with Aetherworks Marvel and Aethertide Whale. With the Engine out, hitting a Whale with the Marvel immediately reloads for another spin. Add in some Peema Aether-Seer and Altered Ego to keep the spins coming and finish off with a Part the Waterveil so you get the first attack step with your instant whale army. Quicksmith Spy on an Engine or a random artifact (Decoction Module even) really takes off when the Engine is untapping the artifact many times per turn.

zahlman on Aetherflux Storm (Aether Revolt)

2 months ago

Something you didn't mention that I've seen in other takes on this deck: with enough mana rocks, Paradox Engine and Magnifying Glass out and a Metalwork Colossus in your graveyard, you can go infinite. The idea is to use the Glass to make a Clue token, free-cast a second Colossus from your hand, sacrifice that one and the Clue to call the first one back to your hand, rinse and repeat.

Another cool thing you can try is use Quicksmith Spy to make Key to the City into a much stronger draw engine. I don't think Pyramid of the Pantheon really helps you; sure it's ramp, but it works differently from the rest of the mana-cheating effects in the deck.

Triton on

2 months ago

Quicksmith Spy is another card that can tap Winter Orb, sorry about the double post haha.

shagg on Who needs friends anyway?

4 months ago

I have a mono blue build similar to this, put a lot of thought and time into it and revising it (it's in my profile if you want to check it out), I'll give you my thoughts:

I refer to this as a sort of perpetual draw/cast machine. I can tell right away that you don't have enough card draw. And it's not a matter of things like Glimmer of Genius, Reverse Engineer, or Anticipate. You need Quicksmith Spy and 4x Paradoxical Outcome. Yes, Quicksmith Spy requires protection, but you have to play them right as well. You keep them in your hand (only play 2-3 in your deck) until you're in a position to combo out and cast/draw/cast/draw. When you cast the spell, even if your opponent has a response (counterspell), you're artifacts untap and are available to power your counterspell. Because of that, as long as you watch your opponents mana and the number of counterspells in your hand, you can effectively play Quicksmith Spy and keep it on the board for at least a single turn, it's just a very very long turn. I went mono blue and gave up removal in exchange for interrupts. I run 4x Negate, 3x Disallow, and Turn Aside in sideboard for really heavy blue/black/red control/removal matchups. Paradoxical Outcome is really your key to keep going. Once you get a bunch of mana artifacts down, put as many back in your hand as you can and leave just enough to start dropping them all again, plus draw that many cards. Doing this once is usually enough to get you over 50 life. I ended up dropping Reverse Engineer completely, 3 cards is nice, but sorcery speed is lousy unless you have your machine set up, and the innovate is useless since almost all of your artifacts produce mana anyway. I kept a few Glimmer of Genius, mostly because they're instant speed and you can play them at the end of your opponents turn if you didn't tap out using counterspells. Glint-Nest Crane I would try to get 4 into your deck. These decks are always short on bodies, even chump blocking might buy you the 1 turn you need before you combo out, and it gets you an artifact in your hand most of the time, again cutting down on the number of turns you need to assemble your draw/cast machine.

Murphy77 on Who needs friends anyway?

4 months ago

I went with the idea of recycling cheap artifacts with Pia's Revolution and Perpetual Timepiece - then looping mana production, endless loops on creature ramp, etc. with Aetherflux Reservoir sitting in the background for the big whammy. See Pia's Artifact Mix.

What I am missing in your deck is a mechanism that gives you an endless hand to play. Quicksmith Spy could provide this. You might need a few Turn Aside and/or Negate to protect it. At 4 of each you might just have enough draw with Reverse Engineer, Anticipate and Glimmer of Genius, but I get the feeling that your card draw may be a bit inconsistent. The first change that I would, however, make would be to lose Prophetic Prism and Paradoxical Outcome for Inspiring Statuary and 2 more Reverse Engineer

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