Creature — Human Artificer
When Quicksmith Spy enters the battlefield, target artifact you control gains ": Draw a card" for as long as you control Quicksmith Spy.
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Quicksmith Spy Discussion
1 week ago
2 weeks ago
I have a mono blue build similar to this, put a lot of thought and time into it and revising it (it's in my profile if you want to check it out), I'll give you my thoughts:
I refer to this as a sort of perpetual draw/cast machine. I can tell right away that you don't have enough card draw. And it's not a matter of things like Glimmer of Genius, Reverse Engineer, or Anticipate. You need Quicksmith Spy and 4x Paradoxical Outcome. Yes, Quicksmith Spy requires protection, but you have to play them right as well. You keep them in your hand (only play 2-3 in your deck) until you're in a position to combo out and cast/draw/cast/draw. When you cast the spell, even if your opponent has a response (counterspell), you're artifacts untap and are available to power your counterspell. Because of that, as long as you watch your opponents mana and the number of counterspells in your hand, you can effectively play Quicksmith Spy and keep it on the board for at least a single turn, it's just a very very long turn. I went mono blue and gave up removal in exchange for interrupts. I run 4x Negate, 3x Disallow, and Turn Aside in sideboard for really heavy blue/black/red control/removal matchups. Paradoxical Outcome is really your key to keep going. Once you get a bunch of mana artifacts down, put as many back in your hand as you can and leave just enough to start dropping them all again, plus draw that many cards. Doing this once is usually enough to get you over 50 life. I ended up dropping Reverse Engineer completely, 3 cards is nice, but sorcery speed is lousy unless you have your machine set up, and the innovate is useless since almost all of your artifacts produce mana anyway. I kept a few Glimmer of Genius, mostly because they're instant speed and you can play them at the end of your opponents turn if you didn't tap out using counterspells. Glint-Nest Crane I would try to get 4 into your deck. These decks are always short on bodies, even chump blocking might buy you the 1 turn you need before you combo out, and it gets you an artifact in your hand most of the time, again cutting down on the number of turns you need to assemble your draw/cast machine.
3 weeks ago
I went with the idea of recycling cheap artifacts with Pia's Revolution and Perpetual Timepiece - then looping mana production, endless loops on creature ramp, etc. with Aetherflux Reservoir sitting in the background for the big whammy. See Pia's Artifact Mix.
What I am missing in your deck is a mechanism that gives you an endless hand to play. Quicksmith Spy could provide this. You might need a few Turn Aside and/or Negate to protect it. At 4 of each you might just have enough draw with Reverse Engineer, Anticipate and Glimmer of Genius, but I get the feeling that your card draw may be a bit inconsistent. The first change that I would, however, make would be to lose Prophetic Prism and Paradoxical Outcome for Inspiring Statuary and 2 more Reverse Engineer
3 weeks ago
I think it comes down to personal bias, and experience with said card. to use an example from standard. a friend and I were at FNM last week and over heard people talking about how Renegade Map is a terrible card because Terramorphic Expanse and Evolving Wilds as well as fetch lands already exist.
however my friend and I saw it differently. while in normal decks, sure, those other cards would be better choice. but with the kaladesh block being focused on artifacts in a (In my opinion) different way than other sets focused on artifacts, id say now that certain cards are printed ( Tezzeret's Touch, Quicksmith Spy among others) Id almost argue that Renegade Map becomes a must include card in artifact decks. but that's just me.
3 weeks ago
I think you made a really great move removing the solvent lol. I personally hate that card. It's just way too much mana.
Obviously, I wouldn't want you to make a duplicate of what I brewed, you need to make one that puts mine to shame haha.
Good luck on your boosters. I'm excited for you. Hopefully your luck with boosters is a lot better than mine is.
When I just got the starter deck, one of the first cards I added was a Mobile Garrison. It's definitely a solid card, that has a nice synergy with cards like Quicksmith Spy which can give you a lot of card draw. Or Tezzeret's Simulacrum which can get off some extra cheeky damage.
Keep be updated on what happens lol. I'm curious to see what you end up with when you Polish it up. Like I said earlier, this deck has a lot of potential, and I believe you're on the right track. Cheers m8
1 month ago
Hello @CatsCyborg thank you for your suggestion and sorry for the late reply !I thought about your idea to add Quicksmith Spy in this deck... in my opinion the problem is that there are too many creature-control in standard right now, and casting only non-creature spells doesn't get countered by Fatal Push , Dynavolt Tower , Harnessed Lightning ...Maybe I should add some Walking Ballista and/or Metalwork Colossus in the sideboard as a second victory condition ?Thank you for your help !
1 month ago
I know you dislike the idea of Hangarback Walker, but it honestly poops on control decks. Resolving it on turn 2 and forcing them to commit a removal spell instead of building up card advantage is good tempo swing, and if they don't bother popping it early the 2-3 thopters it makes are great against their planeswalkers or big targeted removal spells, and are also resilient to sacrifice effects. Hope of Ghirapur is also good against control shells, as they are forced to kill it or let you sac it for value and stop them for a turn cycle. Phyrexian Revoker can be used to shut down pesky artifacts or planeswalkers, and they are forced to commit a removal spell for it. Smuggler's Copter is also quite good, it dodges sorcery speed removal, loves wearing ensoul or carrying a sword, and provides you a way to ditch dead draws and turn them into real cards.
If Jeskai Black is proving to be dominant in your meta, it could also be worth it to include creatures that generate incremental value, or have built in resiliency, such as Aether Swooper, Bastion Inventor, Trophy Mage, Glint-Nest Crane, Filigree Familiar, Padeem, Consul of Innovation, Quicksmith Spy, and Treasure Keeper.
Hope brainstorming goes well, good luck beating Jeskai Black!
1 month ago
I agree completely that, under normal circumstances, Quicksmith Spy is too ... vulnerable to be worth the spot. However, When you have some mana producing artifacts and a Paradox Engine out, these qualify as abnormal circumstances. The idea is that you drop Quicksmith Spy once you have your engine and artifacts down, so that every spell you cast gets you another card. If you keep it going, you draw into another Quicksmith Spy or 2, drop them as well, and now you're getting 2-3 cards every time you cast a spell. You're turn ends when you win.
I guess it's about how you approach this sort of strategy. I wanted to end the game in a single turn once I assembled my draw/cast machine. You're opponent only has so much mana and counters/removals. If you can weather their initial push to disrupt your combo or counter it in turn, you're free to run your whole deck and generate enough life to aetherflux them 2 or 3 times. But in order for that to happen, yeah, they need to be tapped out or out of removal/counters. Until you feel that they've played the tricks they can, Quicksmith Spy sits in your hand waiting for her time to come. I've been working on a similar deck, and like yours its a work in progress. I really like the idea of running most of my deck in a single turn, so I included her x4. I need to play it more and against some different decks to tell if its successful.