Creature — Human Artificer
When Quicksmith Spy enters the battlefield, target artifact you control gains ": Draw a card" for as long as you control Quicksmith Spy.
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Quicksmith Spy Discussion
4 days ago
I went 3-1, 2-2, and 3-1 at my prereleases, running Esper Artifacts, U/G creatures, and G/B aggro, respectively. Check my first list here: 3-1 Esper Artifacts AER Pre-Release :). It was a BLAST to play, Quicksmith Spy is absolutely nuts. The only match I lost was because of two mana screwed games after mulligans; that's when I switched to a barest white splash and it worked better. I'll post my G/B list in a bit too.
4 days ago
It's gotta be Quicksmith Spy for me. The U/R deck that it was in was the only time I 4-0'd during the six events I played in, and it was mostly due to this. Drawing a card every turn for basically free is completely insane, especially since the "drawback" is so easily circumvented by targeting an Equipment with the ability, or targeting a late game Renegade Map. This does need at least a few artifacts in order to be good, but those shouldn't be too hard to pick in draft.
Aside from that... Hm. In the last deck I played, I was a really big fan of Quicksmith Rebel, which is just as good as the Spy if not even better. Exquisite Archangel has a very powerful effect, and is definitely worth first picking. Some cards really impressed me (
4 days ago
I played 2 prereleases over the weekend.
First one, I opened a foil promo Tezzeret the Schemer and a Planar Bridge from my 6 packs (flavor win). I made a Sultai Improvise deck and had moderate success, finishing third after a string of close games and a draw where my opponent survived my last attack on 1 life. I got several prize packs and opened another planar bridge.
Second one, I opened a Quicksmith Spy as my promo and a Combustible Gearhulk in my six packs. I ended up playing Bant, with a focus on removal and artifact synergy. Star of the deck was aether harvester, won me several games. T3 harvester, followed by t4 Hunt the Weak to gain 8 life in one turn is gravy. Won the prerelease narrowly and opened a sweet mythic angel in my prize packs.
Noone opened any masterpieces in the prize packs or the prerelease kits at either event.
6 days ago
Lijkt me zeker een leuk deck, maar mis een klein beetje een win condition. Daarom lijkt Mechanized Production mij zeker ook een leuk idee. Misschien combineren met Myr Incubator, Myr Turbine en Myr Matrix voor Myr tokens, Hangarback Walker, Efficient Construction e.a. voor Thopters, of Precursor Golem voor Golems? Oh, en Pentavus natuurlijk. En Prototype Portal?
Verder nog leuk: Foundry Inspector, Cloud Key, Solemn Simulacrum natuurlijk, Scarecrone, Unstable Obelisk, Sky Diamond, Planar Bridge, Whir of Invention, Silent Arbiter, Quicksmith Spy en Trophy Mage.
1 week ago
Okay, so I recently (mostly) brewed a new artifact deck with Silas Renn, Seeker Adept and Akiri, Line-Slinger as commanders. Because of my widespread color identity, I have access to all of the coolest Kaladesh block artifact support cards. I like Vorthos, so this is essentially a flavor deck, but with a pretty surprising punch to it.
So in test play, I discovered a few cool combos. Turns out, having a Quicksmith Spy, Paradox Engine, and a few mana rocks is pretty OP. With the Quicksmith Spy, designate Paradox Engine with the card draw. Draw with the Engine, play a spell with mana rocks, untap all these artifacts, and repeat. Sure, it might not be infinite, but setting it up on turn 8(as I did in test play) and pouring out a dozen permanents (that's about where I got to before I stopped, but by that time my hand was mostly lands so) certainly puts you way ahead of the curve. And it's likely to piss off your friends, as this is a less fucked up version of taking multiple turns over and over, if you're into that. So yeah, even without mana rocks, Quicksmith Spy and Paradox Engine is a pretty sweet combo, I'd say. But with mana rocks, you just pour out cards from your deck onto the field.
Next combo is a more direct finisher that relies on mass life loss for your enemies. As long as you're running a straight artifact deck, if you run into a pairing of Marionette Master and Indomitable Creativity, then you can setup a win that's perhaps more deadly than Tezzeret, Agent of Bolas's Ult. Simply use Indomitable Creativity to wipe some artifacts, deal alot of life loss to your opponents, and receive some artifacts and creatures as a result. Ok, it might only take out one opponent, so it's actually not too great. HOWEVER, if you're so lucky as to have a Blinkmoth Urn on the field (could possibly be achieved with enough lands and mana rocks too), then you're guaranteed to hit every artifact you control. For instance, in test play I've hit 17 artifacts to deal 68 damage. Not bad at all. In another test play, I used Strionic Resonator to copy Marionette Master's Fabricate ability so she'd enter with 7 power. Then played Indomitable Creativity to hit 20 artifacts and generate 140 life loss. In my pseudo-competitive meta, that's usually GG in a 4 player game if I could actually get it off anyway.
So these might not necessarily be game-breaking (I don't play for infinite combos; they're cool to create, but not fun to play with), but these kinds of combos are the sort of complex and weirdly exploitable interactions I live for in EDH. That's why I built this deck. And it's why I built my Jund deck, and my Rashmi deck etc. Anyone else like these wonky combos? Aether Revolt, especially with the massive potential the previous set of Kaladesh setup for it, seems to be a set of crazy combos waiting to be exploited. Anyone else found such combos for EDH?
1 week ago
The main combo I was seeing for your deck was getting out the Heralds before anything else and then getting stormy by casting a full hand for almost free. Also, with Aether Revolt coming out, Ornithopter is coming back and you will definitely want that for your deck.
It seems to me that you run low on cards in your hand, so I would suggest adding some draw to increase your storm count. Quicksmith Spy was an actual suggestion because you can use it on your cranes or foundry inspectors since they are not going to be tapped for anything else. You can draw with them and refill your hand and storm more and with the Paradox Engine you can untap them as you cast to draw even more.
1 week ago
You know what this deck needs. It needs a true combo engine. While storming off, you will eventually run out of mana and your things will be tapped. A Paradox Engine can fix that. Also, with your creatures, splash green for Cryptolith Rite. It allows your creatures to tap for mana to cast spells to untapped them! Also, add Quicksmith Spy and Quicksmith Rebel for draw to power your storm combo and burn.
Hey, you know what this deck sounds like now? It sounds like...
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