Born of the unholy union between an Ancient Cephalid and an Abyssal Gatekeeper, Heliogabale is the Lord of Mazes and Labyrinths of which he commands the creatures, traps, and walls.

You think you know pain? "Those who will not follow are doomed to lead." - Anarchist

I am a player first but also a collector. I hoard foils and promos, as reflected by my deck lists. I mostly enjoy casual multiplayer Commander with my friends, and the occasional Modern event at a LGS. I have to rebuild my Cube so I can start hosting events again.

My favourite archetypes are creature-based: Aggro, Tribal, and Voltron. I also enjoy the occasional Group Slug. My meta is high-powered, mid-powered and battlecruiser casual multiplayer.

Please feel free to comment on my decks, constructive feedback is most welcome and will be reciprocated.

The Heart Of The Labyrinth

”Welcome, adventurer.
You have found the center of the Labyrinth!
Don’t get carried away, this is but the beginning of your journey.
From here, you can access many Kingdoms. Choose, but choose wisely.
Where would you like to go today? “

A series of doors adorned with etched nameplates and colorful gems are phasing in and out of this plane before your eyes. Select the portal you wish to open below.

What have you done?

As you enter the Antechamber, the door slams shut behind you. A charred stone archway opens before you, etched with the words “Abandon all hope”. The cold air carries the smell of burned flesh, and as you carefully inch your way across the hall that opens into the vast skyless opening, you can tell the mounds bordering the path are but pieces of what were once living creatures, riddled with vermin.

Horrible beings soar overhead in worrying silence, gliding on leathery wings. Derelict buildings and unusually shaped stone constructions flank the road on either side. Against the gloomy light in the distance, a taller, more sinister fortress stands tall, echoing with cries of terror and pain.

There is no more will in you, yet you are pressing forward, as if compelled by unseen forces. As the dark stone walls come into view up close, you can make out a balcony, where a silhouette is standing. Getting nearer, you can tell the tall elvish woman is calmly sipping from a wine goblet, and smiling. Surely, she will help you get out of here.

Abandon All Hope | Ayara, First of Locthwain
You exit the doorway through a majestic tree. The small cabin is filled with natural remedies and grimoires. It sits beside a lovely brook in a luxurious forest.

A joyous band of craftsmen and artisans are gathered, trading goods and exchanging tales. This is clearly an enchanted place, and everyone important is either a Cleric, Druid, Shaman or Wizard. The woods are filled with wonderful and strange creatures that lead you into wondrous adventures and magical discoveries.

The trees and flowers grow at a fast pace, and there doesn’t seem to be a limit to where the forest spans. Having earned some repute through your battles with invasive Goblins, you are granted an audience with the spiritual leader to be rewarded for your courage. You ask for a return trip home, to which the ruler laughs with a dismissing gesture. “Look around you; the forest is your home now.” You return to your cabin, cradling the hot pumpkin pie you were awarded for your bravery.

Dana's Tribe | Kinnan, Bonder Prodigy
A carpet of clouds unravels beyond this door. You step lightly until your foot reaches a solid slate underneath. As you make your way forward, a scintillating white marble tower rises on the horizon, and in a blink, you have reached the door.

Although everything is silent, there are people bustling around, carrying card: Hammer of Nazahn weapons and card: Shield of the Oversoul armor pieces, seemingly converging to a great hall. Curiosity draws you toward the large door from which you think you can hear a faint choir. Bright light pours from the room and as you near it, a sturdy hand on your shoulder stops you. A voice echoes in your mind: “Have you brought an offering?”

As you shuffle around you pockets and bags, looking for a suitable gift, you are flooded with memories of a past long forgotten. You were once a great warrior, but your armies were betrayed and vanquished. As a final punishment, your mind was erased by the enemy War Mage. All you have left of your former self is a dirty, broken sword.

Hesitantly, you present it, and the guardian smiles: “That will do nicely.”

As you cross the threshold, the warmth of nice summer day seems to envelop you. Although you can feel disapproval in the eyes of the servants, you resolutely march towards the altar and lay down your sacrifice. Only then are you compelled to look up at the source of the light and warmth, hovering before you in all her grace, surrounded by a choir of angels, the Legendary Defender of Selesnya.

Legendary Defender | Sigarda, Host of Herons
The fog slowly dissipates around you as you advance, but your vision remains hazy. Your limbs are heavy and keeping your eyes opened requires effort.

People are congregating around the burial ground, dressed in black or white hooded robes. A ceremony seems to be under way, and ritual chants are filling the air, though you can’t make out the words. Suddenly, you are at the front of the assembly, and the High Priest and High Priestess are performing a sacrifice. You are strangely calm despite the hot blood pouring on the stone altar.

The stars above are shimmering, and the light reflect off scintillating dust, forming the shape of a celestial feline. You wake up in your bed, feeling heavy and tired. You feel silly having been so scared of the dream, until you notice the blood stains on your sheets.

Opium And Poison | Lurrus of the Dream Den
"This door won’t open under the current stars. Come back when you have more experience."

Karador, Ghost Chieftain

Haunted Kingdom | Karador, Ghost Chieftain

Under high alert, a powerful warlord is building an army of to defend his kingdom, helped by his great advisor.

While Brago, King Eternal oversees the acquisitions, Venser, the Sojourner wields the Panharmonicon, creating multiple resources for the military campaign.

Defensive lines are raised to protect the Kingdom. On the shores, Thassa, Deep-Dwelling can see Kira, Great Glass-Spinner protecting the sea. From this privileged position, Shalai, Voice of Plenty Guards the aerial routes. Elspeth, Sun's Champion has summoned The Wanderer to bring forth a protective mist over the surrounding land.

After their reconnaissance, wise General Sidar Kondo of Jamuraa and master spy Tetsuko Umezawa, Fugitive are ready to brave the sands and breach enemy defenses to strike at the heart of the opponent's empire.

Para Bellum | Arcades, The Strategist
Sweaty and exhausted, you are curling on a damp tree trunk, your tattered clothes trailing in the dirty water below. As you struggle to stay awake, you remember passing through the door, several days ago. Your eyes slowly getting accustomed to the light. You recall the emaciated man perched over a peculiar assortment of instruments, and the body parts piled around the strange device.

In the coming week, you routinely burglarized the laboratory for supplies and food. But tonight, it is an eerie sound that brought you back, a demented, low rhythm with screeching pitches. And then you saw them again. Those same guards that are chasing you now, that you have killed over and over again.

A tall, dark figure looms behind them in the shadows, then lightning crashes, revealing the shape of its insectoid head squirming in silence. A feeling of impending doom runs through your spine as your blood feels like it is turning to ice in your veins.

Sometimes They Come Back | The Scarab God
"This door won’t open under the current stars. Come back when you have more experience."

Malcolm, Keen-Eyed Navigator &Breeches, Brazen Plunderer, Esquire

The Crimson Permanent Assurance | Malcolm&Breeches

"This door won’t open under the current stars. Come back when you have more experience."

Nekusar, the Mindrazer

Drawing Your Last Breath | Nekusar the Mindrazer

As you are walking towards the horizon, the warms desert sand around seems to call to you.
”We have been waiting for you.”

You exit a stone doorway, startled by the calm but loud, heavily accented voice of a welcoming gentleman. As he leads the way, you struggle to assess your bearings. You are standing outside a military tent, at dusk. Remnant of a blood red sun is carving the outline of a surreal landscape. You turn slowly, and find yourself facing a handsome Warlord, seated in a large wooden chair, polishing a large blade.

As the sun sets completely, you feel shifting behind you, and without looking you know you are surrounded. As a sharp pain erupts from your neck, a beautiful woman in an ornate dress glides towards you, offering a warm, thick drink.

”It is an honor to be welcomed into our family. Now let’s get you suited up for this battle. Welcome to The Partnership!”

The Partnership | Edgar Markov
Nothing lies beyond this door, but the infinite void of space. Panicked, you mean to pull away from the portal, but there is nowhere left to return to, as the outer space seeped into the maze. Emerging from the darkness, basked in colorful lighs a radiant man is smiling with an extended hand.

“You have unraveled the very fabric of the Multiverse. Now I will teach you how to weave it into life anew, and eternal.”

Mesmerized by his shimmering gemmed gauntlet, you emerge in a beautiful gemstone cavern, wondering how you got there, but ready to learn the ancient mystical arts of conjuration.

Music of the Spheres | Jodah, Archmage Eternal

Gattison says... #1

Yeah, you got it. The mana pips each represent one year of membership here on T/O. :)

Happy holidays to you, too!

December 24, 2020 3:10 p.m.

Please login to comment

Said on First ever EDH …...


You will not find a precon that fits your theme. It boils down to desired effects vs color combinations. Decks that rely heavily on opponent to discard and draw to trigger effects are typically Grixis, not Orzhov. The specialty in Orzhov is generating value from creating and sacrificing creatures, and spot removal.

You may want to look a bit more into archetypes and established decks before going out on a limb with your own brew.

Before you start ordering cards, (especially expensive ones) playtest your deck at least 50 times using the Playtest feature on this site, and if at all possible against opponents. You may avoid buyer's remorse.

January 12, 2021 12:31 p.m.

Sigarda is my favourite Voltron!

I find that by chosing to go all in with auras, you may be overlooking interesting equipments, like Hammer of Nazahn for the sweet indestructible or Haunted Cloak that gives your commander everything else she needs and doesn't have.

If you stick with enchantments only, you could add Abundance, which combos nicely with Sylvan Library, allowing you to keep all 3 cards you draw each turn.

A great asymmetric board wipe for this deck is Single Combat.

This may be meta-specific, but since it was printed I won at least two games thanks to the presence of Questing Beast, nullifying Glacial Chasm and other damage prevention.

Hope this helps!

January 11, 2021 3:24 p.m.

Said on First ever EDH …...


Sounds like TriusMalarky is playing in a high-powered or competitive meta. Thanks for your clarification.

Again, it is paramount to ensure everyone around the table is playing the same game. Infinite combo is not welcome in my group.

January 11, 2021 10:55 a.m.

I got skipped! Viera you did not comment on my deck as you were supposed to.

January 10, 2021 6:47 p.m.

Said on First attempt BW...


I am only saying this because you mentioned this is your first Commander deck: going down the infinite combo route and playing this many tutors will result in very similar games for you. If consistency is your focus that can be a good thing, but if it is your only deck it can get repetitive fast.

I would lose some single effect cards like Hymn to Tourach or Lapse of Certainty and select cards with recurring effects like Court of Ambition and Liliana's Caress.

Fate Unraveler is a walking Underwold Dreams. Rackling is a living version of The Rack.

In most cases, Memory Jar makes all your opponents draw 7 and discard 7 cards when you trigger it. That can be a win for you with the right setup.. I second Bloodchief Ascension as mentioned above, with or without Mindcrank.

Consider adding either Teferi's Protection or Flawless Maneuver. You may want to Invest some space for spot removal like Vindicate and Anguished Unmaking or Despark. As for mass removal, you may find Winds of Abandon more satisfying than Fumigate if you have a board.

Try Children of Korlis with Necropotence and your Commander or Enduring Renewal.You can add recursion that fits your mechanic with Luminous Broodmoth.

Finally, I think you would like Sangromancer. I do.

Hope you find something useful, welcome to the Commander format!

January 9, 2021 11:53 p.m.

Said on First ever EDH …...


I will comment on the deck itself, but the best advice I could give to a new Commander player is all encompassed in a series of articles by Suns_Champion:

One thing that you can't underestimate is the importance of discussing with your playgroup what power level they are playing. Typically in experienced groups there is a consensus between friends, to play competitive or not, and what is acceptable, are there house rules, etc.

If you come in too weak or too powerful that can make for a long evening.

January 9, 2021 10:25 p.m.

Said on SIsay and her …...


Cool thematic deck, looks fun to play.

I don't know your card pool or budget, but I prefer relying on fetches and shocks than having the 3-colored slow lands. Whenever I see a mana base with this many lands that enter the battle field tapped I can't help but think of Amulet of Vigor. An Enlightened Tutor could allow to find it early and still be helpful in late game. A City of Brass or a Mirrodin's Core could come in handy.

I am thinking Captain Sisay may be a good addition as a fall-back option should your commander be disabled. I would also look into slotting Najeela, the Blade-Blossom in there.

Arguably, Song of the Dryads is a stronger removal than Kenrith's Transformation. Three Visits is faster than Spoils of Victory, you can fetch a Triome (or a shock land) and play it for free on turn 2. You can Fetch 2 Triomes with Krosan Verge.

Hope some of this helps!

January 9, 2021 2:59 p.m.

Still under construction, need your advice for cuts!

Inspired by the mechanics that feed into either commanders' abilities, in addition to the fact that Tormod gets a trigger every time DePietro is activated.

DePietro ability synergies : Cycling, Transmute, Retrace

Tormod ability synergies : Retrace, Flashback, Aftermath, Persist, Delve, Dredge

Meta is casual multiplayer (mid-powered, high budget). Absolutely no infinite combos allowed.

A Night At The Mausoleum - DePietro & Tormod

Commander / EDH* Heliogabale


January 9, 2021 2:25 p.m.

Said on stompy tokens...


My deck is very different but maybe you'll find other inspirations, like Avenger of Zendikar.

Zensunni Wanderers | Hazezon Tamar

January 5, 2021 5:38 p.m.

Thank you Last_Laugh for your comment.

You must have been reading the thread and picked up on the Vampire Nocturnus discussion, but you will notice he is no longer in the deck. Between several new Vampires being printed and reworking the synergies, it ended up being cut.

The idea of this deck is to build an army an mount attacks. I don't think Purphoros fits well in this deck. I play it in decks like Zensunni Wanderers | Hazezon Tamar where it really delivers value and can be a wincon. Here I expect it would feel cumbersome in mid to late game.

I am not sure I need more tutors, if I did I would lean towards Academy Rector more than anything else.

If I were to add a card, what would you suggest that I cut?

January 5, 2021 5:28 p.m.

Said on stompy tokens...


I can appreciate this type of deck, having one similar. Without erasing your own personality from the build, I do feel some staples warrant your attention:

Your Dictate of Karametra is begging to be Mana Reflection. Get it now while it is cheap. Not as easy on the budget, but you should definitely add Parallel Lives. Terror of the Peaks has an effect similar to Purphoros while also being a flying threat. you could shift the card advantage from the whole table to yourself only by switching Howling Mine for Guardian Project. Conjurer's Closet can give you ETB triggers every turn, triggering Purphoros/Terror of the Peaks and Guardian Project, all doubled by your Panharmonicon.

If you don't have recursion for the Lotus Petal, maybe an Arcane Signet would be more useful.

Hoping this is helpful!

January 5, 2021 2:36 p.m.

Every once in a while, I discover a card I was unaware of that holds great promise. Often, play testing, mana curve issues and other factors end up proving me wrong.

Somehow, I believe this time the card will hold up to my expectations. I refrained from getting multiple copies, as I will wait to see how it performs here before peppering many decks with it.

I have removed the underwhelming Etchings of the Chosen to make way for Breath of Fury.

January 5, 2021 1:33 p.m.


The Partnership | Edgar Markov

Commander / EDH Heliogabale


Dana's Tribe | Kinnan, Bonder Prodigy

Commander / EDH Heliogabale


Legendary Defender | Sigarda, Host of Herons

Commander / EDH Heliogabale


Zensunni Wanderers | Hazezon Tamar

Commander / EDH Heliogabale



cube chart

The Puzzle Box *P*

Heliogabale — 8 months ago


Finished Decks 32
Prototype Decks 12
Drafts 0
Playing since Revised Edition
Points 720
Avg. deck rating 9.08
T/O Rank 82
Helper Rank 31
Favorite formats Commander / EDH, Modern, Pauper
Suppressed formats Standard, MTGO, Unformat, Limited, Tiny Leaders, Brawl, Pioneer, Historic, Jumpstart
Good Card Suggestions 173
Venues L'Expédition
Last activity 2 days
Joined 3 years