Tap: Add (1) to your mana pool.
(5), Tap: Add (White)(Blue)(Black)(Red)(Green) to your mana pool.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Crystal Quarry Discussion
3 months ago
Golos really embodies Timmy edh in that sense of 'I don't care what I'm casting as long as it's big and flashy!', doesn't he? :D
I have a few ideas and comments, in no particular order.
Expropriate seems like it would be one of the big ones for a bit more pay-to-win oomph.
I think Field of the Dead is amazing in Golos decks, since your five colour edh land base is unlikely to contain many duplicate names. It's not the wincon it apparently was in... Historic? But it generates a very steady stream of chump blockers. It's apparently still like $10, though.
Emergent Ultimatuming up a board wipe and Fated Return sadly only works if Golos for some reason is already in the graveyard, since you cast the two spells immediately and will need to choose targets for Fated Return before the wipe resolves. You can of course get some other big thing that's died during the course of the game.
The flat damage spells (Sorin's Vengeance, Searing Wind) seem weak - they only impact the game if someone is already at 10 or less life, and even then only if they're currently the threat. I'd look to those if you need to make cuts for higher quality cards.
Rise of the Dark Realms and Clone Legion are a few ways to get instant boards. Both work very well if you can sneak in an Eternal Witness (or Archaeomancer) as they can recur the little creature for infinite fuel, even though you're of course unlikely to cast either more than once per turn.
Omniscience is a great way to get all the fat spells in your hand to actually be useful. It's wonderful if you get it off of Golos, but perfectly OK to hard cast before emptying your hand of bombs.
I know you're mostly going for instants and sorceries - is there a reason for this? You don't have to have one, but there are a lot of nice permanent bombs that fit the Golos playstyle, like Etali, Primal Storm, Debtors' Knell, Worldspine Wurm and Mind's Dilation. Ugin, the Spirit Dragon is a boardwipe that spares Golos and sticks around as a nuisance and possibly even a long-term threat.
Another great card with Golos is Illusionist's Bracers. Twice the madness.
Given the deck's reliance on Golos himself, I'd think it almost mad not to run some protection, such as Lightning Greaves, Darksteel Plate, Swiftfoot Boots, Hammer of Nazahn etc. Counterspells would be an option, but it's so sad to flip them with Golos...
Since Golos ramps on ETB, flicker cards like Teleportation Circle, Soulherder, Conjurer's Closet and Thassa, Deep-Dwelling can each get you one free land every turn, not limited to basics. Running all of them is probably... A different deck. One or two might be nice.
If you do go with that approach, you have lots of options, like Urborg, Tomb of Yawgmoth + Cabal Coffers for lots of mana, The World Tree, Cascading Cataracts and Crystal Quarry for fixing, or utility lands like Maze of Ith and Mystifying Maze. Since these are lands that are perfectly fine to draw on their own, this takes up a lot less deck space than it might initially seem like.
I hope I've given you some ideas at least!
10 months ago
Oh, yeah -- you should go Golos x Jegantha for super ramp.
I think you can
t1 Sol Ring, Arcane Signet
t2 Golos to 6 mana
t3 Dark Ritual into Jegantha
t4 you should have at least WUBRG from Jegantha. You can also use cards like Manamorphose to fix some of those colors. Also Channel the Suns, Composite Golem, Kaleidostone, Cascading Cataracts, and Crystal Quarry.
I think if you can topdeck Channel, you can pull off a full t4 Purphoros Combo Kill w/World Tree.
1 year ago
From 1 jodah player to another Why not add a Bolas's Citadel
Arboreal Grazer For an extra turn 1 land drop Crystal Quarry Or perhaps some scry lands Temple of Deceit to help filter thru cards that aren't needed there and then or cycling land, Fetid Pools a few check lands Sunpetal Grove or battle landsCanopy Vista will help keep the cost down and still have dual land types and can still be searched for with some cards rather than going crazy buying shock lands or original duals. Just because jodah reduces the cost to wubrg doesn't mean every spell needs to be high cmc some low cmc counterspells or protection spells may benefit you too e.g Eerie Interlude To protect from board wipes
There is also no harm in having basics as it reduces the chance of having land entered tapped having a mix of all 4 of the land types mixed above also will reduce chances of some of the land entering tapped, also having cycline will help with more card draw if the land isn't needed
1 year ago
Cool build/theme, +1!
1 year ago
Awesome deck man! I think it's very well done and focused and the card choices are all solid. I dont have that many suggestions. Token strategies run very little removal so your low count makes sense. The ones you do have, like aura shards, are great choices and will be powerhouses. Anyways here are my few suggestions. Cascading Cataracts can replace Crystal Quarry. Aside from being indestructible, it can still add WUBRG like quarry, but unlike quarry it will also let you add other combinations of mana. Also despite being strictly better, it somehow costs less money irl so that's nice too. Probably because quarry is so old. Also Arcane Signet is better than Fellwar Stone and Coldsteel Heart. Both of those are amazing cards tho and since this is singleton format, I'd probably add it alongside fellwar and coldsteel. If you don't have the space to cut, then I would at least straight up replace coldsteel or fellwar with arcane signet. Other general good cards for your strategy (these are just suggestions rather than straight upgrades that you should definitely make) would be Awakening Zone and Iroas, God of Victory. +1 from me sick deck dude!
1 year ago
It is good, but Cascading Cataracts is better since I can make any combination of colors, and Crystal Quarry is specifically WUBRG. I don't have a problem getting all 5 colors out, but I sometimes have trouble with the Cavaliers since they're triple color.
1 year ago
Oh, but looking at that page, there haven't been any submissions for WBG wolves. My suggestion is Karona, False God as a commander. You can still use Green Sun's Zenith , Finale of Devastation , and Chord of Calling to tutor up psuedo-commanders like Immerwolf or Tolsimir, Friend to Wolves , but you also get access to the Garruks you want. With access to red, you get Immerwolf, Huntmaster of the Fells Flip, Arlinn Kord Flip, and Pyreheart Wolf . Also, if you build it nearly mono-green, you can really take advantage of Fable of Wolf and Owl , relying on Channel the Suns , Crystal Quarry , and Cascading Cataracts to power out Karona.