my non-blue deck...

Main theme: experience counters Synergies: proliferation, a lot of tokens plus landfall and enchantments All these are needed for the six different experience legends to function.

left out: tutors - they'd hold the deck together, but would make games too repetitive; poison - another angle of attack was too much

Needs: more card draw to compensate for the missing tutors - it should, however, fit thematically.

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91% Casual

Competitive