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Target Practice with Horobi

Commander / EDH Control Mono-Black

nick1oo


Maybeboard


Hello all, I've had a lot of people ask me to post this list, it is still a work in progress, so any and all feedback would be appreciated.

The strategy of the deck is simple, get your commander on the field, keep him on the field, and keep everything of your opponent's off of the field. It is able to do well in multiplayer, but shines most brightly in 1 on 1s.There are still a good number of kill cards that are effective without your commander on the field, because he does tend to make you a big target as quick as turn 2. That being said, more than half of the cards in this deck are kill cards.The deck features multiple ways to tutor and recur for the several answers it has to noncreature artifacts that can target your commander. It has more than enough ramp/recur to ensure that your commander will never be gone for more than one full turn. And also has several ways to get around indestructibility and hexproof.

I had originally built around this commander to deal with some of the annoying Combo decks in my playgroup without breaking the bank, and it ended up being wildly successful. Once I had played with it enough and decided on a more optimized list, it proved that it can consistently dismantle or, at the very least, slow down almost any deck it goes up against to the point of defeat.

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