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Sorcery (1)


Degenerate deck.

Combos

Cards:
Shalai and Hallar + The Red Terror

Requires:
Shalai and Hallar must be on the battlefield. The Red Terror must be on the battlefield. You have a way to put a +1/+1 counter on a creature you control.

Steps:

  1. Put a +1/+1 counter on a creature you control.
  2. Shalai and Hallar triggers, dealing 1 damage to an opponent.
  3. The Red Terror triggers, putting a +1/+1 counter on itself.
  4. Repeat from step 2.

Results:
Infinite +1/+1 counters on The Red Terror. Infinite damage.

Cards:
Shalai and Hallar + Heliod, Sun-Crowned

Requires:
Shalai and Hallar must be on the battlefield. Heliod, Sun-Crowned must be on the battlefield. You have a way to give Shalai and Hallar lifelink. You have a way to put a +1/+1 counter on a creature you control.

Steps:

  1. Put a +1/+1 counter on a creature you control.
  2. Shalai and Hallar triggers, dealing 1 damage to an opponent and causing you to gain one life.
  3. Heliod triggers, putting a +1/+1 counter on a creature you control.
  4. Repeat from step 2.

Results:
Infinite +1/+1 counters. Infinite damage. Infinite lifegain. Infinite lifegain triggers.

Cards:
Shalai and Hallar + War Elemental

Requires:
Shalai and Hallar must be on the battlefield. War Elemental must be on the battlefield. You have a way to put a +1/+1 counter on a creature you control.

Steps:

  1. Put a +1/+1 counter on a creature you control.
  2. Shalai and Hallar triggers, dealing 1 damage to an opponent.
  3. War Elemental triggers, putting a +1/+1 counter on itself.
  4. Repeat from step 2.

Results:
Infinite +1/+1 counters on War Elemental. Infinite damage.

Cards:
Shalai and Hallar + Archangel of Thune

Requires:
Shalai and Hallar must be on the battlefield. Archangel of Thune must be on the battlefield. You have a way to give Shalai and Hallar lifelink. You have a way to put a +1/+1 counter on a creature you control.

Steps:

  1. Put a +1/+1 counter on a creature you control.
  2. Shalai and Hallar triggers, dealing 1 damage to an opponent and causing you to gain one life.
  3. Archangel of Thune triggers, putting a +1/+1 counter on each creature you control.
  4. Shalai and Hallar triggers for each creature who had a counter placed on it this way.
  5. Resolve the first trigger, dealing 1 damage to an opponent and causing you to gain one life.
  6. Repeat from step 3.

Results:
Infinite +1/+1 counters. Infinite damage. Infinite lifegain. Infinite lifegain triggers.

Cards:
Shalai and Hallar + Trelasarra, Moon Dancer

Requires:
Shalai and Hallar must be on the battlefield. Trelasarra, Moon Dancer must be on the battlefield. You have a way to give Shalai and Hallar lifelink. You have a way to put a +1/+1 counter on a creature you control.

Steps:

  1. Put a +1/+1 counter on a creature you control.
  2. Shalai and Hallar triggers, dealing 1 damage to an opponent and causing you to gain one life.
  3. Trelasarra triggers, putting a +1/+1 counter on itself and causing you to scry 1.
  4. Repeat from step 2.

Results:
Infinite +1/+1 counters on Trelasarra. Infinite damage. Infinite lifegain. Infinite lifegain triggers. Infinite scry 1.

Cards:
Shalai and Hallar + Ajani's Pridemate

Requires:
Shalai and Hallar must be on the battlefield. Ajani's Pridemate must be on the battlefield. You have a way to give Shalai and Hallar lifelink. You have a way to put a +1/+1 counter on a creature you control.

Steps:

  1. Put a +1/+1 counter on a creature you control.
  2. Shalai and Hallar triggers, dealing 1 damage to an opponent and causing you to gain one life.
  3. Ajani's Pridemate triggers, putting a +1/+1 counter on itself.
  4. Repeat from step 2.

Results:
Infinite +1/+1 counters on Ajani's Pridemate. Infinite damage. Infinite lifegain. Infinite lifegain triggers.

Cards:
All Will Be One + The Red Terror

Requires:
All Will Be One must be on the battlefield. The Red Terror must be on the battlefield. You have a way to deal damage to an opponent.

Steps:

  1. Deal damage to an opponent.
  2. The Red Terror triggers, putting a +1/+1 counter on itself.
  3. All Will Be One triggers, dealing 1 damage to an opponent.
  4. Repeat from step 2.

Results:
Infinite +1/+1 counters on The Red Terror. Infinite damage.

Cards:
All Will Be One + War Elemental

Requires:
All Will Be One must be on the battlefield. War Elemental must be on the battlefield. You have a way to deal damage to an opponent.

Steps:

  1. Deal damage to an opponent.
  2. War Elemental triggers, putting that many +1/+1 counters on it.
  3. All Will Be One triggers, dealing that much damage to an opponent.
  4. Repeat from step 2.

Results:
Infinite +1/+1 counters on War Elemental. Infinite damage.

Cards:
Archangel of Thune + Walking Ballista

Requires:
Archangel of Thune must be on the battlefield. Walking Ballista must be on the battlefield. Walking Ballista has at least two +1/+1 counters on it. You have a way to give Walking Ballista lifelink.

Steps:

  1. Give Walking Ballista lifelink.
  2. Activate Walking Ballista's second ability by removing a +1/+1 counter from it, dealing 1 damage to any target and causing you to gain 1 life.
  3. Archangel of Thune triggers, putting a +1/+1 counter on each creature you control.
  4. Repeat from step 2.

Results:
Infinite +1/+1 counters on all creatures you control except Walking Ballista. Infinite damage. Infinite lifegain. Infinite lifegain triggers.

Cards:
Mayael's Aria + Conclave Sledge-Captain

Requires:
Mayael's Aria must be on the battlefield. Conclave Sledge-Captain must be in hand. You control a creature with power two or greater that can attack this turn and that cannot be blocked an opponent. Mana needed: 5g

Steps:

  1. Cast Conclave Sledge-Captain by paying 5g.
  2. When Conclave Sledge-Captain enters the battlefield, its backup ability triggers three times.
  3. Resolve the first trigger, putting a +1/+1 counter on the creature with power two or greater, and causing it to gain the printed abilities until end of turn.
  4. Repeat step 3 for each remaining trigger.
  5. Deal combat damage with the creature that was targeted in step 3, triggering the creature's ability three times, putting three +1/+1 counters on the creature for each damage it dealt.
  6. At the beginning of your next upkeep, Mayael's Aria triggers, causing you to put a +1/+1 counter on each creature you control, gain ten life, and win the game.

Results:
Win the game at the beginning of your next upkeep.

Cards:
Scurry Oak + Cathars' Crusade

Requires:
Scurry Oak must be in hand. Cathars' Crusade must be on the battlefield. Mana needed: 2g

Steps:

  1. Cast Scurry Oak by paying 2g.
  2. When Scurry Oak enters the battlefield, Cathars' Crusade triggers, putting a +1/+1 counter on each creature you control.
  3. Scurry Oak's last ability triggers, allowing you to create a 1/1/ Squirrel token.
  4. When the Squirrel token enters the battlefield, Cathars' Crusade triggers, putting a +1/+1 counter on each creature you control.
  5. Repeat from step 3 until you end the loop by declining to create a Squirrel token.

Results:
Infinite +1/+1 counters on creatures you control. Infinite creature tokens. Infinite ETB.

Cards:
Scurry Oak + Ivy Lane Denizen

Requires:
Scurry Oak must be in hand. Ivy Lane Denizen must be on the battlefield. Mana needed: 2g

Steps:

  1. Cast Scurry Oak by paying 2g.
  2. Ivy Lane Denizen triggers, putting a +1/+1 counter on Scurry Oak.
  3. Scurry Oak's last ability triggers, allowing you to create a 1/1 Squirrel token.
  4. Repeat from step 2.

Results:
Infinite +1/+1 counters on Scurry Oak. Infinite creature tokens. Infinite ETB.

Cards:
Emiel the Blessed + Dockside Extortionist

Requires:
Emiel the Blessed must be on the battlefield. Dockside Extortionist must be on the battlefield. Your opponents control at least three artifacts and/or enchantments. Mana needed: 3

Steps:

  1. Activate Emiel the Blessed by paying 3, blinking Dockside Extortionist.
  2. When Dockside Extortionist enters the battlefield, it triggers, creating at least three Treasure artifact tokens.
  3. Activate three Treasures by tapping and sacrificing them, adding 3.
  4. Repeat.
  5. If opponents control at least four artifacts and/or enchantments, this combo nets infinite mana and Treasure tokens.

Results:
Infinite blinking. Infinite colored mana. Infinite ETB. Infinite LTB. Infinite Treasure tokens.

Cards:
Herd Baloth + Cathars' Crusade

Requires:
Herd Baloth must be in hand. Cathars' Crusade must be on the battlefield. Mana needed: 3gg

Steps:

  1. Cast Herd Baloth by paying 3gg.
  2. Cathars' Crusade triggers, putting a +1/+1 counter each creature you control.
  3. Herd Baloth triggers, putting a green Beast token onto the battlefield.
  4. Repeat from step 2.

Results:
Infinite +1/+1 counters on creatures you control. Infinite creature tokens. Infinite ETB.

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90% Casual

Competitive