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Enchantment (1)


I am just beginning commander, and I have always loved the mimeoplasm, which is why I chose it to be my starting commander. I have had some experience with drafting, but would like general advice on commander, good cards, strategies, ect. I would appreciate any suggestions to this list, but here is the general game plan so far. -dump a ton of powerful creatures into my graveyard! -reanimate/cast mimeoplasm! -maybe do something with +1/+1 counters? -WIN! -Alternate win cons: possibly use my infinite combo(sage of hours, corpsejack menace, evolutionary escalation), rise of the dark realms/living death.

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