This is a human tribal deck focused on aggro, tapping creatures for value, and late game combos. The goal of the deck is to aggro out cheap humans in the early game. Mid game make some token generators to pump out more humans. And then late game pump all of your humans and turn them sideways. By the design nature of Samut, Voice of Dissent, this deck can have some pretty explosive turns. A good play pattern is to hold up 5 mana. Then we can flash in Samut at the end of our opponent's turn. We untap for our turn, play a bunch of humans, and then swing in with a bunch of hasty creatures. Lets break down the deck.

Let's Make Some Humans

Our first goal of the deck is to make a bunch of humans. Luckily we have several cards that give us multiple bodies. Those cards are Angel of Glory's Rise, Call the Coppercoats, Hanweir Militia Captain, Renegade Rallier, Sigarda, Heron's Grace, Thraben Doomsayer, Increasing Devotion, and Yisan, the Wanderer Bard.

Let's Draw Some Humans

Our next goal is to keep drawing more humans. This is an aggressive deck. As such, we will eventually run out of humans to cast. Drawing cards will help us keep the aggro coming. These cards are Skullclamp, Heirloom Blade, Captain Sisay, Den Protector, Duskwatch Recruiter, Humble Defector, Mentor of the Meek, Ranger of Eos, Thalia's Lancers, Herald's Horn, Icon of Ancestry, Mind Stone, Naya Charm, and Guardian Project. Verge Rangers gives us card advantage because it lets us play lands from the top of our library. And we have plenty of ways to shuffle our libraries for virtual card selection. We have a ton of card draw in this deck because we cannot afford to be empty handed. We need to constantly apply pressure in the form of creatures.

Let's Pump Some Humans

Okay, so we have casted a bunch of humans and made some human tokens. Now it is time to make our humans big and swing them sideways. These cards are Heron's Grace Champion, Kyler, Sigardian Emissary, Mikaeus, the Lunarch, Mirror Entity, Thalia's Lieutenant, and Icon of Ancestry. In addition to the pump spells, we also have some creatures that grant keywords to all our creatures. As an example, Samut also does this in the form of giving all of our creatures haste. The cards that grant keywords are Samut, Voice of Dissent, Frontline Medic, Heron's Grace Champion, Odric, Lunarch Marshal, Riders of Gavony, and Sigarda, Heron's Grace. Finally, pumping our creatures are pointless if we cannot get in for damage. The cards that help make our creatures difficult to block include Champion of Lambholt, Frontline Medic, Mother of Runes, Odric, Master Tactician, and Riders of Gavony.

The Human Payoff

We have chosen the human tribe to be our aggressive shell because humans are a very well supported aggressive tribe. The cards that reward us for running humans include Angel of Glory's Rise, Devout Chaplain, Heron's Grace Champion, Heronblade Elite, Kyler, Sigardian Emissary, Riders of Gavony, Sigarda, Heron's Grace and Thalia's Lieutenant. The cards that reward us for just being in a tribe include Herald's Horn, Icon of Ancestry, Path of Ancestry, and Heirloom Blade. Put them together and you are left with an impressive tribal suite.

Tapping and Untapping our Humans

If we analyze Samut, we will discover that Samut is essentially an upgraded version of Thousand-Year Elixir. I say it is upgraded because Samut grants our creatures haste and thus allows them to either attack or activate their tap ability on the same turn they are cast. As such, not only have we included Thousand-Year Elixir into the deck, we have also included creatures that specifically benefit from tapping and untapping. These cards include Avacyn's Pilgrim, Captain Sisay, Devout Chaplain, Giant Killer, Heronblade Elite, Humble Defector, Knight of the Reliquary, Mikaeus, the Lunarch, Mother of Runes, Somberwald Sage, Shaman of Forgotten Ways, Thraben Doomsayer, Yisan, the Wanderer Bard, Magus of the Disk, and Zhur-Taa Druid. In addition, we are also running Curse of Bounty and Kytheon, Hero of Akros to allow us extra opportunities to tap and untap our creatures.

Our 1 Mana Humans

We are running two cards that particularly care about 1 mana creatures. Those cards are Yisan, the Wanderer Bard and Ranger of Eos. As such we are running a suite of 7 amazing one mana creatures that just so happen to be humans. Those creatures are Ulvenwald Tracker, Avacyn's Pilgrim, Kytheon, Hero of Akros, Diligent Farmhand, Giant Killer, Mother of Runes, and Mikaeus, the Lunarch. Please note that the latter is not a great target for Yisan as it will just enter as a 0/0 and go straight to the graveyard. These 7 creatures give us a diverse toolbox. Need more mana? Avacyn's Pilgrim and Diligent Farmhand are the creatures to get. Need to beat down? Kytheon, Hero of Akros and Mikaeus, the Lunarch will do the job. Need to get rid of a pesky creature or blocker? Giant Killer, Ulvenwald Tracker, and Mother of Runes are the move. Mother of Runes is particularly good because it works so well with Samut.

When aggro doesn't cut it

A relatively new human from Modern Horizons finds a perfect fit in the deck. Bogardan Dragonheart is a human that has a free sacrifice outlet attached to it. Having a free sacrifice outlet onboard offers a combo finish. The best sacrifice outlet is Goblin Bombardment although it is kind of a flavor loss so I just call it “human bombardment.” The following combos are infinite but do not provide advantage on their own: Saffi Eriksdotter + Fiend Hunter Saffi Eriksdotter + Renegade Rallier Saffi Eriksdotter + Sun Titan Fiend Hunter + Sun Titan So what do we do with our infinite creatures entering the battlefield? Guardian Project allows us to draw our entire deck at instant speed. Thalia's Lieutenant, Heronblade Eite, Kyler, Sigardian Emissary, and Champion of Lambholt will get infinitely large. Saffi Eriksdotter + Angel of Glory's Rise lets us return all of our humans with each trigger. This can easily win the game if we have our commander out, granting all of our creatures haste.

The Equipment Package

We run three equipments in the deck and we use these equipments to help generate card advantage. Those equipment are Heirloom Blade, Skullclamp, and Sunforger. The first two benefit from our creatures dying. We have plenty of one toughness creatures so Skullclamp can start cranking out cards quickly. Skullclamp and Heirloom Blade combo with Bogardan Dragonheart to turn into a card advantage engine. We are running Godo, Bandit Warlord and this card can tutor for any of the three equipment we run. The best equipment to tutor for is heavily dependent on the situation but just remember that all of them help generate card advantage. Some incidental synergy is that we actually run 2 samurai: Mirror Entity and Taurean Mauler. These will untap every first combat that Godo attacks.

Sunforger

As I have mentioned, one of the equipments we run is Sunforger. This card is absolutely ridiculous and in my opinion is the best Boros card to ever be printed. Its instant speed ability allows for a toolbox to respond to the board appropriately. Below I have listed each instant that can be tutored with Sunforger and when to get each instant.

Boros Charm - In my opinion the 2nd best boros card ever printed. All three modes are pretty relevant. This can protect our board from a wrath, protect Sunforger from removal, give a key creature double strike at the right moment, or knock a player out of the game if their life total is less than 5. Overall, this is the most flexible card to grab.

Call the Coppercoats - if you need a bunch of humans, look no further. This card is great to build an army in one card. And you can still pay the strive cost for more creatures if you have extra mana.

Naya Charm - Similar to Boros Charm, Naya Charm offers incredible flexibility. It can destroy a key creature, return the best card in our graveyard to our hand (can't pick sunforger in response to removal), or leave an opponent completely vulnerable to attack.

Generous Gift - Generous Gift lets us unconditionally remove any problematic permanents on the board. This includes lands such as Gaia's Cradle or Glacial Chasm. The only limitation is that this effect destroys and does not exile so any permanent that benefits from being in the graveyard or is indestructible can be a problem. The 3/3 Elephant is trivial compared to the must-remove card that we destroyed.

Settle the Wreckage - This card can be used in two different ways. Defensively, Settle the Wreckage can blow out a huge attack coming our way. Sure the opponent can rip all the basic lands out of there deck (if they have enough) but we stayed alive for another combat which could be enough to take them out. This also works offensively. If we have a bunch of disposable human tokens, we can attack with all of them and then target ourselves with Settle the Wreckage. Then WE get to rip all of our basics out of the deck. By the way we can attack with these tokens and see how our opponents block. If our opponents suspect something fishy and choose not to block, we can let damage resolve and before moving to the second main phase, we can the cast Settle the Wreckage.

Return to Dust - This can be used at sorcery speed to EXILE the 2 best artifacts/enchantments. Great tech against gods.

Cool Combos

Knight of the Reliquary can get a Command Tower to fix our mana or we can get Gavony Township to pump all of our creatures every turn. Or we can go the voltron route and get Kessig Wolf Run.

Final Thoughts

They say to err is human but you really cannot go wrong with this deck. It comes out swinging quickly. your opponents need an immediate answer or else they will be buried by a small army of humans. The best card in the deck is definitely Captain Sisay. With our commander out, we are able to tutor for 2 legendary cards the same turn we cast her. There are 10 legendary cards (Not including Sisay herself) so we will never run out of good targets. Remember that planeswalkers are now legendary permanents so we can tutor for them as well. I find it funny that we are humans, controlling the actions of this human themed deck. Very meta. Anyways have fun playing this aggressive deck.

Upgrades: probably some sac outlets would be good like Ashnod's Altar and Phyrexian Altar.

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96% Casual

Competitive

Date added 4 years
Last updated 3 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

42 - 0 Rares

21 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 2.95
Tokens Elephant 3-3 G, Human 1/1 W, Human Cleric 1/1 BW, Human Soldier 1/1 W, Morph 2/2 C, The Ring, The Ring Tempts You
Folders Commander Decks
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