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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Oldschool 93/94 | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Iron Star
Artifact
Whenever a player plays a red spell, you may pay . If you do, you gain 1 life.
FormOverFunction on Draw a Few Format?
4 months ago
I do like the idea of making, for lack of a better term, mods for magic generally. Something short of card draw could be splitting your deck into land and non-land decks. While that doesn’t get you MORE cards it gives you a little more flexibility. This does NOT work with things like Grindstone, but we did this back before that card came out so good luck on solving that issue ;p Another fun mod, though, is “Four Seasons” where you pick four different things (we did artifacts, but enchantments would be great) to cycle in and out of play as everyone gets a turn. We had done it (as you will have guessed) in a season theme with Winter Orb for winter and Manaflare for summer. Unfortunately all we had for spring and autumn were Wooden Sphere and Iron Star so that wasn’t very cool, but TODAY I bet there are a lot of good things to pick from!! Whatever changes you make, though, there will be a way to maximize your decks for it... as that is at M:tG’s core... so be ready.
FormOverFunction on Early Years Lingo
2 years ago
“Weenies” were non-goblin 1/1s (goblins got to be goblins because they were special). I feel like “mana dork” has been around forever as well, but I can’t verify... my memory just can’t do that well any more.
We had played “Four Seasons” games, where each round of turns was affected by a different artifact: Winter Orb for winter, Mana Flare for summer, and then spring and fall sort of sucked so we tried different things. Iron Star for fall and Wooden Sphere for spring, if I remember correctly.
FormOverFunction on Fun Commander/Archetype recommendation
2 years ago
If you’ve got all five colors to work with you can TOTALLY make a garbage theme deck like I do! Pick a theme, like a movie type or geographic region type or letter of the alphabet and then do some Gatherer searches! Check out my decks to see what I’m talking about, the wubrg natural disaster deck is a blast. I’m currently working on an antique store theme; anyone in the market for an Iron Star?
DemonDragonJ on Why Has WotC Changed How …
5 years ago
The original “lucky charms” ( Ivory Cup , Iron Star , and so forth), as well as the Darksteel lucky charms ( Kraken's Eye , Wurm's Tooth , and so forth) triggered whenever any player cast a spell of the appropriate color, and both Paradise Plume and Golem's Heart followed that example, as well. However, the staves from Magic 2014 triggered only when their controller cast a spell of the appropriate color, and Diamond Mare from Magic 2019 followed that example, as well.
Now, with diamond knight from Magic 2020 following the later example, it is now clear to me that WotC does not wish for lucky charms to trigger when their controllers’ opponents cast spells, but I feel that that severely limits their power.
What does everyone else say about this? Why did WotC make this change, and does it annoy you?
hfvalenz on Tajic, Hero of East Patakistan
7 years ago
Hey man, looks like you're just starting with commander, let me tell you it's the best format there is.
So, to begin, 30 lands won't do with your Avg. CMC. and more so with the lack on ramp on those colors. I'd go with 36-38. There are some ramp in white though, Tithe, Gift of Estates, Land Tax, but old cards can get hard to find around. Besides, lands get on your hand instead of the battlefield.
You could try Burnished Hart, an inexpensive very useful creature to fix the colors. Myriad Landscape will find you 2 lands. Terramorphic Expanse and Evolving Wilds won't ramp, but they'll fix you colors and cost next to nothing. Mana rocks: It isn't by chance that Sol Ring is included on every pre-constructed commander deck. I like Fellwar Stone, most of the time it will get you the color you need. And while we're talking about colors, Command Tower is needed here as well.
Here are some stuff that you may cut to make room for those 6-8 lands:
Iron Star and Ivory Cup should be cut: 1 Life isn't nearly enough, less so in Commander. Also you have to pay for get that 1 life, just way too clunky, slow and expensive. Same with Survival Cache, 2 life isn't going to make much difference.
Akroan Crusader: You have 1 instant and 2 auras that could target him in order to trigger Heroic, so this creature would be a vanilla in practically every single game. Why would you target him instead of your commander or any other creature?
Blaze Commando: Similar problem as above, the tokens it can create are too situational. You need a better way to produce tokens.
Evangelize could work against some decks, maybe voltron is the best opponent to target. Still, cost is way too high for it to make it worthy in my opinion.
Stitcher's Graft: I really don't see the point on this one, maybe if vigilance were a theme in the deck, which is not the case.
Other stuff you should consider:
Wraths and removal!: Day of Judgment, Wrath of God, Fumigate, Blasphemous Act, Mizzium Mortars in case your opponents fill the field faster than you. For spot removal, there's Swords to Plowshares, Path to Exile, Condemn, Return to Dust
Battalion: If you like flavorful decks, this Boros mechanic that Tajic has can be complemented with other Boros creatures, like Frontline Medic to protect your creatures, Firemane Avenger as pseudoremoval and the more useful one Legion Loyalist.
Hope this helps.
cicdle on Let's Speed This Up
7 years ago
Firebones675 Thanks for the tips.
The Iron Star was to help me keep odd health totals (and I had one handy). I will play around with Dragon's Claw or Staff of the Flame Magus. I can see how they are more efficient.
I might need to start looking for Leyline of Punishment. I am not sure how it would fit. It does a good job of preventing opponents from getting around my dmg, but it always prevents me from life manipulation and voids the Glacial Chasm.
Firebones675 on Let's Speed This Up
7 years ago
Welcome to the format! Looks like a good deck so far, just have a couple quick thoughts. I think Iron Star seems out of place in your deck. Yes it gains life but I don't think it does enough/is efficient as it needs to be. If you want a cheap artifact to gain life i'd rather use Dragon's Claw or Staff of the Flame Magus but I don't think they are worth it here. A couple of cards that I think might have a home here are: Blasphemous Act, Anger, Malignus(especially with all the damage doublers), and Leyline of Punishment. Hope this helps!
Also one site I like to recommend is edhrec.com For any given commander it looks at decks and tells you what are the most commonly used cards. It helps to quickly see what other people are doing and look for ideas.