Sorin's Vengeance

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal

Sorin's Vengeance

Sorcery

Sorin's Vengeance deals 10 damage to target player and you gain 10 life.

trippy_mcfly on Cumly Cube

5 months ago

Introducing Cumly Cube 1.1! 6 months ago, Cumly Cube was launched to resounding approval. However, in response to feedback from fans, several cards in the pool were deemed unplayable, uninteresting, or overpowered. For Cumly Cube's six month anniversary, I have chosen to update the card pool. Here are the changes, provided with brief justifications:

REMOVED:

  • Abomination: too weak in power level
  • Anger of the Gods: while board wipes are an essential part of the game, this card is too simple in effect in comparison to other red board wipes in the card pool
  • Birthing Pod: synergizes poorly with the rest of the card pool
  • Black Dragon: too weak in power level
  • Black Lotus: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Bloodcurdling Scream: too weak in power level
  • Cavalier of Night: too on-theme for a black card
  • Cinderclasm: while board wipes are an essential part of the game, this card is too simple in effect in comparison to other red board wipes in the card pool
  • Dack Fayden: too powerful
  • District Guide: synergizes poorly with the rest of the card pool
  • Dockside Extortionist: too strong in multiplayer games considering the dominance of the "treasure matters" archetype in this card pool
  • Dread Reaper: too weak in power level
  • Edric, Spymaster of Trest: too powerful
  • Eviscerator: too weak in power level
  • Grim Strider: too weak in power level
  • Hypnox: too weak in power level
  • Jungle Creeper: too weak in power level
  • Mind Bomb: too weak in power level
  • Mox Emerald: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Mox Jet: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Mox Pearl: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Mox Ruby: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Mox Sapphire: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Nicol Bolas, the Deceiver: too weak in power level
  • Nix: too weak in power level
  • Obelisk of Alara: too weak in power level
  • Patagia Golem: too weak in power level
  • Phantasmagorian: too weak in power level
  • Prismite: too weak in power level
  • Rootcoil Creeper: synergizes poorly with the rest of the card pool
  • Shattering Blow: too strong of an answer to the artifact archetype
  • Shatterskull Smashing  Flip: MDFCs are interesting cards, but it does not make sense to have only one in the card pool
  • Smelt: too strong of an answer to the artifact archetype
  • Smog Elemental: too weak in power level
  • Spirit of the Night: too weak in power level
  • Storm Spirit: too weak in power level
  • Tibalt's Trickery: introduces too much variance for an enjoyable experience
  • Unholy Strength: too weak in power level
  • Vampiric Link: too on-theme for a black card
  • Wooded Bastion: this was included on error instead of its Golgari counterpart

ADDED:

wallisface on Life ****ery

6 months ago

I’d suggest just playing more creatures or killspells in place of Sorin's Vengeance.

Currently your deck is modern-legal (it might also be pioneer legal, idk). I’d suggest finding out what format your local playgroup/gamestore etc plays and building to that. I imagine this deck could perform pretty well casually with friends (depemding on how pricey they build their decks), so whatever format they’re playing is probably the best to build towards. If you wanted to go competitive you’d likely need to do a major overhaul of both the deck & your bank account.

Franks on Life ****ery

6 months ago

Hi Wallis,

I appreciate the feedback!

I've only been playing Magic for a month so love getting advice on how to better optimise my decks :)

I agree with Thrull Parasite, definitely seems like a better fit for the same mana cost.

I'll most likely readjust Vito, Thorn of the Dusk Rose & Sanguine Bond, the main reason was money irl as I can't seem to find Vito, Thorn of the Dusk Rose for a good price, but will make sure to balance those cards out in future.

Infernal Grasp is cool, not seen that card before and I guess would be better than Revitalize, I liked the idea of boosting by 3 life, when Vito, Thorn of the Dusk Rose or Sanguine Bond were out to chip away at opponent's HP, also giving me a card draw. But I see where you're coming from.

Unearth makes sense given the general low mana cost of my creatures so will look to work that in.

Sorin's Vengeance could probably be ditched, is there a good replacement for it or do you suggest adding more creatures in that gap? The reason I went for it was if I had Vito's ability active then it's pretty sweet, but I agree it is high cost and difficult to play in this deck.

The angle I was going for with this deck was to give myself a few avenues so I'm not dependent on X card as I seem to have screwed myself over in a few games that way. This is my first custom deck hence putting it under Unknown, I still don't actually understand the different Game Types, so maybe could do with focussing on one to better streamline the deck.

I appreciate your comment :)

wallisface on Life ****ery

7 months ago

Some thoughts:

  • i don’t see how a game is ever going long enough for you to be able to cast Sorin's Vengeance. I would suggest ditching it.

  • I would suggest Unearth over Blood Beckoning.

  • Revitalize doesn’t really do much here, i would suggest ditching it for some interaction - you currently have no way to stop your opponent doing what they want. Infernal Grasp would go a long way here.

  • I would suggest running the full playset of Vito, Thorn of the Dusk Rose and just running 2x Sanguine Bond. You need to get Vito online early to make use of the lifegain. Conversely, Sanguine Bond has a huge mana cost for modern, and you don’t really want to be drawing into more than one of these.

  • Thirsting Shade seems really weak, there must be a better option than this… Thrull Parasite seems like a better fit.

  • Sideboards are meant to have a collection of cards that help you in bad matchups (i.e answers for graveyards, combo, aggro, control etc), but yours currently appears to be “extra stuff not good enough for mainboard”. I’d suggest reworking your sideboard entirely.

wallisface on Drown in the Delifing Void

10 months ago

Some thoughts:

  • your land count feels faar too low. Burn decks run around 19-20 lands, and only run 1-2cmc cards. I think you want to be running 23 lands as a minimum.

  • modern is a fast format, and decks without ramp struggle to justify running more than 3-4 cards costing 4cmc, and often nothing higher. Sorin's Vengeance has no chance of being cast. I would suggest ditching anything above 4cmc, and also reducing the number of cards you’re playing costing 4cmc.

griffstick on Vito Life gain

1 year ago

Sorin's Vengeance could be fun to just most likely KO someone with one card.

PlutoniumWedding on Pinball Wizard

1 year ago

Hey!

Golos really embodies Timmy edh in that sense of 'I don't care what I'm casting as long as it's big and flashy!', doesn't he? :D

I have a few ideas and comments, in no particular order.

Expropriate seems like it would be one of the big ones for a bit more pay-to-win oomph.

I think Field of the Dead is amazing in Golos decks, since your five colour edh land base is unlikely to contain many duplicate names. It's not the wincon it apparently was in... Historic? But it generates a very steady stream of chump blockers. It's apparently still like $10, though.

Emergent Ultimatuming up a board wipe and Fated Return sadly only works if Golos for some reason is already in the graveyard, since you cast the two spells immediately and will need to choose targets for Fated Return before the wipe resolves. You can of course get some other big thing that's died during the course of the game.

The flat damage spells (Sorin's Vengeance, Searing Wind) seem weak - they only impact the game if someone is already at 10 or less life, and even then only if they're currently the threat. I'd look to those if you need to make cuts for higher quality cards.

Rise of the Dark Realms and Clone Legion are a few ways to get instant boards. Both work very well if you can sneak in an Eternal Witness (or Archaeomancer) as they can recur the little creature for infinite fuel, even though you're of course unlikely to cast either more than once per turn.

Omniscience is a great way to get all the fat spells in your hand to actually be useful. It's wonderful if you get it off of Golos, but perfectly OK to hard cast before emptying your hand of bombs.

I know you're mostly going for instants and sorceries - is there a reason for this? You don't have to have one, but there are a lot of nice permanent bombs that fit the Golos playstyle, like Etali, Primal Storm, Debtors' Knell, Worldspine Wurm and Mind's Dilation. Ugin, the Spirit Dragon is a boardwipe that spares Golos and sticks around as a nuisance and possibly even a long-term threat.

Another great card with Golos is Illusionist's Bracers. Twice the madness.

Given the deck's reliance on Golos himself, I'd think it almost mad not to run some protection, such as Lightning Greaves, Darksteel Plate, Swiftfoot Boots, Hammer of Nazahn etc. Counterspells would be an option, but it's so sad to flip them with Golos...

Since Golos ramps on ETB, flicker cards like Teleportation Circle, Soulherder, Conjurer's Closet and Thassa, Deep-Dwelling can each get you one free land every turn, not limited to basics. Running all of them is probably... A different deck. One or two might be nice.

If you do go with that approach, you have lots of options, like Urborg, Tomb of Yawgmoth + Cabal Coffers for lots of mana, The World Tree, Cascading Cataracts and Crystal Quarry for fixing, or utility lands like Maze of Ith and Mystifying Maze. Since these are lands that are perfectly fine to draw on their own, this takes up a lot less deck space than it might initially seem like.

I hope I've given you some ideas at least!

legendofa on Strixhaven spoiler season

1 year ago

Mcat1999 I get your concern, but your first hypothetical effect just showed in Kaldheim for a split-payment , with Behold the Multiverse . Good card, but not exactly tearing up multiple formats. Your second example I would compare to, let's say, Fierce Invocation or the Elvish Rite I just looked up and Brute Strength , with New Rowan out. Not quite as perfect a parallel, but I'm not sure your example is much worse. Your final example involves cheating out a creature, plus two planeswalkers, for Sorin's Vengeance and Syphon Life .

Of course, if they reveal a completely broken low-cost insta-kill Lesson, I retract everything and condemn the design fully. But I'm cautiously optimistic that the Lessons are going to stay fairly clean and healthy. From what I've seen, any potential gains in colorlessness and flexibility are offset by cost and effect size. After all, unless you have New Rowan out, you still have to pay and an opponent's card draw for Utter End .

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