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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Oldschool 93/94 | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Reset
Instant
Cast this spell only during an opponent's turn after their upkeep step.
Untap all lands you control.



![Fiery Encore feature for Flub loops! [cheerios/storm/glass cannon]](http://static.tappedout.net/mtg-cards-2/commander-2021/fiery-encore/mtg-cards/_user-added/femme_fatale-fiery-encore-c21-16177834480.jpg)


legendofa on Why is Untapping Lands a …
11 months ago
In blue, the Urza's Block hugely skew land untapping, and that block is widely considered to be an overpowered mistake, especially for blue. Urza's Saga and Urza's Legacy alone have ten cards that allow land-specific untapping, more than half of all the blue cards that allow untapping lands without untapping all permanents. They'll be included for the sake of completion, but I wouldn't take them as any sort of precedent. Pioneer legality is just five cards, with one of them being Standard-legal. Blue is the undisputed king of untapping permanents in general, but doesn't have any special focus on lands.
Ye Olde Bordere, "untap" + "land": Twiddle, Reset, Infuse, Jolt, Twitch, Mind Over Matter, Great Whale, Peregrine Drake, Rewind, Time Spiral, Turnabout, Cloud of Faeries, Frantic Search, Palinchron, Snap, Treachery, Trickster Mage. total 16
Modern Border, "untap" + "land": Oboro Breezecaller. total 1
2015 Border, "untap" + "land": Pore Over the Pages, Unwind, Finale of Revelation, Kelpie Guide. total 3
Ye Olde Bordere, "untap" + "permanent": Telekinetic Bonds. total 1
Modern Border, "untap" + "permanent": Dream's Grip, Psychic Puppetry, Toils of Night and Day, Tidewater Minion, Rimewind Taskmage, Coral Trickster, Merrow Reejerey, Pestermite, Fatestitcher, Merfolk Skyscout, Reality Spasm, Deceiver Exarch, Captain of the Mists, Ghostly Touch, Hidden Strings, Curse of Inertia, Tidal Force. total 17
2015 Border, "untap" + "permanent": Teferi, Temporal Archmage, Vizier of Tumbling Sands, Clever Conjurer, Nimbleclaw Adept, Ioreth of the Healing House, Forensic Researcher. total 6
Ye Olde Bordere, "untap" + "Island": none.
Modern Border, "untap" + "Island": none.
2015 Border, "untap" + "Island": none.
There's 44 mono-blue cards that can untap lands in some capacity, with 20 of them being more specific than untapping permanents in general. If Urza's Block is taken out, then there are 34 blue cards that untap lands, with just nine of them having any sort of restriction.
So in final summary, I see green land untapping increasing in recent years, and blue permanent untapping actually falling off slightly. There were 18 blue untap cards in the 12 years of the modern border, and nine cards so far in the nine years of the 2015 border. Discounting Urza's Block, there are slightly more green cards that can untap lands than blue cards, and many more green cards that untap lands than blue cards printed in the last ten years.
If I missed anything in this breakdown, please let me know. But I think the cards are there to support my initial position. Both green and blue are primary in untapping lands, if lands are counted as permanents, and blue is secondary in untapping lands specifically. Mark Rosewater's answer is is at best incomplete and missing nuance, and at worst totally wrong.
Keeping the above because it took me a long time write and I don't want to undo the effort.
In response to wallisface, percentage of cards with a given effect doesn't matter to primacy of color.
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Primary – This is the color (or colors) the ability is seen in most. That means it shows up in the highest volume and usually at the lowest rarity that the type of effects get used at. The primary color will almost always get this effect in a set if it's an ability we do every set. It also tends to be the color that most often pushes the power level, if it's an effect we push the power level on. There's a wide range on what primary means, because different types of effects exist at different levels. A card secondary in flying can show up way more than a card primary in taking extra turns, for instance, because we have so many more flying cards than extra-turn cards.
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I want to stress one more time that primary, secondary, and tertiary are relative to how often an effect is used. Things that are secondary in a color, for example, may be far more prevalent in that color than things that are primary if the items in question occur at a higher frequency.
Source: https://magic.wizards.com/en/news/making-magic/mechanical-color-pie-2021
For example, MaRoo has repeatedly stated that red is primary in extra combat cards, with white as a contender for secondary.
https://magic.wizards.com/en/news/making-magic/mechanical-color-pie-2021
https://markrosewater.tumblr.com/post/760377485190938624/can-any-color-aside-from-red-get-extra-combat
There are only 36 cards that grant an additional comabt. If primacy was considered as a proportion of cards that grant additional combats was considered only as a proportion of total cards of that color, I don't think any color would be considered primary.
So while there might be fewer cards that untap lands in green as a proportion of total green cards in recent years, that's not a relevant measure to color primacy. The relevant measure is how often cards that untap lands show up in green compared to other colors, which I think is demonstrated by the above lists that green has more land untap effects than any other color, with blue being nearly equivalent. That, according to MaRo's definition, means that land untapping is primary in green.
legendofa on Why is Untapping Lands a …
11 months ago
wallisface Which extremely old cards are you looking at? For mono-green cards with the line "Untap target land", seven out of twelve have the 2015 frame for their first printing. For "Untap all lands", there's five, with all having at least the Modern frame and two having the 2015 frame for their first print.
For "untap all permanents", the only mono-color card is Seedborn Muse. The only mono-blue card with "untap all lands" is Reset, by far the oldest card.
There are eighteen mono-blue cards with "untap target permanent", and only two of them have the 2015 frame. The only mono-blue card with "untap target land" is Oboro Breezecaller.
I'll grant that the number of mono-green cards with "untap target land" is smaller than the number of mono-blue cards with "untap target permanent", but is 12 extremely tiny compared to 18's comparative vastness? And the bulk of those blue cards are older than the bulk of the green cards.
I'll acknowledge that I didn't look at multicolor cards, miscellaneous stuff like Arbor Elf, etc., but I think comparing pure land untapping ability between the colors is sufficient to demonstrate their relative presence. So unless I missed something else in my admittedly quick and simple search, I'm going to stand by my statement. Untapping lands is primary in green, and untapping permanents as a whole is primary in blue. If anything, green land untapping is building up, rather than falling off in recent years.
Madcookie on
Archmage's Arm Day
3 years ago
Good stuff! Also as a fellow Vadrik player I can recommend Reality Spasm. Who needs Reset when this baby is less than a dollar and also fetchable with Firemind's Foresight. Also with enough Vadrik discount Reiterate goes near infinite with Frantic Search letting you cycle thru your deck for a finisher and usually netting some 30 mana left over for stuff.
Lastly I'll suggest 2 cards that go infinite with Reiterate: Explosive Welcome and Seismic Spike. Fair warning, playing the second card will likely accumulate unusual amount of salt, so play at your own risk and if anyone asks you didn't hear it from me wink.
Cheers!
clancy292 on
Archmage's Arm Day
3 years ago
oops, I typed the wrong card! I meant Reset!
I'll fix it and delete these comments! I appreciate you taking a look at my deck, Vessiliana
enpc on
Best Commanders in EDH [Tier List] Part 1
3 years ago
I think Mizzix is healthy where she currently is. The main line that she specifically enables is the Firemind's Foresight into a one mana draw spell (like Brainstorm or Whispers of the Muse)/Lightning Bolt, Reset/Reality Spasm/Dramatic Reversal and Reiterate. The issue with the line however is that to actually get the combo working, you either need ot play a bunch of midrange spells (and while Treasure Cruise and Dig Through Time help, most of your other midrange spells will still be 4-6 mana) which means that he deck heavily leans on Mizzix and gets shut down if you lose access to her.
And all the other lines in the deck can be run in any other Izzet list, meaning that you can't count them towards Mizzx's competitive level. Additionally, Mizzix encourages you to run more expensive spells in the list which is counterintuitive to cEDH in general.
I think that Fringe competitive is a healthy spot for her given all of the above and so doesn't warrant moving.
Spirits on
Mizzix, the Storm EDH
4 years ago
I'm doing a testing cycle with Izzet Guildmage and Nivix Guildmage out. I feel they've eroded in value since Training Grounds came out.
I suspect See the Truth or Mystic Remora will likely become Izzet Guildmage the ability to tutor Izzet Guildmage and Reset is just so high.
Spirits on
Mizzix of the Izmagnus
4 years ago
I did quite a bit of playtesting, was very happy with Flux Channeler, I'm really thinking hard on adding into my deck. With Mizzix of the Izmagnus in play, a Gamble for a Reiterate (or Electrodominance) get you 2 Experience and then I cast Electrodominance for (+ 2 Experience) gets you to 4 Experience then Reiterate for (+4 Experience). Initiating off a Desperate Ritual or something same result. So a win-con (assuming you have already Drawn/Muddle the Mixture/Spellseeker/Mystical Tutor the Electrodominance).
The lands were a little bit lean, but I think it's because your still 15 cards over, so skewing the testing a little bit.
I did have a hand with Fork, Reiterate, Increasing Vengeance, which was uncomfortable, but infrequently it happened.
You could cut Dualcaster Mage / Twinflame / Imperial Recruiter / Vedalken AEthermage since you have Bonus Round combos as a secondary win-con. (Primary being Reiterate + Electrodominance or Turnabout/Finisher).
Also have Dramatic Reversal + Isochron Scepter too. Could add a Runic Repetition combo line too since you already have Mystic Retrieval so only 1 card). I like enjoy the Dualcaster Mage line though because it's only with 1 Experience and a Mizzix of the Izmagnus to copy.
Depending on which cards you have, if your looking to cut money Reset isnt' totally necessary since your have Reality Spasm
Curse of the Swine easy cut. Mind's Desire easy cut.
After I got my Intuition from boxing day sale I put Enter the Infinite in my deck, I personally didn't like it, so I took it back out lol, but I get why it's in there! Instead I'm using these tutor win-lines with Intuition: Firemind's Foresight + Past in Flames + Mizzix's Mastery or Turnabout + Past in Flames + Mystical TutorReiterate. I almost feel like Enter the Infinite need a Show and Tell/Omniscience lol, but can't tutor that Omniscience (similar to the Aetherflux Reservoir)
Fork pretty expensive compared to the other copies, could cut that if you don't have one for budget, and too many copy spells, BUT... a Ral, Storm Conduit + any two copy spells is a win, I respect that line too!
Trim 1 of the protection boots (not Lightning Greaves) maybe, you wouldn't want to accidently ever draw 2 and like devastating if you draw all 3. Hexproof > Shroud but Attach > Equip, situational call, would use both in the appropriate situation, like in response to removal Attach is key, especially if you can stack multiple attaches like Equip, opponent responds with removal, in response Attach as a game example.
Gilded Lotus or Steady Progress one might argue are too slow, but they didn't play bad in testing, the CMC3 on Steady Progress was annoying though.
Your pretty close, couple more cuts and your there. Im still testing T6-8, I had a T4 win with your deck playtesting. I had thought of a T1 and was going to add to my primer when I got to a PC, then I forgot it lol, have to think what it was, I know we have T1 potential.
hubatish on
Instants & Untaps
5 years ago
Played the deck for reals today. I Crop Rotationed out Lotus Field early ish but it + Utopia Sprawl put awkward limits on my Mana. Sol Ring was pretty bad, since my playgroup treats it as tap for 1 & I needed colors.
Evacuation rebuying Spellseeker into Reset and a lot of big expensive instants was great. The big Finale of Devastation into Earthshaker Giant didn't quite get there (killed one player) but still won.
I think Sol Ring will be coming out & maybe some flashback spells going in to help recover from an empty hand.
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