Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Titanoth Rex
Creature — Dinosaur Beast
Trample
Cycling (, Discard this card: Draw a card.)
When you cycle Titanoth Rex, put a trample counter on target creature you control.
SaberTech on The Mimeospasm [Reanimator Terminator] - primer
1 month ago
Since you are running Mikaeus, the Unhallowed, Triskelion, and Buried Alive I find that it's helpful to have a couple reanimation spells that can get two creatures out of the graveyard at once. Victimize and Living Death are my usual picks.
With Jarad in the deck, Coffin Queen might be worth considering as a way of repeatedly returning large creatures to the board for sac fodder.
Titanoth Rex could be useful in Mimeoplasm. It's a big body that puts itself into the graveyard for cheap, draws you a card, and can give Mimeoplasm trample if it doesn't already have an evasive ability.
Ghostly Pilferer is another potential card for the deck that functions similar to Psychic Frog and Likeness Looter. Cheap, lets you discard, provides card draw, and gives you an evasion option if you end up copying it as your main creature for Mimeoplasm. I like that it lets you passively draw cards any time an opponent casts their commander from the command zone.
SaberTech on The Charnel Army
4 months ago
I also like the idea of having Jarad, Golgari Lich Lord and Yargle and Multani in the deck to go along with the Lord of Extinction. It gives the deck a backup win condition outside of commander damage to help close out the game through a clogged up board.
I think another card worth considering is Titanoth Rex. Draw a card and permanently give your commander trample for just 2 mana while putting an 11 power body into the graveyard.
A lot of your creatures have 3 or more toughness so Elemental Bond/Tribute to the World Tree would be effects ways to draw more cards. Greater Good would also be a strong choice.
If you end up adding more sac effects as you develop the deck then Ghouls' Night Out might be a card worth considering. Being able to get up to 4 creatures for 5 mana is a good deal, even if they don't stick around after attacking with them. Sac them off for value or just don't attack so that you can make use of their abilities. If you end up reanimating Sepulchral Primordial as the card from your graveyard then that would end up being up to 7 creatures total for just 5 mana.
RogueDeck on Sarulf, Realm Eater
1 year ago
Nice deck.
For trample that isn't nuked, you could use trample counters like the one in Titanoth Rex's cycling.
I'm building one Sarulf Deck too.
Dangerwillrobinson79 on The Wizard of Ooze | The Mimeoplasm [Powered]
1 year ago
I really like this build and I’m working on my own with yours as inspiration.
Your favorite suckerpunch is The Tarrasque and Titanoth Rex. My question about The Mimeoplasm is: when you pull this off, does he have to “fight target creature defending player controls”- per the text on the tarrasque?
TheOfficialCreator on Dino Hell
2 years ago
So you may want to consider changing the deck format to Modern so that the site doesn't mark it as an invalid deck.
Also, Thrash of Raptors --> Regal Behemoth? I know it says Lizard but the oracle text has changed it to Dinosaur so it's legally playable as one.
Titanoth Rex and Topiary Stomper are also pretty good.
amicdeep on Jund budget
2 years ago
i can see wha your trying to do i think. its probably worth adding some more game ending effects Titanoth Rex and Void Beckoner bot put themselves into the gy with added value, and they are very very good reanimation target they dont work with unearth but they do with victimise
i would also seriously consdier running Persist
another card id consider would be Rotting Regisaur its bigger than Shakedown Heavy without the down side and it discards cards which is good in reanimator lists!
kimosabe on Clever Gurl
2 years ago
Hello Lapouble. May i suggest some lovely dinos that we dream of getting out: Titanoth Rex, and the Terrasque. I know we miss out on some value with not casting the Terrasque but honestly.. still a menacing threat. Good luck out there.
DreadKhan on Sarulf Voltron
2 years ago
Tyrite Sanctum can give Sarulf an indestructible counter, as can Daring Fiendbonder, but it might be hard to get that one into your graveyard. Witch's Clinic might be nice if Sarulf gets big. Other stuff that gives an ability counter might also be worth a look, Titanoth Rex for Trample, but Indestructible is a particularly useful ability in a deck like this. Culling Ritual might be a good way to get under Sarulf and grab a bunch of +1/+1 counters, especially if people run lots of tokens in your meta.
Not sure it's wise, but it'd be hilarious to throw in a Worldslayer for Sarulf to use with Darksteel Plate or some other indestructible source, it's pretty strong if you can set it up. It's also funny imagining a big wolf clamping a human-sized sword between his teeth.
I could be wrong on this too, but I feel like you probably want some ramp sources that put lands into play, Green has tons of ways to do that. If you're really that concerned about cards being 1 dimensional (and being potentially dead), you can run Wood Elves, Farhaven Elf and Springbloom Druid to get lands into play while also offering a blocker I guess?
I like the idea of adding more defensive spells, very cool and challenging Commander to build.
Have (0) | |
Want (2) | AjaxSlumbering , freshie9000 |