Puresteel Paladin

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Puresteel Paladin

Creature — Human Knight

Whenever an Equipment enters under your control, you may draw a card.

Metalcraft — Equipment you control have equip for as long as you control three or more artifacts.

Apoptosis on Gear Up!

9 months ago

Specific changes. All of these changes optimize card draw, tutoring, protection to board state, create synergies and infinite combos, and optimization to allow instant speed responses.

OUT: Ardenn, Intrepid Archaeologist (thought this would be awesome, disappointed in performance) Assemble the Players (sub-optimal card draw) Aurelia's Fury Bitterthorn, Nissa's Animus (land drops have not been a problem and by the time I draw it, I needed something else) Brimaz, King of Oreskos (love this guy, but had to cut) Chained to the Rocks Elbrus, the Binding Blade  Flip (obtained better equipment) Fellwar Stone Hixus, Prison Warden (never happy when I had this in hand because you need to let the damage land, plus you fail to build board state when waiting to draw a punch) Illusionist's Bracers (I realized there was little in this deck that this could help) Kemba, Kha Enduring (I want the option of where the equipment goes) Kjeldoran Outpost (did help create a chump blocker and spend unused mana, but I didn't like losing the land) Lapse of Certainty (replaced with better options, but I love this card) Lightning Helix Path of Mettle  Flip (never had good results) Prophetic Flamespeaker (under-performed) Puresteel Paladin (tough cut) Purphoros, God of the Forge (under-performed) Rogue's Passage Sea Gate Wreckage Silverblade Paladin (love this guy, tough cut) Sram, Senior Edificer (very tough and recent cut for Leonin Shikari and Merry, who are just better but I may put back in) Sword of the Animist (land drops have not been a problem and by the time I draw it, I needed something else) Wingmate Roc (love it but under-performed)

In: Esper Sentinel (card draw) Leonin Shikari (instant speed equiping is amazing) Merry, Esquire of Rohan (card draw) Enlightened Tutor (great for combos/synergies) Sigarda's Aid (so great) Pyrohemia (this card is a beast with Iroas! Even without Iroas must people don't have easy ways to deal with enchantments and this is a wraith on a stick. I've added it to all of my red decks and it's cousin (Pestilence) to my black decks in a slot I would normally hold for a wraith) Teferi's Protection (protect the board state) Excalibur, Sword of Eden Fighter Class (tutor!) Angelic Skirmisher (lifelink to stretch game and facilitates infinite combos) Splendor Mare (put it on Reckoner or Spitemare, give them indestructable, and gain infinite life, or move it to pyrohemia with nesting grounds to get massive amounts of life as you flamethrower the whole table!!) Mask of Avacyn (better option then shroud from boots, you need to be able to dynamically react/voltron) Mob Rule (this just finishes games) Smothering Tithe (ramp) Sunforger (some say you must build around this, I say you use this as a key tutor for when you need an instant) Nesting Grounds Spitemare The One Ring (card draw, duh) Minas Tirith (card draw) Sunhome, Fortress of the Legion (value engine, mana dump) Phyrexian Vindicator (beefy flier, helps get Iroas online, and difficult to remove) War of the Last Alliance (tutor) Hall of Heliod's Generosity (bring back pyrohemia and flamethrower the world all over again!!) Mask of Memory (card draw) Boromir, Warden of the Tower (protect board state)

NensouHiebara on Halvar, Divine Voltron

11 months ago

@Savaaage

Paradise Mantle being an Equipment is a significant quality. Mana ramp drawn late isn't great, but a Mantle can still draw a card with Puresteel Paladin and is a cheap, inconsequential way for another creature to have double strike when Halvar  Flip is out. The drawback for this synergy is that Mantle is less consistent at mana production. I haven't decided on what Mana Crypt's replacement will be yet. There's plenty of time for discussion.

I had issues with Sigarda's Aid doing nothing for Equipment that's already in play. I could give it another try, but it's not replacing a mana source.

Land Tax isn't a ramp effect, and I don't understand the current appeal of it. Weathered Wayfarer is a much better repeatable land tutor when behind. Claim Jumper closes the gap against Green better. There's also Sword of the Animist and Sword of Hearth and Home to keep pace with the ramp player and gradually build a resource advantage. I see Land Tax as an outdated staple from the old days of the format before most of the new tools came along, and it sticks around largely out of habit and high-profile reprintings drawing fresh attention to it.

Nunu312 on Mice with knives

1 year ago

I think the first thing to do is lose Teleportation Circle and Nahiri's Resolve. You don't actually have any enter battlefield effects that could use them, so the only thing they can do is de-equip your artifacts, which happens when they leave the battlefield. Offspring wouldn't work with it as that happens during casting.

Also Hammer of Purphoros seems like an expensive way to get haste, and I don't know when you would want a 3/3 golem from it. Similarly Ring of Thune looks cheap and good, but realistically wont have the time to put that many counters on things (it's more suited to a +1 counter/proliferate deck). Sword of the Squeak Is in a bit of the same boat, you only have about 5 1/1 creatures... so it goes best if you are generating tokens that make it work.

There are a few staples of equipment/aura decks that you're missing, Siguarda's Aid being the big one. Quite a few of them are creatures like Reyav, Master Smith, but we're trying to stick with the mouse theme so stuff like Brass Squire can help things work and looks significantly more mousy.

Another one is the Sword of series, the big one being Sword of Feast and Famine but I feel like you've already gone through them (be sure to remember that protection from red/white will remove your own enchantments). A moderate staple is also Shadowspear just because it lets you pierce hexproof and indestructible when you need to, on top of just being good and cheap equipment. The world of equipment is very wide.

I'm not seeing a huge amount of card draw, which means you will often be sitting there playing your one card per turn and losing agency in the game because of it. Puresteel Paladin (sadly not a mouse) is one of the big equipment draw cards, but I've found 10 sources of card draw to be good, meaning you should have at least one by turn 3 (even if you don't play it until later). I'm also fond of effects like Collector's Vault and Cathartic Reunion, which may be card neutral, but are reasonably cheap and let you play the right cards instead of just the cards you have.

shock7123 on Green Eggs and (Sram)

1 year ago

Can I suggest another Sigarda's Aid effect for equipment in Hammer of Nazahn? Being able to cheat equip costs is always good to have multiple copies of. Did also see you had Puresteel Paladin in there as well.

fluffyeel on Rafiq of the Many

1 year ago

Equipment and other stabtastic things are fun, and your deck has a lot of my usual favorite toys in those colors. I approve. I do have some thoughts that might help you, though, but some of these are playgroup dependent (or meta-dependent):

zapyourtumor on RW Hammer feat. Kellan

1 year ago

No way Voldaren Thrillseeker is playable in hammer, 3 mana creature with an activitated ability that costs mana

Not running some combination of Ornithopter + Puresteel Paladin also feels like a big mistake here, since puresteel is just generically good and ornithopter allows for t2 combo kills (t1 ornithopter sigarda, t2 double hammer)

Stoneforge Mystic better than Open the Armory, id cut 2 open and 2 Kellan for 4 stoneforge if you can afford it.

Forge Anew is a decent 2 of as well. All in all I'd run less of the fling effects and fling creatures, since those are only good once you have a hammer attached. I'd focus on making the hammer equipping more consistent instead of playing those win more effects

Dana_in_Love845 on Ozzy on a budget

1 year ago

Pretty cool! Always been more of a Boros Artifacts girl, but mono-White's cool as well. Maybe Mishra's Bauble could be good, either for card advantage or for more one-mana tutors, as well as Ornithopter. Though it isn't fully an equipment deck, I think Puresteel Paladin could also be amazing, or any other equip-cheapening cards, because Colossus Hammer is a little hard to use without a few of them. They're maybe not the most budget suggestions, but I can see them working really well.

sergiodelrio on Delney and Welcoming Vampire

1 year ago

I'm pretty sure tho we'll find other ways to break Delney's effect... this card looks potentially busted to me. If you want to draw a bunch of cards with it maybe pair it with Puresteel Paladin and a bunch of free/0cost equipment xD

Sorry for posting off-topic

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