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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Rules Q&A
Alpine Moon
Enchantment
As Alpine Moon enters the battlefield, choose a nonbasic land name.
Lands your opponents control with the chosen name lose all land types and abilities, and they gain "symbol:T: Gain one mana of any colour."
Crow_Umbra on I’d like help building a …
8 months ago
It sounds like tax effects would probably be your best bet. Beyond stax/tax effects like Glowrider or Archon of Emeria, you could also make use of "speed bumps" like Authority of the Consuls and similar effects. Other stuff to consider could be Alpine Moon or Thalia, Heretic Cathar.
If mana dorks and smaller utility creatures are an issue, you could also use Goad or Edict effects to keep boards cleared or in compromised positions. Stax/tax, Goad, & Edicts are all in the Mardu playbook.
As for a Mardu commander option, there is the new Squall, Gunblade Duelist if you're not opposed to Universes Beyond. Otherwise, I think Kelsien is a solid option to be able to ping threats.
Balaam__ on
Abiding Combo
8 months ago
@Andramalech I’ve not seen Winter Moon before, that’s a new card to me. Hearkens back to some real old school design, fitting nicely in among Winter Orb, Blood Moon and Alpine Moon. Very much my type of card.
TheoryCrafter on Help me to build my …
1 year ago
Okay, I am back thank you for your patience. I don't know if you're just looking for advice or if you want a whole deck list, so I'll meet you somewhere in between.
So I use the manabox app for card listings. Turns out I miscounted and there are 35. If you put all but Twisted Riddlekeeper(potential color identity issues) in there you have a good start.
Perhaps the strongest cards in addition to Fear of Sleep Paralysis are Mjolnir, Storm Hammer, Monstrosity of the Lake and Scroll of Isildur; though even cards like Kitnap, Lost in the Maze and Sleep-Cursed Faerie can be a boon due to Tekuthal's activated ability and not be affected by Fear of Sleep Paralysis.
One card I recommend you add is Maskwood Nexus. Both Protocol Knight and The Watcher in the Water require creature types to be effective.
Speaking of Watcher in the Water, you'll need instant speed card draw. You're gonna need card draw regardless, but WitW will need feeding to be effective. This includes, but isn't limited to Archmage's Charm, Bane's Contingency, Jace's Archivist, Opt and Triskaidekaphile.
Triskaidekaphile is an Alternate Win Card as well, which you should have in your deck as a means of winning if you can't win by beating up your opponents. Other Alternate Win cards that would also fit the best in this deck are Central Elevator / Promising Stairs(To fully take advantage of the Eerie ability on Fear of Sleep Paralysis), Darksteel Reactor and Twenty-Toed Toad(which doesn't specify what counters apply to the win condition).
The latter two are fed well by your commander's static ability. Proliferate cards you can use include, but are not limited to, Contagion Engine, Contentious Plan and Inexorable Tide.
However, if you have a Commander like Tekuthal, it would not be wise to NOT take advantage of the proliferate ability. Crystalline Giant can give your creatures counters other than +1/+1, especially if you use Goldberry, River-Daughter to move hexproof counters onto your most important pieces. Power Conduit is another card that can strengthen your creatures. And you certainly can't go wrong with The Ozolith of you can afford it.
Ramp, like card draw, should be in every deck. Sol Ring is practically a necessity. Astral Cornucopia and Everflowing Chalice become mana fountains of their own once the charge counters are on and proliferating. Though cards like Arcane Melee, Defiler of Dreams and Urza's Incubator(which gets support from Maskwood Nexus) are just as useful.
And finally there's lands that can help with counters(like Nesting Grounds and Blast Zone), reusing spells(Like Mystic Sanctuary), redundancy(such as Reliquary Tower) and can offer elements of control not available to blue(such as Scavenger Grounds. Try this keep at least half lands as Basic Islands. That way, if you get hit with cards like Alpine Moon or Blood Moon it's not an immediate capitation.
Well, that it for my part. I hope this is a help, if nothing else than for inspiration. Thank you for reading me out. Happy Hunting!
Balaam__ on
Gruul Zookeepers (Updated for the 2027 Season)
2 years ago
Congratulations on the tournament performance, this is very well built. Fine description too. As an aside, if you put double square brackets around a card name it becomes viewable with a click for easy reference. Alpine Moon becomes Alpine Moon for instance.
wallisface on Is Leyline binding worth it?
2 years ago
Yeah Leyline Binding doesn’t feel very good here - primarily because the cheapest you can cast it is for 3 mana, which is far too steep a cost to ever be worthwhile.
Even with a change of manabase to make it effectively cost 1 mana, there’s a few other setbacks which might make it less powerful here than in other decks:
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Shark Typhoon, Alpine Moon, Rest in Peace, and Stony Silence all encourage your opponent to bring-in enchantment hate from their sideboard, which might make Binding more vulnerable than it usually would be.
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your deck is neither hard-control, neither focused on card-advantage, so the potentially-temporary nature of Binding poses a bit more of a threat than it would in the decks that typically run it.
I think Binding probably still works in this deck pretty fine, and I don’t imagine it causing any real issues (local meta depending) - but in order to run it your deck would really need to be fielding the landbase to provide all 5 colours (I would imagine you’d want this anyway for the sake of Prismatic Ending, though its less common to require soo many colours for that card).
Icbrgr on
Gruul Zookeepers (Updated for the 2027 Season)
3 years ago
Nice! speaking of Mono Green devotion; was Alpine Moon/Damping Sphere not worth it? is Lotus Field/Nykthos, Shrine to Nyx not as prevalent? Or are you just able to stableize/outrace those decks?
Balaam__ on
Chandra, Dressed to Win
3 years ago
I don’t have much Pioneer experience, so my first thoughts were ’Why no Lightning Bolt or Blood Moon?’ Then I read up a bit on what’s legal in the format, and realized you’ve basically found way to run them regardless with Wizard's Lightning (and Alpine Moon in the sideboard). Great stuff here, +1
Icbrgr on
3 years ago
@9-lives thank you for the kind words!
This deck is a passion project to be focused on Serra the Benevolent and thats why I'm running her at 3 copies. I know she isn't competitive but she is the focal point of the deck and the general brewing inspiration for my card choices.
playing a Serra Angel for mana that leaves a planswalker behind to Glorious Anthem with if she survives is very meh for Modern but im doing my best to have it work; even the Worship emblem isn't exactly an automatic win but sometimes it works and feels extremely satisfying.
I really wanted to have more burn spells in this list initially and ran a full playset of Lightning Helix in the mainboard but recently abandoned it altogether... as you were saying if I dropped the planswalkers and was more aggressive helix would come back; but with my decks gameplan I feel like I needed to have more for sideboard hate/removal because my LGS plays pretty powerful decks and its hard for a deck like mine to compete... currently is in here for Lightning Bolt for being a mainboard clock or essential removal for Goblin and aggro/prowess and a means to meaningfully interact with some opponents mana bases with Alpine Moon.
| Have (1) | metalmagic |
| Want (1) | AdamsDecent |

