Alpine Moon

Alpine Moon

Enchantment

As Alpine Moon enters the battlefield, choose a nonbasic land name.

Lands your opponents control with the chosen name lose all land types and abilities, and they gain " Gain one mana of any colour."

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Alpine Moon Discussion

Grubbernaut on Monkeying Around

1 month ago

I think it's worth finding some room for Unholy Heat to hit walkers and beefier dudes (Omnath, in particular). Maybe -1 Spell Pierce, -1 Force, +2 Unholy Heat. As far as maindeck, it seems like you might also need a few more sorceries and/or fetches for delirium.

Regarding SB: I think Alpine Moon is MUCH better than Blood Moon, right now, and especially since the hammer matchup is usually rough. Anger of the Gods doesn't seem like where this deck wants to be; Fire / Ice or even Forked Bolt or something might perform the same function better, but honestly, I think you just want to press your card advantage and efficiently trade removal spells for threats.

Pithing Needle seems out of place, especially if you can use Unholy Heat in the same way to kill walkers, but with more flexibility. I also think Soul-Guide Lantern is better than Relic in a deck with Murktide, Snap, and DRC.

I think Chalice of the Void would be very important for rhinos, but Flusterstorm is also very good. As it sits, I'd go -2 BM, -3 Anger, -1 Relic, -1 Spell Pierce, +3 Alpine Moon, +2 Soul-Guide Lantern, +2 Mystical Dispute (or maybe Aether Gust, and a flex spot.

Cheers!

zapyourtumor on VeloSmackus 4-color creativity

1 month ago

Maindeck looks pretty solid. I personally like having the Endings maindeck but a lot of lists I see don't run it since the 8 turn spells take up a lot of space.

Cleansing Wildfire isn't great, your tron matchup should already be favorable and Alpine Moon can shut down some tron and valakut stuff without affecting your manabase. Besides that the rest of the SB also looks decent, but I feel like it would be a better use of sideboard slots to replace Emmy and Nahiri with more hate cards like Void Mirror and Chalice of the Void.

K0rt on Fire & Lightning it burns, oh my!

3 months ago

For sideboard options Blood Moon , Shattering Spree , Roiling Vortex and Molten Rain are good. Blood Moon and Molten Rain against greedy mana bases and Tron, although Blood Moon is much better against Valakut, the Molten Pinnacle decks like Scapeshift and Amulet Titan. Shattering Spree is better than Smash to Smithereens against mass-artefact decks like AsmoFood while Smash to Smithereens is better against Chalice of the Void so you might want to run a couple of both. Roiling Vortex is something I'm a big fan of as a meta pick, it hits the cascade cards and Mishra's Bauble hard, is lifegain hate against cards like Batterskull while also giving some damage over a longer game. You can use Alpine Moon for a budget option for Blood Moon, although it is worst in general.

As for the maindeck, I second the recommendation for Light Up the Stage , probably cutting the Searing Blaze as 16 lands + no fetches means that it is often going to be dead without landfall, even if it is really good against creature decks early. I would also give a look at Grim Lavamancer as a source of repeated burn.

jakeelephant006 on The Heartbreaker

3 months ago

This deck need Path to Exile in the sideboard. I'd probably cut some of the artifact hate and maybe an Alpine Moon to make room. Most white decks will be siding in something w/ protection from red and Path is a much better answer for those things than Skullcrack is.

Rhadamanthus on Tron vs. Alpine Moon

4 months ago

Tron would be switched off in your example. You just get 4 mana.

Alpine Moon affects all lands with the chosen name. Each of your Urza's Tower s will have its types and abilities removed by Alpine Moon's effect. Since the Tron effect works based on subtypes among the lands you control, Urza's Mine and Urza's Power Plant won't be able to benefit from your Towers.

Wbg1415 on Tron vs. Alpine Moon

4 months ago

Let's say I have assembled Tron. If my opponent plays Alpine Moon and chooses Urza's Tower . Do I still get the tron abilities from Urza's Power Plant and Urza's Mine ? Say I have 2 towers, 1 mine, and 1 plant, 4 lands total. Since Tower was stated with my opponents Alpine Moon, if I tapped all of my land would I have 6 mana or just 4?

Hardhitta7 on H: Binder W: Riverglide/Reveler/Prowess

4 months ago

I’m trying to finish up my Pioneer Prowess deck, I’m mostly looking to trade for the cheaper stuff, I plan to buy the Steam Vents and Spirebluff Canal s this Friday. Just trying to save a bit of money by trading for the smaller stuff.

I just copied my binder from a different trade site I’m more active on, unfortunately it didn’t copy over correct sets, so ask if your interested. I’ll try to get all the sets updated tonight/tomorrow.

What I’m looking for:

Edit: I also have a bunch of BFZ full-art lands.

Hardhitta7 on H: Binder W: Pioneer Prowess

4 months ago

I’m looking to build my first Pioneer deck, and of course it’s prowess! I have some random cards mostly EDH stuff that I wanna trade for my new deck. If you’re interested in cards under $2 you can look through my binder, can’t promise everything is up to date though.

Edit: My Binder is now up to date so you can check that out if you wish.
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