Alpine Moon

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Alpine Moon

Enchantment

As Alpine Moon enters the battlefield, choose a nonbasic land name.

Lands your opponents control with the chosen name lose all land types and abilities, and they gain "symbol:T: Gain one mana of any colour."

kamarupa on Flight of Dragons

4 months ago

Nice deck.

A few suggestions: Tamiyo's Safekeeping seems better than Sheltering Word, providing Indestructible in addition to Hexproof while also working on any permanent you control instead of just any creature and all for only half the MV. The only downside is less lifegain, which I acknowledge may be a big attraction for you.

Fertile Ground seems as good or better than Draconic Disciple. If you had more Forests and a higher budget, I'd suggest Utopia Sprawl. That said, Ignoble Hierarch (and of course Birds of Paradise) would be great fit(s) as well. I think even a plain old Llanowar Elves might be better than the Disciple. It's seems like the game would have to go on a long time before you have 7 mana best spent on a 5/5 token, and 3MV seems steep for a dork. I also get that it can be more about flavor than efficiency.

On that note, I notice you don't have any 1MV spells. Now I myself have a number of decks without any 1 drops and I think scrying T1 is about as good as it gets without any spells to cast, but it's a tough pill to swallow that a ramp deck isn't going to start rolling until T2-T3. Since none of the ramp spells are dragons, your best ramp card doesn't help you get more ramp into play. I'd really like to see a 1MV ramp spell here, but even a Lightning Bolt would be useful.

Other possible budget-ish lands: Secluded Courtyard, Unclaimed Territory, Haven of the Spirit Dragon, Field of Ruin, Scavenger Grounds

Alpine Moon could be useful in your sideboard.

Icbrgr on Dragon Control

5 months ago

Absolutely LOVE it... I have a Jeskai variant and some tools I use that I really like are Mission Briefing to be used as as a Snapcaster Mage value effect and Consider along side it... because im in I use Dragonlord Ojutai for my finisher but I think Iymrith, Desert Doom could be really good to maybe split with your Dragonlord Silumgar.

some juicy Sideboard tech you can consider is Sweltering Suns for a sweeper that cycles if its dead and Narset, Parter of Veils...Alpine Moon/Cleansing Wildfire I guess?

Overall i really love the bones of this build... i wish you success and happy brewing!

mrweaselman on Nahiri Jeskai control

7 months ago

The deck overall looks pretty solid, biggest thing IMO would just be cleaning up the list a little for consistency.

You have some good draw options already with 4 Expressive Iteration, I don't think you need the Narset, Parter of Veils. I would go one more Teferi, Hero of Dominaria, and one less Nahiri, the Harbinger.

Haven't been following the meta too closely since Lurrus ban, but pre-ban, Prismatic Ending was generally played over Path to Exile. The deck feels a bit light on counters, but one more Counterspell would fix that. Personally, I like Fire / Ice more than Lightning Bolt, but that may be preference. Detention Sphere feels out of place in the main as a one of, another Supreme Verdict would improve consistency.

For the sideboard, I'm not entirely sure what Counterflux is doing. Flusterstorm is better against Storm and Dovin's Veto is better against a control mirror or tempo. You already have enough exile effects that Anger of the Gods feels unnecessary, same with the other Path to Exile. Another Rest in Peace and tron hate like Alpine Moon would work better.

duchessCretina on Dragon Stompy

8 months ago

I like Valakut awakening for the late-game cycling effect (like sending away unnecessary lands or uneffective dead cards). I usually run a few spell lands, not many... I leave them there just in case :) if they are useful, they are... if not, it's just a land (and they come into play untapped under Moon effects)

SPEAKING OF WHICH Alpine Moon and Blood Sun have been gaining some popularity in the past months.

GDD are crappy in any non-spell-oriented list. In a dedicated deck they can really shine (also bc they can target cards like Profane Tutor and Ancestral Vision) - but i agree that they wouldn't be effective in here.

Icbrgr on Modern Prowess

8 months ago

things in the modern meta to be mindful of are Chalice of the Void and Ensnaring Bridge... have access to a lot of artifact and enchantment removal. I suggest 2 copies of Prismatic Ending and 2 copies of Abrade/Rip Apart. Prismatic ending counts as a 1cmc spell so it can hit chalice on and rip apart can get rid of chalice on and both can clear away ensnaring bridge... maybe even Hurkyl's Recall for affinity matchups.

you dont seem to have much reliance or utilization of your own graveyard as a resource so Rest in Peace/Relic of Progenitus seem like a great option for hosing opponents with graveyard shenanigans.

Cleansing Wildfire/Alpine Moon seem like good options for dealing with somthing like Inkmoth Nexus... Blood Moon also works but its a bit high cmc and youd have to make sure you fetch a basic Plains/Island before playing it.

Because you are in a good countermagic spell could be Remand... it might buy you a turn against a combo deck like Saheeli Rai + Felidar Guardian and draw you a card.

Darth_Savage on Boros Recursion

11 months ago

Personally, I'd cut the 4x Charming Prince for 4x Showdown of the Skalds partly as it gives you another red spell and partly because it provides card advantage, it also works with Brought Back... You also need a sideboard, as a starter; 3x Alpine Moon 3x Wear / Tear 3x Tormod's Crypt 2x Pithing Needle 2x Kitchen Finks covering the basics of land hate, artifact/enchantment hate, graveyard hate, with Needle for abilities and Finks for burn/prowess...

zapyourtumor on Branding of doom [[need sideboard help]]

11 months ago

For the SB, I'd cut wildfire and run Alpine Moon which is faster, Stone Rain's sagas, and stops tron. For grave hate I think just straight up Leyline of the Void would be better than spellbomb. You can always discard it if it's a dead draw. Chalice of the Void is more fast stuff to slow down rhinos and living end. Plague Engineer feels like something I'd cut for being too slow, same with Terminate. Not sure what terminate is there for (is it for murktide?) against murktide id just hope to drop my bigger fatties instead of trying to remove theirs. Maybe some Thoughtseize for disruption to take their grave hate and stuff. Leyline of Sanctity may be worth considering if your meta is burn/targeted discard heavy, plus it blanks some grave hate like spellbomb and tormods crypt and endurance.

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