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My modern jeskai tempo deck!

This deck's goal is to swing in fast and hard with prowess, and then maintain pressure with several forms of deflection/removal.

To do this, we have a suite of creatures and spells to choose from.

First things first are the creatures:

This deck includes several options for early damage, Delver of Secrets   has insane value for its mana cost and can pose a massive threat even on turn 2.

Monastery Swiftspear Is subtle but can be devastating if left unchecked as the prowess triggers stack up.

Sprite Dragon Fills a similar role to swiftspear, but keeps up in the late game with flying and permanant +1/+1 counters.

And last of the tempo creatures, we have Third Path Iconoclast to muddy the board state with 1/1's and allow for some cheeky scrape-by wins.

Geist of Saint Traft is a perfect finisher with ridiculous efficiency and consistent flying damage. They also provide perfect deflection bait, as destroying it is a priority.

To support these creatures we have 3 main types of spell:
To start, we have the removal.

Path to Exile and Lightning Bolt are two of the most efficent removal spells in the game, so their inclusion is clear.

Prismatic Ending serves the same purpose as Path to Exile, and Lightning Helix gains life to improve survivability.

and last but not least Expressive Iteration and Consider allow for topdeck manipulation and card draw.

Counter spells are an essential in any deck that runs blue, even more so in a tempo deck.

First we have Remand that cycles itself ontop of countering so is perfectly efficent for this deck.

Then we have Spell Pierce and Spell Snare, half the mana for twice the counterspell, by using both we can hamper the opponent's progress while cheaply racking up prowess triggers.

and:

The main gimmick of this deck is Deflecting Palm, it is a brutal spell that has won me more games than you could imagine.

To back it up, we have Harm's Way as a nice way to counter chip damage and act as spot removal, (basically white Shock but on theme).

Emerge Unscathed is the perfect negation spell that allows for a creature to get protection, so Harm's Way can be used without the targeted creature dying. It also allows for even more protection of Geist of Saint Traft.

Suggestions

Updates Add

Side boarded Surge of Salvation for some rakdos hate and added Elusive Otter as a nice extra 1 cmc prowess. Swapped Consider with Sleight of Hand as it's a strict upgrade in this deck.

Any new cards I might have missed? Any recommendations are greatly appreciated.

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Casual

91% Competitive

Top Ranked
Date added 1 year
Last updated 7 months
Legality

This deck is Modern legal.

Rarity (main - side)

2 - 0 Mythic Rares

14 - 5 Rares

25 - 7 Uncommons

7 - 3 Commons

Cards 60
Avg. CMC 1.41
Tokens Angel 4/4 W, Soldier 1/1 C
Folders Decks im proud of, Dragon
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