Inspired Sprite

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Morningtide (MOR) Uncommon

Combos Browse all

Inspired Sprite

Creature — Faerie Wizard

Flash

Flying

Whenever you play a Wizard spell, you may untap Inspired Sprite.

Tap: Draw a card, then discard a card.

Latest as Commander

Inspired Sprite Discussion

Capt_telnet on the Evil Azami that will get me banned from my lgs

3 months ago

Hello my dude, I also have an Azami list that everyone hates and can give you some advice.

If you want to win you are probably going to need one of these three cards: Dream Halls You have more cards than anyone else, so you get the most value out of it. Can also be used to cast Azami from the command zone. (It's like 20$), Mind Over Matter This goes infinite with Azami out for lab man win. Can also be used for mana generation, fun with Nykthos, Shrine to Nyx ( It's about 20$), or Intruder Alarm The value here is completely insane, you draw buttloads of cards. (It's like 18$). None of them are cheap, but its hard to have a fast lab man win unless you get one of those out. If you want to go really nuts, Paradox Engine is also in this category of "cards that win you the game almost immediately" but it costs 50$ and you need to run mana rocks to make it work optimally.

As for your wizards, you might want to switch a few for better options. Timestream Navigator , Sower of Temptation , Galecaster Colossus are all great and under 2$. Inspired Sprite lets you draw 2 every time you cast a wizard. If your a real monster Beguiler of Wills is disgusting, and if you have Intruder Alarm out... well, you just take every creature as it enters the battlefield. Archaeomancer is also just really good. And Temporal Adept and Portal Mage seems right up your alley.

On the more expensive end you have cards like Patron Wizard Which makes grown men cry. Glen Elendra Archmage Which combos quite well with Sage of Fables or Metallic Mimic in play. Fatespinner which helps keep people from attacking you. Baral, Chief of Compliance can also help reduce the cost of your counter-spells.

You might want to upgrade your counter-spell list aswell, Negate , Abjure , Arcane Denial , and Forbid are some that are cheap and good.

Lastly, mana rocks. You definitely need some. Mana rocks are the only way your going to be able cast wizards and still have mana open to counter spells. The faster Azami hits the table the better, and shes costs 5. After playing Azami for years, I can tell you the primary reason I lose is not having mana fast enough (that and everyone ganging up on me for running hard control). I'm only running 8 mana rocks in my list if you count cost reducers, and I'm honestly thinking about pushing that number up to 10 or 11.

Here's a link to my list, maybe you'll see something there you like: Nerds. I can confirm that my playgroup hates it.

Force_of_Willb on The Otherworld

9 months ago

To keep your theme I've suggested some improvements

Faeries

Faerie Harbinger - Tutor for the fary you need

Inspired Sprite - Extra Card draw

Mistbind Clique - Basically a one turn time warp - more if you can bounce with effects like Glen Elendra Pranksters

Nightshade Schemers - Since most of your deck is Faerie

Scion of Oona - Faerie lord - the shroud could be beneficial too

Spellstutter Sprite - Counter spell - more if you can bounce with effects like Glen Elendra Pranksters

Sprite Noble - Weaker "Faerie" Lord - most likely to cut

Sirens

Siren of the Silent Song or Raven's Crime - discard

Hypnotic Siren - on theme version of Spirit away but not dead in hand early game

Siren Stormtamer - counter spell

Banshee

Midnight Banshee - might hurt with all the blue you play but strong against many decks

Krakens

Thing in the Ice  Flip

Scourge of Fleets - Cyclonic Rift type effect for all opponents - good with repeatable bounce maybe something like Mark of Eviction, Sunken Hope, Trusted Advisor, Faerie Impostor, or Quickling

I would Remove Macabre Waltz, Fill with Fright, Send to Sleep, Wings of Velis Vel, Fear, Phyresis with Glistening Oil (repeatable infect + used as removal in pinch), Psychic Surgery, Sleep Paralysis, Waterknot (your in black use actual removal), Faerie Invaders, Oona's Gatewarden (sorry I know oona's the general but its a weak card) and Dauthi Embrace (I know you said its a win con but most of your creatures are evasive on their own)

Snacrifice on Grixis Tap Dancers

2 years ago

Looks neat!

Are you using Garza Zol, Plague Queen for any reason? The new legendary Inalla, Archmage Ritualist is pretty easy to get right now, and taps for effects(and lets you get copies of Trinket Mage and Inspired Sprite to get more draws/artifact search.) Praetor's Grasp is always an amazing card to find something in an opponents deck.

Since you have a combo you want to get out, you might like cards like Whir of Invention, Artificer's Intuition, the more expensive Fabricate to get paradise out, and for getting the Freed from the Real try Drift of Phantasms and Dimir Machinations. You can also run the other transmute's like Dizzy Spell or Clutch of the Undercity etc. to find other things in your deck too.

Racecourse Fury is not especially high on the threat list, so you can have essentially free haste-enable on the cheap.Quicksilver Dagger enables tap+damage+draw a card for cheap. Unscythe, Killer of Kings is a silly card that might find a place.Hematite Talisman and Lapis Lazuli Talisman let you untap other creatures to boot.

I'd lose some of the instant/one-off untaps- they're cheap but only good for one motion, whereas you want to be doing it over and over again. Same with ETB like Breaching Hippocamp. Chain Stasis is fun because you could pay 2 to do it again on another creature, making it 2 - trigger inspired. Tidal Bore can let you get out an extra untap or tap when you're strapped for mana.

Niblis of the Breath and Puppeteer are really good(and are 3-drops for things like phantasm and machination searches), as are Stonybrook Angler.

Thassa's Ire isn't the most mana-effective option but it's a one-drop that lets you do it over and over again as long as you have mana. You also may want something like Fortuitous Find to bring back things. Recurr is always good! :D

Fiplo on Hi, Inalla Mays here!

2 years ago

I'm currently looking for upgrades for the Wizards precon deck, so this might help you.

maxon on Thoughts on Inalla, Archmage Ritualist?

2 years ago

I'm really exited to build a wizard brew with her. Have to add stuff like Diviner's Wand, Inspired Sprite and Docent of Perfection  Flip for that wizard flavor. Nekusar, the Mindrazer was also my first general (though I don't have a deck with him anymore), so it would be nice to be able to play him for sentimental reasons, but not actually have the deck built around him. I think all the "dies" triggers will be fun too. Gives me an excuse to splurge on a Grave Pact. Not to mention this is the first real reason I have ever had to run my single copy of Sundial of the Infinite.

Force_of_Willb on Commander Nope of Nopehaven. Pop: Nope

2 years ago

For additional finishers, I suggest trying Archetype of Imagination

For another wizard "lord" try Sage of Fables w/ bonus of additional draw, or artifacts like Door of Destinies , Obelisk of Urd , Coat of Arms if you have the budget.

I think Lunar Mystic , Inspired Sprite , Information Dealer could also bring additional draw power to the deck

Vedalken AEthermage is my favorite wizard tutor

If you have the budget: Snapcaster Mage or Glen Elendra Archmage are great control wizards.

In my wizard deck my favorite thing to do is use Rite of Replication and other copy effects on Lullmage Mentor , once you have 7 copies its pretty much a lock :-p (each countered spell makes 7 new merfolk to counter the next)

Suggestions to remove: Scroll of the masters, thunder staff, warhorn, augur of bolas, library of lat-nam, reminisce, and maybe aphetto grifter

RaficoCastilloQ on R/U Wizards deck

2 years ago

Hi everyone.

I'm trying to build a wizard tribal deck with the cards I own, focused around Docent of Perfection  Flip and Sigil Tracer The cards listed here are the ones I want to use, still have to filter them before uploading a built deck. Please help me with ideas (any combo you see among the cards I propose???). Keeping it budget or zero purchase is the main goal.

The cards are:

2 Docent of Perfection  Flip

2 Sigil Tracer

2 Jori En, Ruin Diver

3 Descendant of Soramaro

2 Stonybrook Banneret

4 Inspired Sprite

3 Stonybrook Angler

4 Prodigal Pyromancer

2 Fallowsage

4 Puppeteer

2 Waterspout Weavers

4 Ink Dissolver

2 Dakra Mystic

4 Sparkmage Apprentice

4 Voidmage Husher

2 Exultant Cultist

2 Glen Elendra Archmage

2 Omenspeaker

2 Stroke the Flames

2 Bolt of Keranos

3 Wild Slash

2 Sudden Impact

3 Mana Leak

3 Shock

3 Sage's Dousing

2 Quicken

4 Containment Membrane

3 Dream Fracture

2 Double Negative

3 Stream of Unconsciousness

4 Counsel of the Soratami

3 Cancel

2 Hands of Binding

4 Sleep

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