Breaching Hippocamp

Legality

Format Legality
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Theros (THS) Common

Combos Browse all

Breaching Hippocamp

Creature — Horse Fish

Flash When Breaching Hippocamp enters the battlefield, untap another target creature you control.

Breaching Hippocamp Discussion

bossomus on 130$ Niv-Mizzet Spellslinger and Casual Combos

1 week ago

Just to say it, I personally hate infinite combos. I try to avoid them in my decks (except for long, over-complicated ones); however, if you're looking to do better and win harder and faster, then Parun is perfect.

I know that this will raise your budget by a little bit, but if you're looking for combos to win off of, I would suggest adding Kiki-Jiki, Mirror Breaker to your deck as well as a few combo pieces to go along with him. I'll list a few combo pieces:

I think that all of those also work with Splinter Twin which is a bit cheaper.

Enter the Infinite is also quite good. If you have Parun out, you deal a lot of damage with his ability. Usually, it's easiest to cast that spell if you have Omniscience which then allows you to play your whole deck for free. Easiest way to win from there is to play Jace, Wielder of Mysteries and +1.

The only other thing I can recommend is more wheels I suppose that's not just straight upgrades (I understand that budgets are a thing lol). Wheels allow you to find your combo pieces faster while also allowing you to do some damage with Parun. If you really want to make your wheels that much better and are willing to really extend on the budget, you could add Mind Over Matter and Dream Halls .

I'd make sure you actually enjoy playing infinite combos as well as make sure that you have an extra deck with you if you play a lot of the cards I recommended. A lot of people (myself included) don't enjoy games that last as long as shuffling your deck.

Regardless, best of luck with your deck!

Catpocolypse on Greek Mythology

3 months ago

Akroan Horse is basically WotC's tip of a hat to the Trojan war. Chained to the Rocks sounds a lot like the story of Perseues's wife Andromeda. Maybe im just blind, but I don't see a Minotaur in here. Mogis, God of Slaughter is the biggest, baddest cow i can think of. Breaching Hippocamp is a hippocampus. I don't really know how much more i can say about that.

I love that you are making these theme decks, and that they function pretty well as actual decks too! Keep up the good work.

CyborgAeon on Vannifar Evolution 101 *Competitive*

8 months ago

So currently there is a lot of interest in pod-cEDH. I spent a few weekends brewing & quickly grew tired of trying to calculate which 1-drop creature I could use to polish off a 5+ card flash-hulk chain. I had a slew of ideas and many attempts to find the right line & then I quit.

I like complex lines & unique styles of play that aren't 'punch with tymna&dorks, Draw a win' (even though it's actually just stupidly strong). Vannifar is unlike Gitrog - where usually every single card is worthwhile and has a place in the loop. In Vannifar currently a fifth of the deck is just dead cards. That's 1/5 cards sucking to draw, with only Brainstorm & Whirlpool Drake (by the way - this is a SPICY include - nice one) to fix that.

Most hulk piles use roughly the following cards: flash>hulk>body double & viscera seer>karmic guide>Reveillark This is a very basic, fairly efficient hulk-pile. It uses six dead cards, of which are not massively interchangable, and will usually suck in hand except for in fringe cases.
Most cEDH decks require a 5 card MAX in order to win. Whereas (and this is no slight on your part) vannifar lists use far beyond that efficient number of slots in order to play like it's a real pod deck.

It's down to the Vannifar community (and that includes you now) to hunt for a way to make pod decent in cEDH, as I believe that there's a great combo out there in simic that can be achieved.

Pikobyte on Lavinia Stax Control

8 months ago

Hey IAmTheWraith, if you see it like this, you’re right. But: birthing pod taps once a turn usually and fetches something. That’s not that big of a problem. Vannifar taps once, searches something like Breaching Hippocamp to untap, taps again to search the next untapper with 1 more cmc and so on. You can do this from 1 mana all the way to Protean Hulk and win with combo. So you can easily build Vannifar to a „tap her once and win instantly“-deck while birthing pod would need like 5-7 turns to do the same and gives you plenty of time to interrupt the chain.

Vannifar would be a great commander if she had something in its ruletext like „use this ability only once each turn“, but with all the untappers it just kills the fun of a game totally for all on the table if a Johnny plays the deck.

Sheriff_K on I Can't Believe It's Not Pod

8 months ago

Your deck seems to just flop if it loses Fatestitcher (whether it be in hand, grave, or exile,) have you considered some alternate "4-bridges" (like Breaching Hippocamp or Archaeomancer along w/ Vitalize ? Vitalize also works great with Greenwarden of Murasa for a double Untap if you Pod it.

Also need contingencies for if Deadeye is gone, I used to have Temur Sabertooth in mine for that (and it also allowed some interesting Woodland Bellower lines, but I ultimately took it out,) now I've got Palinchron (still not sure on it though, but it does give an untap with Minamo/Wirewood out, as well as potentially creating infinite Mana w/ just a Phantasmal Image )

multimedia on The Speaker of the House

8 months ago

Hey, you're missing Command Tower :) There's a few creatures who when they ETB can untap a creature this is very good with Vannifar to chain activations a turn.

Consider adding:

Quirion -> Scryb -> Bounding -> Hippocamp -> five drop (Acidic, Mulldrifter , Peregrine, etc.). Quirion and Scryb can be repeatable untap of Vannifar each turn by bouncing a Forest. Wirewood Lodge and Minamo, School at Water's Edge are lands that can untap Vannifar. Thousand-Year Elixir can give Vannifar haste as well as untap her. Fatestitcher is a good four drop here since he can be repeatable untap or be untap when unearthed.

Mana dorks are good with Vannifar. Playing her possibly turn three and then they can be used as fodder to get two/three drops.

Consider adding:

With these Elves Wirewood Symbiote can be another repeatable per turn untap of Vannifar that's also good with Sage, Visionary, Farhaven Elf , Coiling Oracle , etc. Woodland Bellower is great to tutor for Witness to then also recur a creature you saced or any other card in your graveyard. Bellower is a good six drop to Vannifar into Hulk.

Mystic Snake and Frilled Mystic are counterspells you can possibly tutor for with Vannifar. This interaction is pretty powerful.

Lands to consider adding:

Good luck with your deck.


SynergyBuild on 4C Yisan

9 months ago

Vannifar Line:2 drop into Exarch into Breaching Hippocamp into Karmic Guide return Breaching Hippocamp into Kiki-Jiki, Mirror Breaker copy Guide for Exarch untap Kiki and win!

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Breaching Hippocamp occurrence in decks from the last year

Modern:

All decks: 0.04%

Commander / EDH:

All decks: 0.01%