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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Target creature gets +X/+0 until end of turn.
5 months ago
Introducing Cumly Cube 1.1! 6 months ago, Cumly Cube was launched to resounding approval. However, in response to feedback from fans, several cards in the pool were deemed unplayable, uninteresting, or overpowered. For Cumly Cube's six month anniversary, I have chosen to update the card pool. Here are the changes, provided with brief justifications:
- Abomination: too weak in power level
- Anger of the Gods: while board wipes are an essential part of the game, this card is too simple in effect in comparison to other red board wipes in the card pool
- Birthing Pod: synergizes poorly with the rest of the card pool
- Black Dragon: too weak in power level
- Black Lotus: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Bloodcurdling Scream: too weak in power level
- Cavalier of Night: too on-theme for a black card
- Cinderclasm: while board wipes are an essential part of the game, this card is too simple in effect in comparison to other red board wipes in the card pool
- Dack Fayden: too powerful
- District Guide: synergizes poorly with the rest of the card pool
- Dockside Extortionist: too strong in multiplayer games considering the dominance of the "treasure matters" archetype in this card pool
- Dread Reaper: too weak in power level
- Edric, Spymaster of Trest: too powerful
- Eviscerator: too weak in power level
- Grim Strider: too weak in power level
- Hypnox: too weak in power level
- Jungle Creeper: too weak in power level
- Mind Bomb: too weak in power level
- Mox Emerald: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Mox Jet: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Mox Pearl: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Mox Ruby: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Mox Sapphire: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Nicol Bolas, the Deceiver: too weak in power level
- Nix: too weak in power level
- Obelisk of Alara: too weak in power level
- Patagia Golem: too weak in power level
- Phantasmagorian: too weak in power level
- Prismite: too weak in power level
- Rootcoil Creeper: synergizes poorly with the rest of the card pool
- Shattering Blow: too strong of an answer to the artifact archetype
- Shatterskull Smashing Flip: MDFCs are interesting cards, but it does not make sense to have only one in the card pool
- Smelt: too strong of an answer to the artifact archetype
- Smog Elemental: too weak in power level
- Spirit of the Night: too weak in power level
- Storm Spirit: too weak in power level
- Tibalt's Trickery: introduces too much variance for an enjoyable experience
- Unholy Strength: too weak in power level
- Vampiric Link: too on-theme for a black card
- Wooded Bastion: this was included on error instead of its Golgari counterpart
- Alpha Authority: an interesting enchantment that should help protect large creatures
- Archfiend of Spite: a strong value play or reanimation target for black, which was deemed the lowest in power level upon initial testing
- Blade Splicer: works well with the artifact and golem archetypes, plus is a human for tribal matters cards
- Chillbringer: works well with the blue aggro archetype, plus is an elemental for tribal matters cards
- Comet Storm: an interesting damage spell that will be replacing more typical red board wipes
- Crippling Chill: works well with the disruptive blue plan
- Darksteel Forge: a strong payoff for the artifact archetype
- Diabolic Tutor: a solid addition to black
- Distant Melody: a strong value play for tribal decks
- Door of Destinies: another tribal matters card
- Dread Presence: a solid addition to black
- Flashfreeze: a conditional counter spell
- Funeral Rites: a solid addition to black
- Golem Foundry: works well with the artifact and golem archetypes
- Gyruda, Doom of Depths: companions are now part of the card pool! This one fits well with the reanimation archetype
- Icehide Golem: works well with the artifact and golem archetypes
- Illuminated Folio: an artifact draw engine, common in this card pool
- In Bolas's Clutches: a strong and fun card
- Infernal Contract: a solid addition to black
- Jegantha, the Wellspring: this companion is an elemental for tribal matters cards
- Keruga, the Macrosage: this companion is an incentive to play with some of the clunkier but more fun cards in the cube
- Kokusho, the Evening Star: a solid addition to black and a dragon for tribal matters cards
- Lifecrafter's Bestiary: a strong draw engine for green creature decks, an archetype not well supported in this card pool
- Loyal Retainers: works well with the reanimate archetype, plus is a human for tribal matters cards
- Mindleech Mass: a strong reanimation target and payoff for black decks, plus is a horror for tribal matters cards
- Moldervine Reclamation: a strong draw engine and another enabler for lifegain decks
- Monastery Mentor: a strong payoff for prowess decks, an archetype not well supported in this card pool
- Morophon, the Boundless: another tribal matters card
- Nicol Bolas, God-Pharaoh: a strong card used to bolster Grixis in the card pool
- Pact of the Serpent: a strong value play for tribal decks
- Retrofitter Foundry: works well with the artifact archetype
- Skeletal Wurm: a strong reanimation target and payoff for black decks
- Sludge Monster: a good creature that works very well with Toxrill, the Corrosive, plus is a horror for tribal matters cards
- Sorin's Vengeance: a payoff for black that may add diversity to deck archtypes
- Soul Foundry: yet another artifact engine that is a major part of this card pool
- Storm the Vault Flip: this card was meant to be included in the pool originally for the "treasure matters archetype"
- Teferi, Timebender: another Teferi planeswalker, included mainly to justify the continued inclusion of Teferi's Sentinel
- Time Elemental: a soft lock with Stasis and also a good interactive card for blue decks
- Torgaar, Famine Incarnate: a strong reanimation target and payoff for black decks
- Twilight Mire: this card was meant to be included in the pool originally and is good fixing for Golgari, a color combination encouraged in this pool
- Worldfire: a very wacky card that is the epitome of Cumly Cube
1 year ago
1 year ago
I believe I've already commented but have you thought about buffing the creature's power you sacrifice before you sac them? These might be precious slots in the deck and not worth it, but I was thinking cards like Bloodcurdling Scream / Howl from Beyond , and maybe Ghoul's Feast ? One that definitely seems like it should be in (though it is expensive) is Hatred , as you could essentially pay like 10 life before you sac something and create 10 extra zombies.
2 years ago
MrKillStar thank for your feedback. Some of those cards I actually considered but other's didn't even cross my mind, let's break it down.
Massacre Wurm is actually one that I tottally forgot about, it does fit well in the deck, gotta figure out what to cut tho, it was hard enough already had to cut around 20 cards before posting the changes to the deck...
Liliana of the Dark Realms has been in the deck before, several times, I do like her but when it comes to practical terms it does give me 1 or 2 swamps but my table never allows me to ult her, the few times I was able to ult her I won the game soon after and they know they can't let that happen, so I decided to remove her considering most times I play her to die next turn.
Lake of the Dead is nice, and I considered it before, but for the price it costs I'd rather not add it, I don't have the money for it.
Grim Return has been in the deck since it's first version, this is the only version of the deck where I actually cut it out, because I realized altho the card is good most of the times it would just be in my hand doing nothing because I'd want to save it for better creatures, although now with the new rules where the commander does hit the grave before being moved to the command zone, it would allow me to steal the commanders, hmmm might reconsider it. But again, idk what to cut in order to add that one, for 2 more mana Thrilling Encore does a better job.
Bloodcurdling Scream/Howl from Beyond, I only knew the latter of those but I prefer Hatred for that purpose. Actually I chose this name for the deck exactly because of Hatred as it was the main win-con when I first did it.
Tainted Strike would be a great addition if our playgroup played with the 10 infect death, but we changed it to 20 infect in our playgroup to be more "fair". Long story short some years ago a dude won with infect, like big time and people got triggered that it wasn't fair, yada yada, so the majority voted on changing the infect rule between us to 20 instead of 10, way to kill infect decks... So it's not worth in this context as it is basicly the same as cmdr dmg. However if I ever change playgroup sure I'll add Tainted Strike, I have a copy somewhere here.
The big X spells I'd rather just have a few of them, the ones currently in the deck, although you did suggest some interesting stuff, but I don't want many of those. As for Death Wind I had it in the deck before but I decided to replace it with Defile, most of the times it will have the same potential effect because the deck is mono-black plus I have Urborg, Tomb of Yawgmoth but I will be spending only 1 mana instead. Black Sun's Zenith is already in it btw.
I do like the versitality of Damnable Pact, it can be used to finish off an opponent or simply for you to draw, and I have considered adding it a few times but I don't see anything worth trading for it.
Anyway, thanks a lot for your input, I'll take a better look at your suggestions and see if there's something I can trade for any of those.
2 years ago
Pretty interesting deck :3
I could suggest:
Massacre Wurm - small-scale boardwipe (+Sudden Spoiling); MW also supports your Forbidden Orchard + Illness in the Ranks to slowly drain your opponents out.
Liliana of the Dark Realms - Her ultimate would help you a lot to cast big Exsanguinate/Torment of Hailfire. It might not always work, but you can at least fetch few swamps out of the deck.
Lake of the Dead - A bit pricey land from Reserved List, but it might help a lot aswell.
Grim Return - This could be good, when your commander kills something, just cast this, stealth the killed creature and re-do it next turn? Maybe.. just maybe.
Bloodcurdling Scream/Howl from Beyond - Ramp up, cast this and swing for lethal c.dmg with Umezawa?
Tainted Strike - Sneaky infect? Also insant for only one !
Big black spells with X? Consume Spirit - any target with lifesteal; Damnable Pact - possible card draw or finisher;Death Cloud - big mean cloud!; Death Wind - single target version of Black Sun's Zenith; Profane Command - this card is just great.
Black Market can be silly on its own, even sillier in token decks though... I personally buff it even more with Desecrated Tomb + Tortured Existence (+Phyrexian Altar to go infinite etb/etg triggers). I think any deck running black could use Tortured Existence, just to recover any creature from your graveyard you need at the moment and/or for madness.
4 years ago
Good start. Right now it's cheap, and money is nothing to the great and mighty Yargle.
Frogs can't normally hold swords, but Yargle is special and needs his homeboys Sword of Feast and Famine, Sword of Fire and Ice, Sword of Light and Shadow, Sword of War and Peace, and Sword of Body and Mind
I know this is creatureless Yargle, but Crypt Ghast is too good to not include.
You have Tainted Strike but no Grafted Exoskeleton? Shame on you.
Hall of the Bandit Lord makes your frog fast.
You have a lot of swamps. Nothing says swamp like ogres. Oh, and Liliana of the Dark Realms.
Eldrazi Conscription. Ulamog step aside, we have a new titan here.
Hatred turns your pesky life total into more damage.
Necropolis Regent makes sure your frog can hold his foes in his belly.
Well, I'm bored of typing out card names. Therefore, this is where my tribute to Yargle ends.