this is not your average phelddagrif deck.

This deck is made in a control shell with targeted hug aspects. Essentially, you play by saying you are group hug, making friends, and controlling to keep the game stable and fun. Then when it gets down to one on one, you should already have selected cards in your hand for late game and have a small pillowfort set up. Now is time to grind out the control and beat down with one of the large creatures (or Phelddagrif) this deck has. There are also a few combos FOR DIRE SITUATIONS ONLY (combos can be unfun and this deck is all about fun, but I always put combos in my decks to compete with other combos just in case). Now here is the deck breakdown:


FRIENDLY HUG:

These cards are designed to help/save people to make friends

Spectral Searchlight

Spurnmage Advocate

Nullmage Advocate

Phelddagrif + Proteus Staff = 2GU: Polymorph

Squirrel Nest...if you enchant an opponents land with this, I promise they will do anything you ask for the entire game, everybody loves squirrels!!

Baton of Morale ...save sombody with a band of hippos to block with. Plus it's funny to play with banding. Makes people think.

Maze of Ith

Cephalid Coliseum you can make your opponent draw if they give you a good reason to

Mystifying Maze

Roon of the Hidden Realm

Soldevi Sentry

Spellskite

Earthcraft

Avacyn, Guardian Angel

Kiora's Follower

Phelddagrif

Questing Phelddagrif

Yavimaya Hollow

Edric, Spymaster of Trest

Prahv, Spires of Order

Forbidden Orchard


CONTROL

These can all be used to help people by controlling things that hurt them, but can also save yourself/the game

Dream Fracture

Roon of the Hidden Realm

Maze of Ith

Mystifying Maze

Telepathy

Illusionist's Gambit

Path to Exile

Rout

Supreme Verdict

Rubinia Soulsinger (usually used to take a creature away from a player who is being mean)

Kiora, the Crashing Wave

Cyclonic Rift

AEtherspouts

Arcane Denial

Frost Titan

Mystical Tutor can get a lot of these

Time Stop

Voidslime

Stifle

Council's Judgment

mind slaver (only used on somebody for being mean)

Proteus Staff to tuck commanders that are being mean and problemsome creatures


CARD DRAW (universal or me)

Every deck has to have it's fair share of card draw

Mikokoro, Center of the Sea

Kiora Crashing Wave

Rites of Flourishing

Fact or Fiction...with the politics this deck plays, this card often reads "draw 5 cards"

Future Sight

Consecrated Sphinx (when playing use this ability sparingly. Do not make yourself a target with this advantage. That may mean not using it for a bit, trust me)

Rhystic Study you can actually tell people you will help them if they let you draw and you will always get at least a couple more cards than usual off of this card.

Isperia, Supreme Judge ...works great when you're giving opponents hippos

Sphinx's Revelation

Selvala, Explorer Returned

Cephalid Coliseum

Edric, Spymaster of Trest


RAMP AND FIXING

It's important to hit land drops with this deck. You need mana to help your opponents, play cards, and keep up mana for control in case anybody turns on you.

Selvala, Explorer Returned

Prophet of Kruphix

Kiora, the Crashing Wave

Exploration

Courser of Kruphix

Oracle of Mul Daya

Rites of Flourishing

Birds of Paradise

Spectral Searchlight

Chromatic Lantern

Expedition Map

Mirari's Wake

Kiora's Follower

Earthcraft

Tempt with Discovery


PILLOW FORT

You need to make sure people have to jump through hoops to attack you. If people don't think attacking you is worth it, they are less likely to break alliances with you. All of these cards also make the hippo tokens not matter for you and thereby let you give out a bunch and let your opponents kill eachother with them.

Ghostly Prison

Propaganda

Island Sanctuary

Teferi's Moat

Crawlspace

Enlightened Tutor gets any of the above, so I count it.

Edric, Spymaster of Trest

Isperia, Supreme Judge


LATEGAME BEATDOWN

this deck needs some creatures to beat down with once it gets down to two and it starts to play a more control-esque game. Note that all these creatures have a strong purpose without attacking (not counting the kraken tokens, but kiora has a purpose).

Isperia, Supreme Judge

Consecrated Sphinx

Roon of the Hidden Realm

Avacyn, Guardian Angel

Questing Phelddagrif

Phelddagrif

Frost Titan

Kiora, the Crashing Wave kraken tokens


WINNING COMBOS

Every deck has to have immediate win combos to compete with other combos like it

Intruder Alarm + Phelddagrif and a mana producing creature (Birds of Paradise or Earthcraft + Forest ) make infinite hippos. Combine that with Suture Priest and everybody dies. Or have Selvala, Explorer Returned instead of the bird and make everybody draw their deck.

Earthcraft + Squirrel Nest kills everybody with infinite squirrels. This is easy to do and people actually enjoy dying this way sometimes.


SYNERGISTIC COMBOS

These are cards that work well together, but do not win the game

Future Sight + Island Sanctuary you never really need to draw the card since you can play it anyways. Island Sanctuary also goes with Oracle of Mul Daya and Courser of Kruphix if the top is a land and future sight goes with Enlightened Tutor and Mystical Tutor since you can tutor to the top of your library.

Nacatl War-Pride + Phelddagrif this one is not as obvious. But by the rules, if I attack somebody with Nacatl War-Pride, the number tokens are equal to the number of creatures the defending player has (which I can manipulate with hippo tokens), but the tokens can attack any player. So you can give one player a bunch of tokens, generate that many 3/3 tokens, and send them at another player.

Phelddagrif + Proteus Staff is a repeatable Polymorph-like ability

Intruder Alarm + Phelddagrif lets me untap all creatures for G, which can be a great political move


HONORABLE MENTIONS

There are a couple cards that aren't categorical, but are just strong and still should be mentioned

Echo Mage counters any counterspell and can really benefit people. If somebody casts a kill spell, you can copy it and redirect it at them. Very flexible card.

Eternal Witness every deck with green needs one in edh. Getting back resources is very powerful and one reason why Spurnmage Advocate and Nullmage Advocate can be extremely seductive political moves.

Phyrexian Metamorph every deck with access to blue should be running this clone. It's a staple, cloning is good. That is all.


I'M DONE NOW

So now that you have read my incredible long deck tech, feel free to test it, play with it, and give feedback as well as recommend cards. +1 if you like! Thanks and have a great day :)

Suggestions

Updates Add

So now I have played 5 games with this deck and I have won 4 of them!! Basically I play politics and make friends, keep the game from getting crazy, and then control in the late game and it has worked tremendously!! Some highlights I would like to share are:

  • both times I have cast Fact or Fiction my opponent has given me all 5 cards!

  • I got Earthcraft + Squirrel Nest and got to win by the flavor text of squirrel nest!

  • A player with Thassa, God of the Sea had counterspell in their graveyard and I had Nullmage Advocate so we could work together in kahoots to always have access to a counterspell if anybody tries anything too crazy

  • I had Nacatl War-Pride out with Maze of Ith I let the game go on and then when board states got a bit crazy I decided to go for it. I gave one player 12 hippos (giving them a total of 34 creatures, 26 of which were hippos), attacked with Nacatl War-Pride and used Maze of Ith to protect the cat. then I sent all the cats at the other two players to kill them and had Teferi's Moat out so the hippos did not matter anymore!

overall this deck is so much fun to play with, and people have fun playing against it as well! By the time it gets to the endgame, you have control cards in your hand, lots of mana, and at least a small pillow fort! Thanks for the support and suggestions are always welcome!!

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Revision 4 See all

(9 years ago)

+1 Phyrexian Metamorph main
-1 Progenitor Mimic main
Date added 9 years
Last updated 9 years
Key combos
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

50 - 0 Rares

19 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 3.27
Tokens 1/1 G Creature Hippo, Emblem Kiora, the Crashing Wave, Kraken 9/9 U, Spirit 1/1 C, Squirrel 1/1 G
Folders Possible Buys??, Decks, EDH, shenanigans, Mazos, Pheldagriff FTW!
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