Artifact Creature — Soldier
(1): Regenerate Soldevi Sentry. Target opponent may draw a card.
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Soldevi Sentry Discussion
1 month ago
Soldevi Sentry sounds like just the card I need to add to the deck. Unfortunately I don't currently have one, but one is in the mail to me as I type this.
The fact that I can activate its "Regenerate" multiple times in a turn, allowing everyone to draw a card, plus I can canvas the playgroup beforehand to see who actually wants to draw another card, since it's a "may" ability and I'm already giving out so much card draw anyway, something which could allow me to conserve mana, plus he's pretty much an indestructible chump-blocker. I like it a lot.
I don't feel too bad about not keeping up with Regeneration though. As Aaron Forsythe has said, "...the mechanic is so complicated and wonky that we would never greenlight it today...", and changes have been made to the mechanic right up to "Kaladesh", where it disappears for good, replaced by "Indestructible until end of turn".
1 month ago
RamaLamaYou don't need the creature to die to use regenerate, you can do it whenever you want, the way regenerate works these days is that it creates a replacement effect that triggers the next time the creature would die this turn whenever that is. It's usually done in response to the situation that would kill it but that's just because it's usually the relevant time to activate it, but you can actually activate it whenever you like.
So Soldevi Sentry can be used as just pay 1 mana at any time to let target opponent draw a card, and you can do it as many times as you like too.
1 month ago
I discovered early on, Dannymannen, that there are some cards that do good things for other players 'when they die'. Unfortunately, that gives other players an incentive to attack me, something I definitely don't want to encourage.
When I first put this deck together, I included Noble Benefactor. It didn't take long for me to realize that mistake, and I removed it from the deck post-haste.
While Soldevi Sentry actually works better for this deck (due to the fact that I wouldn't give the free card to the one who attacked me), I still would rather stay away from cards that have to die to do good things for other players.
1 month ago
I agree with you, now when you mentioned it. I also came across a different (maybe more appealing) card recently, Soldevi Sentry. And it's only for 1 mana. Sick!
7 months ago
hi Draw_Wurm, cool deck! anything mono red in commander is cool.
My favorite thing with mono-red is mana doublers: Caged Sun, Extraplanar Lens, and Gauntlet of Power. If you cut a few of your underwhelming utility lands like Darksteel Citadel, Great Furnace, Blinkmoth Well, and Shinka, the Bloodsoaked Keep for basic mountains then you can get even more power from these mana doublers that rely on basics. You're already running trading post so you have some artifact recusion in there to get back your doublers in case they get blown up. as a bonus you get extra power from Valakut, the Molten Pinnacle for have more mountains too!
personally i would run Burnished Hart over Soldevi Sentry. as more mana = less problems.
also if you are going voltron with your commander, you could throw some OP equipments in there, Sword of Fire and Ice and Sword of Feast and Famine are my two favorites. thrown in a Godo, Bandit Warlord and you have an equipment tutor to give your commander some evasion and some extra value when he hits.
have fun and enjoy mono red!!!
8 months ago
Interested in people's experience/wisdom. I'm trying to work on the creature mix in my Adamaro deck. The aim of the deck is to durdle and play group hug draw and balance that with cards that slow our opponents' ability to take advantage such as War's Toll. We try not to make ourselves conspicuous and then launch a big threat late on (Ulamog, the Ceaseless Hunger, Blightsteel Colossus, Kozilek, Butcher of Truth) or bleed our opponents out using Repercussion\Vicious Shadows and small ping damage.
Commander / EDH*
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Cards like Meekstone feel like they draw a lot of immediate hate and attention. Ditto Winter Orb and Torpor Orb and other cards that shut things down. Silent Arbiter and Smoke also feel like they may draw some hate.
Teferi's Puzzle Box has worked well because it disrupts strategies but doesn't cut access to cards.
At the minute I'm using Adamaro, First to Desire itself as a cheap cmc chump blocker that tends to fluctuate between being a 4/4 and a 7/7. Early game we use cards like Soldevi Sentry because it boosts Adamaro and is a regenerating shield to subtly discourage people, which seems to work.
I've just recently swapped in Kazuul, Tyrant of the Cliffs as a ghostly prison effect. I'm also trying Masticore, again for the regeneration, it's inbuilt Pyrohemia and the fact we don't care too much about discard.
Mogg Maniac offers something a bit different.
9 months ago
Hey Daedalus19876. You're right. That's a very important point with Soldevi Sentry. You can't just use it as a mana sink to Voltron Adamaro (or do damage if you were using Nekusar). I've had it in and out as a potential low CMC chump blocker that can be regenerated. But not sure if we need it.
It's also worth pointing out Anvil of Bogardan has an errata saying 'players have no maximum hand size'.
9 months ago
It's worth mentioning that Soldevi Sentry does not give you the ability to force opponents to draw repeatedly. The Oracle text says "Choose target opponent. Regenerate Soldevi Sentry. When it regenerates this way, that player may draw a card." It has to be destroyed/die for them to draw.