Hello feller planeswalkers!

Here's my Meren of Clan Nel Toth EDH deck. Please feel free to suggest and comment, there many cards in MTG and maybe i missed some optimal choices. (Especially end gamers)

I hope you like it!

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Goal of the Deck: This deck is constructed to be a midrange deck focusing on getting Value plays using Meren of Clan Nel Toth's ability to recur Graveyard. This means that we want to sac. creatures only to get them back on the end step, most of the times triggering ETB effects.

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Deck breakdown:

Sac. Engine

Cards on this section are used for getting Experience Counters and creatures into the graveyard while also abusing some pretty good effects.

Spore Frog - It's a turn one fog, perfect against aggro decks on early turns.

Viscera Seer - Been able to plan your turns with a Scry one is perfect to adjust land drops or search for spells and creatures.

Sadistic Hypnotist - Great control tool against most of the decks. It will be most of the times removed, specially on 3+ players games but guess what? Meren recur's it.

Evolutionary Leap - An excelent creature "searcher" and also enabler since it's effect fills the graveyard for you. Having to pay one G is a downside but i don't think it matters too much.

Ashnod's Altar - Ramp. There's not much to it.

Sakura-Tribe Elder - Very nice ramp. After Meren gets her first two Experience Counters for you this becomes an land drop for every time you need it.

Victimize - Very nice effect that make's our deck less Meren dependant.

Caustic Caterpillar - Non creature removal is always nice.

Izoni, Thousand-Eyed - Comes with her own bodies to sac and it's also a card draw.

Plaguecrafter - The ultimate version of Fleshbag Marauder and Merciless Executioner, abuse it!

Enablers

Cards on this section fills your graveyard so Meren can use it as a toolbox.

Satyr Wayfinder - Mana fixing.

Hermit Druid - Mana fixing.

Greater Good - Card draw and Graveyard filler.

Jarad's Orders - Very nice tutor for both the grave and hand.

Value Engine

Cards in this section are targets for Meren's ability since they do something when they enter or leave the battlefield and this is the heart and soul of our strategy. They are divided into four sub-sections as follows.

Card Draw:

Elvish Visionary - Not much to it, just pure draw.

Dusk Legion Zealot - Little bit of life gaining but mainly just for the draw.

Wall of Blossoms - Draw and a body for early game.

Harvester of Souls Very nice Draw with a threat into it.

Grim Haruspex - Guess which deck loves when a creature dies on the battlefield? On 4+ player games it's where it shines the most.

Smothering Abomination - Also provides a Sac. Engine if you are still missing one midgame.

Treasure Keeper - A kind of "cascade" card draw. I like it very much.

Multani's Acolyte - Very nice draw that also causes a creature to die under our control. Counters on Meren it is.

Skullclamp - Very nice card draw a an experience counter generator.

Disciple of Bolas - Sac. Engine, Card draw and Life gain in one creature? It does not get better than this.

Ramp:

Solemn Simulacrum - EDH staple. Works beautifully with our General.

Viridian Emissary - Body for the early game and gets us a land when it dies.

Wood Elves - Not tapped? I want it.

Farhaven Elf - Standard Ramp

Nissa, Vastwood Seer   - Not a ramp but a nice mana fixing. Also turns into a great endgamer and we can combo it with Avenger of Zendikar

Yavimaya Granger - Standard ramp with a nice sac. engine within it.

Primal Druid - Standard ramp and nice body.

Cultivate - Not into the engine of the deck but Cultivate is Cultivate.

Spot Removal:

Acidic Slime - A 2/2 death touch and also non creature removal.

Krosan Grip - Does not count for our strategy but is a sweet piece of removal with Split Second.

Noxious Gearhulk - Very nice creature removal/Life gain

Duplicant - Exiling creatures and getting a copy of it. All that on a card that does not have a color.

Beast Within - Not fits into Meren's strategy but its a very nice removal. Can be replaced.

Board Wipes:

Pernicious Deed - Not fits into Meren's strategy but is a very nice board wipe.

Gaze of Granite - Pernicious Deed all over again + Planeswalker destruction

Reiver Demon - Creature wipe with a threat. Very nice.

Living Death - Creature removal + graveyard recur = Perfection

Nevinyrral's Disk - Not fits into Meren's strategy but is colorless. Can be Replaced.

Threats

Cards on this section usually steers you towards the direction of wining the game.

Grave Titan - Flood the board with Zombies

Craterhoof Behemoth - Nice board threat with that gives your creatures trample.

Razaketh, the Foulblooded - Flyer threat that is also a tutor.

Avenger of Zendikar - Board flodder.

Jarad, Golgari Lich Lord - Massive damage by sacrificing creatures.

Kokusho, the Evening Star - Nice way to hurt all oponnents at the same time and gaining a ton of life.

Elderscale Wurm - Very nice threat that cheats losing and tramples.

Sepulchral Primordial - Recuring your creatures and stealing others. What a dream.

Mikaeus, the Unhallowed - Gives Undying to all our creatures and a +1/+1 counter. Infinite combo: Mikaeus, the Unhallowed + Triskelion + any sac. outlet.

Sidisi, Undead Vizier - Nice deathtouch body with tutor!

Synergy

Panharmonicon - Our deck loves ETB effects, our best enhancer.

Dictate of Erebos - Control and synergy.

Eternal Witness - Very nice card and it makes our deck not be so Meren dependant.

Entomber Exarch - Same as above and also can be a nice control.

Triskelion - Does not accomplish nothing on it's own but is a two card WIN with Mikaeus, the Unhallowed.

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99% Casual

Competitive

Date added 5 years
Last updated 5 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

29 - 0 Rares

19 - 0 Uncommons

28 - 0 Commons

Cards 100
Avg. CMC 3.77
Tokens Ashaya, the Awoken World, Beast 3/3 G, Experience Token, Insect 1/1 BG, Morph 2/2 C, Plant 0/1 G, Zombie 2/2 B
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