Multani's Acolyte


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Urza's Legacy (ULG) Common

Combos Browse all

Multani's Acolyte

Creature — Elf

Echo (Green)(Green) (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Multani's Acolyte enters the battlefield, draw a card.

Multani's Acolyte Discussion

BobL on Yeva Draw-Grow (Budget)

9 months ago

Inkmoth: Happy to help! I added you on discord (username AcademyHeadmaster), but I'm not super well-versed with the platform so let me know if you don't get my message. In terms of the deck, I've got some more ideas to fix the card flow problem. Upon further consideration I don't think my previous suggestion of Guardian Project will cut it (too slow, not a creature for yeva, and you already played a lot of creatures by the time you drop the enchantment anyway). Multani's Acolyte might be enough as a second, albeit worse, Elvish Visionary . I wouldn't mind increasing the number of elves for the mana producers who rely on it and I found that Generous Patron type effects really overperform. As you said in the primer, it's an early body that replaces itself and can later be important as an elf for mana producers or for Growing Rites of Itlimoc  Flip. Similarly, how much would it hurt to run Viridian Zealot over Caustic Caterpillar . I think the elf synergies justify the one extra cmc in this budget build. Sometimes you just need one more elf for Priest of Titania type effects to go infinite and in that case I wouldn't mind just running out Viridian Zealot . Finally, I've found that Cryptolith Rite has underperformed. Too many of your cards already produce mana and you don't want to be running out cards like Reclamation Sage just to tap because you have a rite out. Maybe Joraga Treespeaker as another mana elf? I'm going to try these changes for now and I'll get back to you on their performance

bonsai11943 on Marwyn, Mono-Green Storm [EDH]

1 year ago


  1. No one plays tier 1 cEDH decks in our area. People generally run optimized or 75% decks with commanders such as Animar, Karador, Non-Doomsday Zur, Krenko, Brago, etc. Marwyn runs pretty well. For a budget deck, it receives a decent percentage of the wins, especially on round 1s when people undervalue the threat of an unknown Marwyn.

  2. Yup, plenty of removals in my meta. Last week, I eventually had to cast Marwyn for 9-mana because she kept getting blasted while waiting for the summoning sickness to wear off. Though I won that game the moment she was able to tap, I realized the importance of haste and providing more protection for Marwyn. Currently leaning more towards Concordant Crossroads at the moment, rather than Swiftfoot Boots. Since it can act as an alternative aggro win enabler if Walking Ballista somehow gets stolen or exiled.

  3. Not that reliable. But it more than makes up for it if he's able to help cast Marwyn by T2. If not, it's an additional cheap +1/+1 counter for Marwyn.

  4. Without the more expensive cards, it's not 100% consistent. But that's what this deck is all about - using all the tutors, and draw cards, and all the bounce-cast shenanigans, to find that infinite combo and mana outlet. You just have to be smart about which plays you'll take. But yeah, it does happen from time to time. Currently intensively playtesting to find the right combination of untap/pump/draw/tutor/elves. But I am quite satisfied with the current list. And yup, Berserk is amazing! Currently exchanged it with Gift of Growth just to playtest in the upcoming LGS tourneys. I just wanted to see how budget I can make Marwyn. But if you have Berserk, it is a definite include!

  5. Yup. With infinite mana, I usually keep activating his ability until I hit a Walking Ballista for the win. Without infinite mana, it's a way to keep on going forward to hopefully hit more untap/draw/tutor.

  6. Yup. Instant speed. Either you already have your Walking Ballista or Helix Pinnacle on the field when you hit your infinite mana combo, or you can use an into-the-battlefield instant tutor such as Chord of Calling. I can try Yeva, but my first impression is that it's too expensive at 4 CMC for the flash ability.

  7. Thanks for this. Multani's Acolyte seems pretty nice. Will find a slot for it.

  8. Depends on what I need at the moment. Usually Wirewood Symbiote for the instant untap and the potential infinite mana combo. But other cards like Fierce Empath, Quirion Ranger, Scryb Ranger, Skullwinder, Eternal Witness, and Duskwatch Recruiter  Flip are all decent targets.

  9. Collective Unconscious is also in the deck. I just needed a lot of draw cards to make storming off more consistent. It's useful enough. But yes, Harmonize is a flex slot for me.

  10. Above average. It gives the option of either tutoring for those untappers for more storm fuel, or for a massive card draw with Regal Force. The versatility makes me want to keep him as part of the deck.

  11. Currently a flex slot for me. It wasn't consistently useful in most games, and I found that a lot of time it just sits in my hand while I cast other more useful cards. Currently removed it from the deck and exchanged it with Concordant Crossroads for playtesting. But still unsure about it. Might slot it in again eventually.

BlazingPheonix on Marwyn, Mono-Green Storm [EDH]

1 year ago


Great list! Your list has given me some great ideas to tweak mine.
This post is huge, for which I apologize, so you don't have to respond to every question right away or at all. As another Marywn player though, here are my questions/comments.
1. How fast is the your meta? How does your list compare?
2. How much removal do you typically face? My tablemates know that if Marwyn doesn't have summoning sickness I am very close to winning, so I typically have to recast her about once a game. To get around that my list has more redundancy in terms of mana generating creatures and more haste enablers. Continuing that thought, you mentioned considering cards like Swiftfoot Boots. I have found haste enablers to be incredible.
3. In your experience how effective is Elvish Pioneer? Is 28 enough basics to consistently use the ability?
4. How effective have you found all the pump cards in your list? About how often do you end up with a huge Marwyn and no outlet for the mana? our lists differ drastically in this regard, how we pump Marywn. Berserk seems amazing though, I'll likely switch that out for Overwhelming Stampede.
5.How do you win with just Duskwatch Recruiter  Flip as your outlet? activate until you hit a draw creature?
6. Can you win at instant speed? In my experience, playing with a couple CEDH decks in my meta, it has been extremely helpful and won me several games. I use Yeva, Nature's Herald. I cut her from the deck more than once, thinking she just doesn't do enough, but it has been a critical card in many situations and has proved its worth to me. Also having that particular card to include with the Duskwatch Recruiter  Flip outlet seems solid. I will likely try this.
7. Have you considered Multani's Acolyte over Masked Admirers?
8. What do you search for with Woodland Bellower?
9. Does Harmonize pull enough weight? I ended up switching it out for Collective Unconscious because, in my experience, 3 cards did not give me a high enough chance to draw a win.
10. What has been your experience with Fierce Empath? I run the same 6+ drops as you do but have been unsure about this elf.
11. Does Sylvan Library draw you enough cards to be worth a slot? I have never played with this card before. I'm wondering about its usefulness in a deck like this that is trying to win the game within 3ish turns of being able to cast it. Further, if you cast it on turn 2, do you feel it significantly increases your chances of winning faster?

Again, great list! For other Marywn players, here is my deck for reference. Marwyn the Nurturer of Victory (Highpower Elf EDH)

rumpy on Pauper EDH Deck Compendium

1 year ago

Some of the spots you bring up are somewhat debatable (Leonin Bola due to the voltron heaviness of the format, Seal of Primordium as there's only so many creature based ones and I felt I needed more), but on the whole agree to disagree. I run a lot of the Rampant Growth ETBs, but I take some my ramp in a more efficient direction with Dawn's Reflection et al, which is more explosive in a two-colour deck while retaining flexibility. Put 'em on a forest, get Arbor Elf value. I'll take my Gatecreeper Vine over your Gearseeker Serpent any day, as early game utility, Gorger bounce'ability in a pinch and just plain making land drops is better than a nondescript shielded vanilla beefslab (and that's even though the Vine and the Ranger are indeed some of the weaker spots on the whole). Multani's Acolyte is also actually good, not quite Elvish Visionary tier but gets work done with Gorger out. I also find it amusing how I run everything apart from Peregrine Drake from your attempt to list your deck's strengths, including a higher density of ways to make Gorger larger and connectable, including a Trinket Mage toolbox and a wizardcycling toolbox. Feel free to silently pillage some more stuff and keep your list as the "optimised" one.

Podkomorka on Pauper EDH Deck Compendium

1 year ago

Attention Everyone!

There are new decks to discuss up in the "Decks to Debate" section. Please take a look and give your thoughts.

@rumpy Thanks again for the deck, I think it has many good cards, in fact, I took a couple that I liked such as Pounce and Ambuscade. Although my deck is geared towards casual play I feel it has a more solid game plan. My deck consistently can abuse creatures that Rampant Growth when they ETB as this is the strongest ramp effect on a creature compared to something like Gatecreeper Vine that doesn't ramp. My deck then can deal with problems via my creatures like AEther Adept (very powerful effect to abuse, have as many as possible) and my other interaction spells like Lignify (the removal I liked from your list is soon to be worked in). After establishing myself I proceed to play huge creatures which were carefully chosen to give me a bit of a toolbox depending on the best way to get in for damage (Rancor is an auto-include as it turns your commander into a 2-shot kill with trample). The Peregrine Drake combo fits perfectly well into the deck as a fallback win condition, easily abusing any of my ETB creatures like Elvish Visionary to simply draw my deck or Eyeless Watcher to flood the board. I include a strong ratio of good draw spells and ramp spells as I calculate what those ratios should be for each of my decks. I pack good recursion to get back those beaters. Overall my deck is extremely resilient and has a strong gameplan.

Looking at your deck I can see you are trying to attack with Species Gorger which I don't think is a bad idea as it is decently big. We share a good amount of cards but our paths diverge when you include cards that dont ramp like Gatecreeper Vine and Sylvan Ranger. I feel tutoring lands into play is a much for reliable and resilient option. I'm not particularly a fan of how many token producers you have that only net you one token like Eldrazi Skyspawner and Nest Invader as that isn't particularly a strong effect. I also see some cards that I don't think are effective such as Leonin Bola, Explorer's Scope, Scion Summoner (along with the others that make just one token), Multani's Acolyte, Seal of Primordium (use creature based art/enchant removal since you can abuse it), all could be replaced with better cards.

Even with different game plans I'm still able to critique your list (which I'm very willing to talk more about and help out. I love working with people). Hopefully I've explained how I do in fact have a very solid game plan in my deck. (and thanks for bringing some neat cards to the table for me)

bushido_man96 on Seven by Nine with Meren

2 years ago

2 CMC saccers: Wall of Mulch that it looked like you had at one time, and maybe Multani's Acolyte? (Having trouble coming up with cards in this slot.) For removal, I prefer cards like Plague Wind and In Garruk's Wake, but that's just a personal preference. The cards you have listed look like they go with what your deck does with the dredge mechanic, so my suggestions might not fit your scheme.

Gorick on EDH Ezuri, Renegade Leader

3 years ago

multimedia Hey thanks a lot for the comment! I enjoy discussing strategies about my commanders and I don't get a lot of feedback on tapped out so I'm really glad. :)

For the matter of Ezuri in the list, it is now fixed, thank you. It because I built the list on decked builder in my commute or while working, then sent the list to myself, and on decked there is no spot for commanders.

As for the recommandations,

I have tough about Regal Force and tested with it a bit and it hasn't worked out as well as Woodland Bellower. Woodland Bellower is an other tutor that dumps right on the battlefield, he's good after a wipe or to get the piece I need to finish off my opponent. Overall he has enough utility to make the cut in the deck even if he's not an elf or a mana ramping spell while Regal Force is mostly good when I am already winning and I'd rather do an overrun often at that point.

I have also tested with both Elvish Harbinger and Imperious Perfect and both of these are too slow and dont bring enough to the table. Multani's Acolyte is a second Elvish Visionary even tough he has his weakness of echo but sometimes hes even better because of the devotion. I need the low mana draw. Voyaging Satyr is good because of things like Nykthos, Shrine to Nyx or Wirewood Lodge. He also made the cut without being an elf thanks to his overwhelming utility.

And last but not least, Umbral Mantle (and other artifacts that combo off like Staff of Domination or Sword of the Paruns), I've played these in a Kamahl, Fist of Krosa commander before and it worked wonders, at that time Gaea's Cradle was legal and so I had a lot of ways to go off (transforming a land then equipping it, ezuri, other elfs, etc). But I found that cards in this deck had to be almost always good to make a spot. Things like Thousand-Year Elixir barely make the cut. But to be honest right now those cards are the ones that I'm pondering the most about. They are good but I don't know what to replace.

As for the Utopia Sprawl and Wild Growth those are awesome. They both count as turn 1 mana accel (and you know that it important in this kind of deck) they are great with things that untap a forests like Arbor Elf and Earthcraft, they are hard to deal with compared to creatures, count towards devotion, help combo off with either Devoted Druid + Earthcraft + Ezuri, Renegade Leader or Wirewood Lodge + Argothian Elder, so yeah I like them a lot.

And yeah, I have been doing really well in the tournaments that I've played this. I added Ulamog, the Ceaseless Hunger after losing to Peacekeeper even tough I drew 74 cards of my deck thanks to Glimpse of Nature into my only solution: Beast Within, and then get counter spelled.

I'll update the post and list the cards I like less in the deck or that I feel have a chance of getting switched.

multimedia on EDH Ezuri, Renegade Leader

3 years ago

Gorick, your deck looks really good. I too love Elves especially in Commander. +1

Your deck is showing as 101 cards because you've included Ezuri in the decklist. He's already a card in the deck when you choose him as your commander you don't need to also include him in the decklist.

Your list looks very tight and streamlined, but here's a few suggestions of improvements for you to consider: Regal Force, Elvish Harbinger, Imperious Perfect and Umbral Mantle.

  • Regal Force is one of the best green creatures with Elves because not only can he draw a ton of cards, but since he's a creature he can be tutored for with a large number of the green creature tutors your using. Force could replace Woodland Bellower because he has much more impact in a game.

  • Elvish Harbinger and Imperious Perfect are excellent Elves. Both could replace Multani's Acolyte and Voyaging Satyr.

  • Umbral Mantle is a good infinite mana combo artifact. It goes so well with Ezuri and Elf mana strategies. It could replace either Utopia Sprawl or Wild Growth. Both Sprawl and Growth don't both seem that needed with all the mana Elves and land ramp spells your using.

Great deck, good luck at any tournaments you play it in.

Load more

No data for this card yet.