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Molimo, the green giant - EDH

Commander / EDH* Budget Mono-Green Ramp

Rossa


Maybeboard


Feel the power of forests! - and it is not a joke. What makes a Commander deck useful and powerful? The answer is: many things. But one thing is definitely, - if the deck is built on one of the game's corner stone. What are these elements? Mana, card draw, life force, etc. This deck is built on Mana. It means two things. First is that the deck has extremely lot Mana provider like Kodama's Reach, Cultivate and some other tough cards like Boundless Realms and Traverse the Outlands. It brings some extra power to the deck due to obvious reasons, - more mana - more cards can be played. However there is one additional advantage connected to the Commander, and this is: More mana (land) - bigger commander. In Molimo, Maro-Sorcerer's case this means an extremely enormous commander (over +20/+20) with trample. In most of the cases it is enough to defeat your opponent, if you could add haste to your commander. (There are five cards in the deck which can provide haste like Lightning Greaves, Swiftfoot Boots, Fleetfeather Sandals which is good in Attack and also can be used for blocking flying creatures etc.) It does not cause problem if Molimo gets killed. OK, your enemies kill him, then you cast him again and again... from 15-20 mana you can do this several times and with haste he can punish your opponents immediately, since he is getting bigger in bigger as the time passes. (Adding infect to your commander with Triumph of the Hordes and Grafted Exoskeleton makes him deadlier.)

An other important aspect of the deck is land destruction. It is logical, since bigger difference you have in lands means bigger room to act and bigger chance to win. There are 10 cards in the deck with which you can destroy your opponents land World Breaker,Mwonvuli Acid-Moss,Woodfall Primus,Acidic Slime,Beast Within etc. causes serious disadvantage to your enemy. Titania, Protector of Argoth has a nice side effect if she is on the battlefield while you destroy a land with an other land (Ghost Quarter, Tectonic Edge) or using a land's landfall effect (Myriad Landscape, Blighted Woodland).

By the way the deck has a well crafted engine with 20 extra Mana providers, 7 extra card draw, 4 searching cards and solutions against flying creatures, so it can deal with decks in wide variety.

Try out and share your comments with me!

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Date added 8 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

36 - 0 Rares

24 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 4.07
Tokens Beast 3/3 G, City's Blessing, Clue, Elemental 5/3 G, Elephant 3-3 G, Emblem Nissa, Vital Force, Plant 0/1 G, Treefolk Warrior */* G, Wurm 5/5 G, Wurm 6/6 G
Folders EDH decks I want, Commander
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