Description

The theme of the deck is to pump out weenies to activate Ezuri's ability. The dropdown menus provide additional information about how the deck plays. Please provide feedback and upvote if you like it!

Most Ezuri decks use multiple infect creatures and/or Sage of Hours for infinite turns. These are highly effective strategies but draw a lot of hate from other players. Archenemy is not my usual play style. I find it results in everyone ganging up before the deck can go off. If you enjoy being the group's Archenemy, go for it. It's just not my style.

The one infect creature I use is Blighted Agent because it's so damn good at wrapping up the game. One infect creature doesn't lead to the group automatically hating the deck.

Faerie Conclave, Treetop Village, and Lumbering Falls give this deck sneaky ways to avoid board wipes. Ezuri's +1/+1 counters stay on the manlands even after they turn back into lands at end of turn. A board wipe may kill everything else, but the beefed up manlands will remain. They also come with different forms of evasion (flying, trample, or hexproof)
I minimized the amount of mana rocks and sorceries that ramp and rely on weenie creatures instead because they trigger Ezuri's ability. (Sol Ring and Thought Vessel are in there because they are too useful to miss). Gyre Sage and Viridian Joiner can provide a ton of mana. Kiora's Follower can either ramp by untapping a land or mana dork or provide you a blocker by untapping a creature that attacked this turn.
Most of the card draw in this deck is creature-based. Edric, Spymaster of Trest, Lu Xun, Scholar General, and Cold-Eyed Selkie all provide card advantage through combat damage. Fathom Mage and Zameck Guildmage use +1/+1 counters for card draw. Mulldrifter, Coiling Oracle and Prime Speaker Zegana give you cards simply from entering the battlefield.
The mostly blue proliferate ability works wonders in this deck. Not only can you give yourself an extra experience counter (even if Ezuri isn't in play), but you can add counters on creatures or planewalkers that already have them. Inexorable Tide, Fuel for the Cause, Thrummingbird, Tezzeret's Gambit, and Steady Progress all help rack up those counters.
As you are making massive creatures with Ezuri, you need to be able to get them through. The "can't be blocked" mechanic is the most assured way of making this happen. Thassa, God of the Sea, Rogue's Passage, Whirler Rogue, Neurok Invisimancer , and Invisible Stalker are a few examples of the many cards that have or grant this ability.
One way to abuse Ezuri's ability is to use creatures that generate multiple experience counters. Hornet Queen and Avenger of Zendikar are the most obvious. Whirler Rogue, Chasm Skulker, and Hooded Hydra , also net multiple experience counters.

Sakashima the Impostor is an absolutely broken way to generate experience counters. She can come in as a copy of Ezuri (the legendary rule doesn't apply because she retains her own name). You then get 2 experience counters per weenie as they enter the battlefield. At the beginning of combat you place double the amount of +1/+1 counters.

Arachnogenesis is a fun way to turn an opponent's attack into experience counters for yourself. All those little spiders coming into play can rack up a lot of extra experience counters.

Aggro decks need ways to protect their armies. Lightning Greaves and Swiftfoot Boots are mostly there to protect Ezuri himself. However, sometimes I equip them to another important creature for protection and haste. Though not a control deck, this deck does have a few counterspells for protection: Counterspell, Negate, Mystic Snake, and Fuel for the Cause.

There are also utility creatures and spells to help control the board state: Man-o'-War, Trygon Predator, Reclamation Sage, Acidic Slime, Beast Within, Rapid Hybridization

As mentioned earlier, Blighted Agent is my only infect win condition.

Another way to finish the game is to use Overwhelming Stampede to grant your army trample and do extra damage.

Genesis Wave also ends games quickly. The vast majority of this deck consists of permanents. Even a modest Genesis Wave will gain you extra experience counters and create an overwhelming board state.

The main strength of this deck is consistency. There are over 40 creatures and every single one of them triggers Ezuri's ability. With lots of ramp and card draw, the deck gets going quickly. The deck also has a low average CMC ensuring it is fast. It can overwhelm control players before they can build up their defences. I also find it fun to play! Pumping up utility weenies and sending them in just feels good.

The main weakness of this deck is its vulnerability to board wipes. Evacuation can be used defensively to return your weenies to your hand instead of the graveyard. Due to low CMC in this deck, it is possible to recover quickly. However, board wipes definitely slow the deck down. Also, the deck needs Ezuri to pump up creatures. Sure, the experience counters remain even if he is removed, but he still needs to be out to provide the +1/+1 counters.

Updates

I've been thinking long and hard about what this deck needed and I think flash-enablers will help it a lot. It allows me to give my weenies pseudo-haste by casting them on an opponent's end step and hold back mana so I can determine if I need to use a counterspell, Evacuation, or arachnogensis. I've added Leyline of Anticipation and Vedalken Orrery. I'll test them out and see how they perform

Comments

Drakorya says... #1

Good deck. Have you thought of running Mycoloth? He can help generate a whole heap of tokens/experience counters.

Also, Sage of Hours is an easy win condition. If you have 5 or more experience counters you have infinite turns.

Viridian Joiner is also an interesting choice for mana. Kinda like a second Gyre Sage.

May 23, 2016 7:06 p.m.

MegaMatt13 says... #2

Drakorya, thanks for your comment! I will definitely consider Mycoloth and Viridian Joiner. They definitely look like they'd work great.

As for Sage of Hours: as I explain in my "avoiding too much hate" section, I purposely avoided a lot of infect or Sage of Hours. I've seen others use them and it results in the deck getting instantly hated out of later games. Might just be my meta that frowns down on infect and infinite turns. It's a great combo if you can pull it off though.

Thanks again :)

May 23, 2016 7:32 p.m.

MenacingBunny says... #3

Honestly Charging Badger wouldn't be bad here... keep pumping him up with Ezuri and make a huge trampler.

May 30, 2016 9:49 p.m.

Cicjose says... #4

May 30, 2016 10:24 p.m.

NoSoyYucateco says... #5

I have been rather happy with Bramblewood Paragon in my simic Ezuri elves deck. I also think you could have some fun with Contagion Engine. I was running Inexorable Tide for a while but I found that Contagion Engine just did a lot more in the long run. It does stuff the same turn it comes out, whereas Tide sits and does nothing until you cast more spells. At 5 CMC, it often takes a turn around the table before it accomplishes much.

May 31, 2016 3:12 a.m.

JohnnyBaggins says... #6

Just a side-note on wording: "pump out weenies to activate Ezuri's ability" - Ezuri's ability is actually a triggered ability, as such, you don't activate it. Correct wording in terms of game play would be "to trigger Erzui's ability". Not very relevant, thought I'd mention it though :)

May 31, 2016 10:24 a.m.

MegaMatt13 says... #7

JohnnyBaggins, thanks for the correction. You're right... Ezuri gets triggered not activated.

Thanks everyone for the suggestions. All added to maybeboard

May 31, 2016 11:14 a.m.

Bababad says... #8

Scute Mob for all your...one drop beater needs.

May 31, 2016 2:15 p.m.

Bababad says... #9

and maybe Fungal Sprouting and Master Biomancer could do a bit of work in here

May 31, 2016 2:19 p.m.

MegaMatt13 says... #10

Nice suggestions, Bababad. I'll definitely consider Scute Mob and Fungal Sprouting.

The problem I have with Master Biomancer is that he can turn into a non-bo with Ezuri. He makes your creatures come in big and prevents those creatures from generating extra experience counters. He could be great if I already have a lot of experience counters. On the whole though, I like to see my experience counters continue to rise. Last night I was able to put 20 +1/+1 counters on Faerie Conclave for the win. Master Biomancer may have prevented me from getting my experience counters that high.

May 31, 2016 2:29 p.m.

Bababad says... #11

that's fair!

Do you feel as though you have enough draw to avoid running out of steam?

May 31, 2016 2:38 p.m.

MegaMatt13 says... #12

Bababad, hmmm...most games yes...however I'm always open to more card draw. What would you suggest?

May 31, 2016 2:45 p.m.

Bababad says... #13

Zameck Guildmage and Sage of Fables fit you your useful bear archetype and are suitable mana dumps at instant speed.

In these colors id be remissed if I didn't recommend Sylvan Library, especially since your curve is remarkably low...paying that life to make an aggressive play might just win you the game.

Cream of the Crop is extremely cheap for what it does, fixes your next draw handily. Lets you dig through your deck for most of the game for the small cost of 1G. Even digging 3 or 4 at a time helps, though its usually better in more midrange variants, you might have a slot for it.

Arcane Denial always feels like a good add. Can even be used to counter a dead draw in your hand to net you 3 cards on the next upkeep or just saves you from death for 1U. Looks weird, I know, but you never feel bad about that free card.

May 31, 2016 3:03 p.m.

Bababad says... #14

and sylvan library is actually only 20ish bucks, ignore the cost the image gives you

May 31, 2016 3:04 p.m.

NoSoyYucateco says... #15

I think Sylvan Library isn't really that great in a deck that includes blue. You have so many better options that don't cost you life. Rhystic Study and Consecrated Sphinx put in a lot of work. (I also second Zameck Guildmage. He works wonderfully with Ezuri.)

May 31, 2016 3:08 p.m.

Bababad says... #16

I play a kruphix edh deck and I love it because it is abused with other draw effects I have (Abundance combos hard with it, digging for 3 nonlands and setting yourself up to either draw all 3 naturally or through the life sacrifice is clutch.) and my play group has soft banned Sphinx for the time being, something about me and a buddy using insta decking combos with it and Laboratory Maniac. So I had to get creative :P

May 31, 2016 3:17 p.m.

NoSoyYucateco says... #17

Haha. Yeah, Sphinx is baaad. I put it in every blue deck I make. :>

I like that Abundance combo. I run Sages of the Anima in mine to shut down Nekusar, the Mindrazer, or getting Blue Sun's Zenith'd for a million.

Another fantastic draw card that comes to mind is Recurring Insight. It's easy to ramp into in Simic, and boy oh boy does it draw a lot of cards.

May 31, 2016 3:26 p.m.

Bababad says... #18

hurm, never considered Sages of the Anima, ill throw it in SB if anyone decides to run draw hate in my playgroup.

That Recurring Insight certainly is pretty...wish it said target player though. Jin-Gitaxias, Core Augur fills that high cmc draw niche for me since I can reliably play him turn 5 or 6 (gotta love infinite hand size and eternal mana). Ill add it to my consider list though, thanks!

May 31, 2016 4:07 p.m.

NoSoyYucateco says... #19

Mind you, Sages of the Anima is not as versatile as Tomorrow, Azami's Familiar. I mainly use it because it's an elf.

May 31, 2016 4:12 p.m.

MegaMatt13 says... #20

I'll find a spot for Zameck Guildmage. He definitely synergizes with the deck. I love Sylvan Library. I only own one copy of it and it is sitting in my Wort: the Ramp Mother of Burn deck where it is needed. Arcane Denial is one of my fave counter spells. However, I'm trying to keep countering to a minimum. I only have Mystic Snake and Fuel for the Cause because they add to Ezuri's experience counters. My Keranos: It's All Mine! is my more control-countering deck.

May 31, 2016 7:32 p.m.

Delta-117 says... #21

Looks good, even though this is a different commander this may give you ideas perhaps.Its still a work in progress but It's been doing fairly well despite me not having even all of the cards for it.

Vorel of the Hull Clade EDH

June 2, 2016 9:15 p.m.

PurePazaak says... #22

Hey! Pretty awesome build you have here. I actually have an Ezuri deck as well, though it is, as you call it, an Archenemy type. That said, there are some non-OP cards I run that you may want to consider.

  • AEther Mutation. High cmc, but totally worth it if used correctly.

  • Aluren to drop all your creatures for free
  • Asceticism to protect your creatures
  • Curse of the Swine for some good, but not OP, removal
  • Defense of the Heart for tutoring to battlefield
  • Diplomatic Immunity to protect Ezuri,or any important creatures
  • Doubling Season. If you were to invest in any one card, this is the one
  • Fable of Wolf and Owl is fun and casual
  • Give / Take for utility
  • Leyline of Anticipation for Seedborn Muse
  • Nature's Claim is great but not OP
  • Pongify is basically another Rapid Hybridization
  • Primal Command, again, for its utility and versatility
  • Reality Shift is also sort of like Rapid Hybridization. Especially great against spell-heavy decks. Shift their commander, they'll manifest a noncreature spell, which they can't flip
  • Simic Charm for utility and versatility
  • Solidarity of Heroes doubles counters!!!
  • Stubborn Denial, becuase ferocious comes so so easily
  • Swan Song is such a fun card
  • Unified Will is another great counterspell in this build
  • Worldly Tutor for whatever you want

  • AEther Vial for free creatures

  • Birthing Pod for creature ramp
  • Contagion Engine for proliferation alone
  • Simic Signet is a staple in any UG deck
  • Tormod's Crypt is good, free graveyard hate

  • Breeding Pool if you are willing to pay the ~$14

  • Flooded Grove - again, $$$
  • Llanowar Reborn: i usually give this counter to Ezuri, if able
  • Swap out Khalni Garden for Dryad Arbor
  • Simic Guildgate and Woodland Stream. I run almost exactly the same color percentages that you do, and i find that having duals, even slow duals, is very helpful.
  • Yavimaya Coast is a staple
  • Freyalise, Llanowar's Fury is so good in Commander. Tokens, Ramp, Removal, and Card Advantage
  • Kiora, Master of the Depths is one that i don't have in my build, but have been searching for a way in
  • There's a lot there, so I hope you get something out of my suggestions. If not, hey - that's cool :)

    You get a +1, good sir, and I hope you give my build, How Bernie Sanders Plays Magic, a look! Happy tech-ing!

    June 4, 2016 12:01 p.m.

    MegaMatt13 says... #23

    windexnose44, thanks for all the thoughtful suggestions. Love your mean looking deck! How well does it do? Does everyone team up against you? I notice you run about 10 fewer creatures than me. Do you find that sufficient? I like having an endless flow of weenies so I can quickly recover after a board wipe.

    I added Sakashima and Kiora's follower in... I playtested tonight and they did great. Having a second ezuri is crazy powerful. Because there are 2 ezuris, you can put 2 sets of counters each combat phase right?

    June 5, 2016 2:36 a.m.

    SSJ_Weegee says... #24

    I have an Ezuri deck as well, and I learned a lot from this build. There's some stuff you may not know about on my page, but the highlights are Notorious Throng, Aluren, Wild Pair, Wild Beastmaster, and Champion of Lambholt.

    June 5, 2016 8:25 p.m.

    SSJ_Weegee says... #25

    Sorry, didn't see you already had Champion.

    June 5, 2016 8:27 p.m.

    PurePazaak says... #26

    @MegaMatt13 - Thanks for the compliment! I'm glad that you were able to get some use out of Sakashima the Impostor and Kiora's Follower. Great cards, indeed. Now to answer your questions:

    How well does it do? : Very well! One thing about my build is that I didn't go full infect. I did this for multiple reasons. Most relevamt of all is that there just aren't that many exceptionally great infecters in //. But it also provides me with dynamic gameplay. I won't have the same game each time - but I will usually do well and, hopefully, win.

    Does everyone team up against you? : Yes. That's why I added a limited amount of counterspells. They're all not super great by design; I didn't want to be that guy (Though I very well may be him, just in a different form).

    Do you find [your number of creatures] sufficient? : I do. I don't usually run into too many problems. Rather than having creatures to repopulate the board after a wipe, I just counter the wipe. Also, with cards such as Yisan, the Wanderer Bard, Birthing Pod, and AEther Vial, as well as the card draw from Etched Oracle and Fathom Mage, I can usually fish them out.

    June 9, 2016 9:43 a.m.

    Atony1400 says... #27

    Kruphix, God of Horizons could be useful here. Possibly Nylea, God of the Hunt as well.

    June 9, 2016 5:44 p.m.

    anduri says... #28

    June 10, 2016 11:40 p.m.

    yeckit says... #29

    Forgotten Ancient allows for you to filter the +1/+1 counters back onto Ezuri effectively making it a discount Voltron or you know, it does make a lot of counters to help with what you want to normally put it on. Kalonian Hydra basically makes everything you own huge. Also lets not forget Doubling Season and Primal Vigor which lets you also make your stuff huge. Cauldron of Souls also helps increase the longevity of your creatures at the sake of losing one +1/+1 counter.

    June 14, 2016 3:09 a.m.

    yeckit says... #30

    Opps, took a second look and saw the Cauldron of Souls my bad haha.

    June 14, 2016 3:13 a.m.

    PurePazaak says... #31

    So you want more counterspells, eh? ...would you like virtually infinite counterspells?

    Glen Elendra Archmage

    June 19, 2016 11:38 a.m.

    PurePazaak says... #32

    Also I had forgotten to upvote your deck the first time I commented, so I gave you the ol' +1.

    June 19, 2016 11:39 a.m.

    MegaMatt13 says... #33

    windexnose44, great suggestion. She would also give me experience counters each time she comes back. She is a little expensive in terms of $$$ but I will look into picking her up

    June 19, 2016 11:56 a.m.

    PurePazaak says... #34

    @MegaMatt13 - Yes, not the cheapest. I don't know how your playgroup feels about proxies. Mine will allow it as long as we have realistic plans of purchasing the card in the near future. For instance, they were okay with my AEther Vial and Doubling Season, but said no to my Gaea's Cradle xD

    June 19, 2016 12:05 p.m.

    deagol says... #35

    Psst... Viral Drake... It does everything

    June 19, 2016 4:33 p.m.

    anduri says... #36

    windexnose44, I don't understand the infinite counters. Do -1/-1 get removed if you have a +1/+1 counter put on it? If they are not removed then this is only a 1 time counter. You could replay the card with Crystal Shard or Erratic Portal, could you explain the combo I am missing?

    June 21, 2016 8:29 p.m.

    PurePazaak says... #37

    @ anduri - a common question, and one that I had when I first saw Glen Elendra Archmage. Under the official rules, -1/-1 counters and +1/+1 counters cancel each other out. So as long as you put more counters on her, you're solid.

    Btw, even without adding counters, she provides two "Negates". She etb with no -1/-1's, so you use her ability. She returns, after which you can reuse her ability and she will be gone for good. But, since you will most likely be putting counters on her with Ezuri, she will be able to counter more.

    Sheesh... all this just screams Ambiguity!

    June 22, 2016 5:44 p.m.

    tkrkw says... #38

    Triumph of the Hordes for end game? Considering that you only need 10 damage...

    August 15, 2016 1:47 p.m.

    tkrkw says... #39

    Triumph of the Hordes for end game? Considering that you only need 10 damage... And if you dosen't, you still can proliferate the poison counters

    August 15, 2016 2:07 p.m.

    I am not sure how active you are on here, but look to have one of the best decks on site for MR. Claw. I am doing something very different with him, and I have yet to find anything comparable as of yet. I would really love to get an experienced player's opinion on this new take on the Progress I have made. Please, Please, Please give me some input! I will forever be in your debt.

    Regards,

    EzurggroTech

    July 23, 2017 2:30 p.m.

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    Compare to inventory
    Date added 1 year
    Last updated 1 year
    Legality

    This deck is Commander / EDH legal.

    Cards 100
    Avg. CMC 3.11
    Tokens 0/1 Insect, 1/1 Thopter, 1/1 Squid, 0/1 Plant, 3/3 Beast, 1/1 Saproling, 3/3 Frog Lizard, 0/1 Eldrazi Spawn, 1/2 Spider
    Folders Commander Decks, casual decks to build, Similar Inspiration, EDH Ideas, Commander Deck, Favorites, EDH interesting, Prospective EDH, Nice, EDH, See all 15
    Top rank #9 on 2016-06-10
    Views 4688

    Revision 17 (1 year ago)

    +1 Fungal Sprouting main
    -1 Progenitor Mimic main

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