Codsworth, Handy Helper

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Codsworth, Handy Helper

Legendary Artifact Creature — Robot

Commanders you control have ward . (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

: Add . Spend this mana only to cast Aura and/or Equipment spells.

: Attach target Aura or Equipment you control to target creature you control. Activate this ability only as a sorcery.

gzusvictory on Halvar, Divine Voltron

2 months ago

CrimsonWings3689

Codsworth, Handy Helper

I would run it. It’s got the bottom effect of Forge Anew, which is nice since our commander doesn’t help with the initial equip and only passes the equipment around for free. Codsworth is still Reanimate-able. I like that it ramps out our equipment with the second ability. Codsworth helps synergize with our commander by simultaneously protecting it some and speeding up the game plan of equip+kill.

The question really is what would we take out? Probably take out Loyal Warhound or Thousand Moons Smithy  Flip for it?

Loyal warhound is the second iteration to Knight of the White Orchid which is both played in this deck understandably for ramp, but Codsworth ramps out equipment every time while the warhound may miss if you have the greatest or tie the greatest land count.

I haven’t given Thousand Moons Smithy  Flip a shot yet. Seems like a good alternate win con of going wide and synergizes well with the artifact theme, but has nothing to do with helping our equipments get equipped outside of becoming a land.

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