Evil Presence


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
New Phyrexia (NPH) Common
Masters Edition III (ME3) Common
Fifth Edition (5ED) Uncommon
Fourth Edition (4ED) Uncommon
4th Edition Foreign Black Border (4EDFBB) Uncommon
Revised Edition (3ED) Uncommon
Revised Foreign Black Border (3EDFBB) Uncommon
Unlimited Edition (2ED) Uncommon
Collector's Edition (CED) Uncommon
International Collector's Edition (CEI) Uncommon
Limited Edition Beta (LEB) Uncommon
Limited Edition Alpha (LEA) Uncommon

Combos Browse all

Evil Presence

Enchantment — Aura

Enchant land

Enchanted land is a Swamp.

Evil Presence Discussion

Icbrgr on Mono Black Pauper Zombies

4 weeks ago

maybe Victim of Night might be better than Chainer's Edict ? Evil Presence might be a neat SB card for slowing nonblack foes... Virulent Swipe could be a neat tool too.

[email protected]_only on Pattern Recognition #91 - Mana ...

2 months ago

I will say, land destruction is my least favorite mechanic. I understand why it exists, and in some cases it is necissary. that said, blink-riders in standard was one of the few times that I ended up taking over a year long break from magic.

oddly, land hate wans't always (or even primarily) red. black and blue had some solid hozing abilities right at the start.

Erosion and Psychic Venom were punishing as hell for early game, and while it may not destroy the land, Phantasmal Terrain does mess with mana bases pretty well. Evil Presence and Blight helped round out Sinkhole for black. red had Stone Rain, Boil, Flashfires, and Fissure. blue had Volcanic Eruption and Acid Rain, (to counter act green's Tsunami, or Desert Twister). White had color hate for days with Drought and Conversion to name a few

oddly enough, the color pie was really into opposing color hate and ally color help at the start.

I don't think it was really until urza's block that red came to the forefront. and what a forefront it was. Wake of Destruction. as in, "see that mono colored deck over there? END THEM."

Dday5689 on Fear the Walking Swamp

4 months ago

I totally agree that there's a little overkill between Urborg, Tomb of Yawgmoth, Contaminated Ground and Evil Presence. The benefit of Urborg, Tomb of Yawgmoth that the others don't have, is that it's free and it will be awesome if I get it out early. The downside to the card is that it turns lands into swamp, in addition to their other type, so it is only there for swampwalk. Both Contaminated Ground and Evil Presence will actively stunt their mana growth and because there are enough of them, it is likely I will get at least one or two in early game.

I can totally see why that renders Urborg, Tomb of Yawgmoth a bit useless, but I may play test this a bit more once I can afford all the cards to see if it's really even helping.

I see what you're saying about Sword of Light and Shadow. I think I'll have to take a closer look at some other options.


saj0219 on Fear the Walking Swamp

4 months ago

Interesting concept! A few ideas:

  • I think there's an interesting tension between Urborg, Tomb of Yawgmoth and your Contaminated Ground and Evil Presence. Urborg basically turns those into dead cards (though you still get the life loss from Contaminated Ground). I don't know if that means get rid of Urborg (though I do think if you use it, you want more than 1), but it is something to think about.
  • I think you would benefit from some targeted discard and removal. Inquisition of Kozilek is pretty great (and not too expensive), and Raven's Crime could be a nice discard outlet for you to get rid of cards that might be dead in your hand. I'd suggest Fatal Push, but you can't reliably count on losing a permanent to extend it's reach. Maybe something like Victim of Night?
  • I don't know if you're looking at Sword of Light and Shadow for the protection or it's ability, but if it's for the protection, I might suggest one of the swords that does not give you protection from black. If your opponent has a black creature, they have a swamp, and so your swampwalk creature is already making it through (and I don't know that any of your creatures are so unique and powerful that you need to save them from a kill spell). But if you play, say, Sword of Body and Mind, you can now sneak past that Tarmogoyf whether or not you've been able to turn their lands into swamps.

Hope this helps!

zAzen7977 on AETHER HORDE (Esper Zombie Tribal)

8 months ago

Thanks hungry000! Good point about the sideboard, I added a couple of Thoughtseize. I forgot about Evil Presence, I'll consider that as well, but I'm not sure what to cut!

hungry000 on AETHER HORDE (Esper Zombie Tribal)

8 months ago

I like it. Why no extra discard in the sideboard? Sculler is good and all but you only have 4 of it, so it'd be best to make room for at least a couple Thoughtseize as a catch-all, in my opinion. Also, lately I've considered playing more permanent LD such as Rain of Tears or Evil Presence in my sideboards alongside Damping Sphere, Tron generally packs a ton of artifact hate in their sb ever since it was printed. May be overkill though.

Icbrgr on Grixis Owl-ing Mine

9 months ago

perhaps lands transformation can reducin cincomming threats/spells? like Blood Moon or Spreading Seas and Evil Presence.... or land destruction in general...wish Black Vise was modern legal for some more damage

sgacid on Swampwalk the Opponent

1 year ago

If you are going off Swampwalk then you need to make your opponents have swamps all of the time. Can't just wait for Urborg. Contaminated Ground, Blanket of Night and Evil Presence should be taken into consideration.

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Evil Presence occurrence in decks from the last year


All decks: 0.0%