Evil Presence

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Evil Presence

Enchantment — Aura

Enchant land

Enchanted land is a Swamp.

Icbrgr on Colorshift Land Control

6 months ago

Well said legendofa... the more I've been thinking about this I think I echo what you said... its and cheeky strategy that with deep knowledge of the meta and some good guesses; might be able to steal some wins in some matchups.

Take boros burn for example... I really think slapping an Evil Presence on there Sacred Foundry could almost be as devastating as Blood Moon was to some other decks a few years ago... however I am not confident if that would translate the same to some other games.

legendofa on Colorshift Land Control

6 months ago

I've never live tested this, but my thought is that the more different types you change your opponent's land into, the more likely they are to use it. Like, if they're running , and you have Evil Presence, Spreading Seas, and Blood Moon, 1/3 of your cards won't help you. If they're running , only Spreading Seas will have a lasting impact. And then your next opponent is going with Izzet Murktide...

For all the multicolor decks in Modern, most cards are still monocolor. If you can predict what colors your opponent can and can't use, you can probably mess them up enough to get a few wins. To focus on color denial over land destruction, I think starting with forcing one land type and Convincing Mirage-style cards, and loading your sideboard with the full range of these effects would get the best results. Like, if you mainboarded Evil Presence, Contaminated Ground, and Convincing Mirage, you have a strategy against all non-black decks. When a black deck shows up, sideboard those out for your Blood Moons, Quicksilver Fountains, or whatever else will shut them down.

Icbrgr on Colorshift Land Control

6 months ago

I am wondering what people think about the concept and effectiveness of Changing an opponents land type as a means of control.

The two big examples That I can think of that have seen play In the format is Blood Moon and Spreading Seas; but there are other cards that also serve the same function.

Is there a deck that these cards have a home in? Or do these cards have potential to be revisited for a homebrew?

I'm currently fantasizing about some sort of Grixis Pile with some sort of combination of the above cards combined with some removal and or the Grief/Malakir Rebirth  Flip package.

Balaam__ on Block This, You Filthy Casual

1 year ago

Thanks for posting, IHATENAMES. Hunted Horror could be feasible if we get the Filth+Evil Presence combo up and running, otherwise those two 3/3’s with protection from black make me nervous in a mono colored deck.

I had considered Gurmag Angler but it’s a no go; the pricey Delve cost means an early game play isn’t viable, as we’d likely have to exile Filth to pay for it which is not good. First-Sphere Gargantua is too costly and without a lot of ramp or fast mana it’ll likely never see play. Getting it into the graveyard for the Unearth cost is doable, but I don’t think it’s worth cutting anything for. Soul Spike is intriguing, I had not seen that card before. That one might be good sideboard material. Thanks for the suggestions!

FormOverFunction on Cost in Consistency and the …

2 years ago

I think that there isn’t really anything more MtG-ey than building an elaborate Rube Goldberg machine of goblins, elves, artifacts, and a giant world-ending spell. To make that happen you need, in the initial example, a very specific set of lands and spells (in the right order). That’s cool, and I probably played that way at some point. To make that work more than 2% of the time you need tutors and fetches and all that bling. If you throw it all to the wind and hope it works, you’ll spend most of your time losing, which is undesirable to humans. As a lazy slacker-type in this department, playing EDH exclusively, I have found a way to (internally) declare myself a winner of sorts just by bringing out a theme deck. It brings me more enjoyment than I would care to admit when I play an Evil Presence from my haunted house deck and see people’s faces when they realize that they had never thought about that card in the sense of a haunting of one’s island/mountain/etc. I have so much fun playing in the old and dull draw-play-land-cast-spell-pass style because people are basically just watching to see what comes up next. I lose over 90% of my games, I expect, but I have fun literally every night I get to play. So my short answer is: I wouldn’t pay a penny to make my decks more high-speed-low-drag. Now... am I tempted to blow however much it would cost just to get a Deserted Temple for my Skull Island deck, so Grunn, the Lonely King has a place to crash at night? Maybe...

GrimlockVIII on What are Ye Doin' in Mah Swamp?

2 years ago

I was actually thinking of using one of those. One of the problems I realized with this deck is that, once you enchant a land to become a swamp, every subsequent swamp maker becomes kind of a dead draw. At least with Contaminated Ground, you can sorta stack the burn effect if you apply it multiple times, but Tainted Well is kind of an expensive can trip while Evil Presence doesn't replace itself. At least Cyclopean Giant is a body, I'll give him that.

Gattison on What are Ye Doin' in Mah Swamp?

2 years ago

Tainted Well or Evil Presence if you need more swamp-makers. There's also Cyclopean Giant

legendofa on Good sit-and-wait deck?

2 years ago

I just skimmed the decks on your page. For the Hammer Time deck, start with Sigarda's Aid , Steelshaper's Gift , and Stoneforge Mystic for reliability.

There aren't any over-the-top swamp walk creatures aside from Sheoldred, Whispering One , but it looks like a fun casual deck. Mire Boa needs a home in that one, along with a full set of Evil Presence and at least one more Urborg, Tomb of Yawgmoth or more land search cards, like Sylvan Scrying .

High-level Myr/Thopter lives by the Sword of the Meek + Thopter Foundry combo, with a side of Time Sieve .

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