Evil Presence

Evil Presence

Enchantment — Aura

Enchant land

Enchanted land is a Swamp.

Browse Alters View at Gatherer

Printings View all

Set Rarity
New Phyrexia (NPH) Common
Masters Edition III (ME3) Common
Fifth Edition (5ED) Uncommon
Fourth Edition (4ED) Uncommon
4th Edition Foreign Black Border (4EDFBB) Uncommon
Revised Edition (3ED) Uncommon
Revised Foreign Black Border (3EDFBB) Uncommon
Unlimited Edition (2ED) Uncommon
Collector's Edition (CED) Uncommon
International Collector's Edition (CEI) Uncommon
Limited Edition Beta (LEB) Uncommon
Limited Edition Alpha (LEA) Uncommon

Combos Browse all


Format Legality
Tiny Leaders Legal
Vintage Legal
2019-10-04 Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Pauper EDH Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Oldschool 93/94 Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Evil Presence Discussion

Alkadron on PDH Zombie Army

1 year ago

This is really cool, I didn't realize that Zombie Master was an uncommon.

I feel like you need more Contaminated Ground , Evil Presence and Tainted Well - you're sitting on a goldmine with that Swampwalk for everyone ability, you just need to give people some swamps. Those cards are probably much much better than Relic Putrescence and Death Watch at least.

sylvannos on Sideboarding Against Tron

1 year ago

Land destruction is the worst thing to happen for Tron (speaking as a Tron player). Sowing Salt / Crumble to Dust are good, but only if you're on the play and only if the Tron player doesn't do anything on turn 3 that could end the game (like Karn Liberated ).

Molten Rain , Fulminator Mage , Ghost Quarter , Boom / Bust , and Evil Presence are probably the strongest options. It will cut them off from assembling Tron on turn 3.

hellhole3927 on Choke Claim

1 year ago

I would prefer sideboarding most actual land destruction spells, since they are usually 3 drops and a ton of decks can already function on 1-3 lands (ex: Burn, Infect, Affinity, any deck with Aether Vial ). Also splashing black for things like Evil Presence and Contaminated Grounds may be worth it although I don't know if they would be worth adding.

Icbrgr on Mono Black Pauper Zombies

1 year ago

maybe Victim of Night might be better than Chainer's Edict ? Evil Presence might be a neat SB card for slowing nonblack foes... Virulent Swipe could be a neat tool too.

[email protected]_only on Pattern Recognition #91 - Mana ...

1 year ago

I will say, land destruction is my least favorite mechanic. I understand why it exists, and in some cases it is necissary. that said, blink-riders in standard was one of the few times that I ended up taking over a year long break from magic.

oddly, land hate wans't always (or even primarily) red. black and blue had some solid hozing abilities right at the start.

Erosion and Psychic Venom were punishing as hell for early game, and while it may not destroy the land, Phantasmal Terrain does mess with mana bases pretty well. Evil Presence and Blight helped round out Sinkhole for black. red had Stone Rain, Boil, Flashfires, and Fissure. blue had Volcanic Eruption and Acid Rain, (to counter act green's Tsunami, or Desert Twister). White had color hate for days with Drought and Conversion to name a few

oddly enough, the color pie was really into opposing color hate and ally color help at the start.

I don't think it was really until urza's block that red came to the forefront. and what a forefront it was. Wake of Destruction. as in, "see that mono colored deck over there? END THEM."

Dday5689 on Fear the Walking Swamp

1 year ago

I totally agree that there's a little overkill between Urborg, Tomb of Yawgmoth, Contaminated Ground and Evil Presence. The benefit of Urborg, Tomb of Yawgmoth that the others don't have, is that it's free and it will be awesome if I get it out early. The downside to the card is that it turns lands into swamp, in addition to their other type, so it is only there for swampwalk. Both Contaminated Ground and Evil Presence will actively stunt their mana growth and because there are enough of them, it is likely I will get at least one or two in early game.

I can totally see why that renders Urborg, Tomb of Yawgmoth a bit useless, but I may play test this a bit more once I can afford all the cards to see if it's really even helping.

I see what you're saying about Sword of Light and Shadow. I think I'll have to take a closer look at some other options.


saj0219 on Fear the Walking Swamp

1 year ago

Interesting concept! A few ideas:

  • I think there's an interesting tension between Urborg, Tomb of Yawgmoth and your Contaminated Ground and Evil Presence. Urborg basically turns those into dead cards (though you still get the life loss from Contaminated Ground). I don't know if that means get rid of Urborg (though I do think if you use it, you want more than 1), but it is something to think about.
  • I think you would benefit from some targeted discard and removal. Inquisition of Kozilek is pretty great (and not too expensive), and Raven's Crime could be a nice discard outlet for you to get rid of cards that might be dead in your hand. I'd suggest Fatal Push, but you can't reliably count on losing a permanent to extend it's reach. Maybe something like Victim of Night?
  • I don't know if you're looking at Sword of Light and Shadow for the protection or it's ability, but if it's for the protection, I might suggest one of the swords that does not give you protection from black. If your opponent has a black creature, they have a swamp, and so your swampwalk creature is already making it through (and I don't know that any of your creatures are so unique and powerful that you need to save them from a kill spell). But if you play, say, Sword of Body and Mind, you can now sneak past that Tarmogoyf whether or not you've been able to turn their lands into swamps.

Hope this helps!

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