Aquamorph Entity

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Aquamorph Entity

Creature — Shapeshifter

As Aquamorph Entity enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5.

Morph {2}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Joker4242 on Water One

4 years ago

As a fan of Blue-counter decks I like the cards you are putting in there. I am wondering what the win conditions are (obviously besides Jace's last ability). Some of your creatures require a lot of mana for blue control (such as: Aberrant Researcher  Flip, Advanced Hoverguard, Aeon Chronicler, Aquamorph Entity, Aven Surveyor, and Lorthos, the Tidemaker). The problem with having high mana cost is that when you play them, you will be tapped out of mana and you will have no protection whatsoever.

Brazen Borrower is a favorite of mine. As is Augury Owl. Both can be played early on. The scry 3 ability is great if you can flicker or bounce the owl.

I like Blink of an Eye. I think it is a very versatile card in both the early game and late game. Honestly, bouncing your own creatures is just as useful sometimes, as you can then reuse a creature ability.

With so many creatures I recommend having more creatures with triggering abilities for when they come into play, and then maybe add more bouncing and flickering spells. I would recommend Ghostly Flicker, my favorite flicker card. It is amazing with cards like Archeomancer (you can flicker Archeomancer and when when he comes back, you can return Ghostly Flicker back from the graveyard back to your hand. Un-killable blocker plus the flickering of another creature with triggering ability. Works on a similar level with Mystic Sanctuary.

Cards I would recommend: Ghostly Flicker Archeomancer Cryptic Command Mystic Sanctuary Cackling Counterpart Peel from Reality

playing more Augury Owl and Blink of an Eye might be good as well.

I'm not sure if you realize, but many of your non-creature spells are not modern legal. Just wanted to make sure you knew.

Either way, I like where your head is at. Good start. I always appreciate when someone decides to make a blue deck. It's hard to make a creature heavy blue deck based on dealing damage. This is because blue is the color that is more focused on non-creature spells. Blue also doesn't have much in the way of kill spell and destruction. So bounce and counter are really only the ways to keep threats off the board. Blue invokes a challenge in the players capabilities to think about the long term plan. I am always happy to suggest cards and/or combos, although ultimately the decisions are up to you as it is your deck. Good luck with your deck.

thom-le on Who am I?

5 years ago

Ixidor, Reality Sculptor is actually my favourite character of the whole magic universe so your deck puts a smile on my face. Thank you for that. I like to suggest you some changes and I try to view those on a budget version. First things first: You need to have a strategy, that can win you the game. Morph is a great mechanic, but you have to take a look at how you want to play.

You may also go deeper into the Wizards tribal. Y>ou already have many Wizards in your deck and Ixidor also is one. You won't be able to play big fattie creatures, but there are so many other ways to win the game, especially in blue. For the Wizards I'm thinking of Nameless One , Azami, Lady of Scrolls , Riptide Director , Information Dealer , maybe Patron Wizard . Guess this could be really strong, because with Wizards you gain in addition to the Morph ability a better card draw engine, better control abilities and many tribal connections.

Neotrup on Unstable: What power and toughness …

6 years ago

Q1: Augment creatures in the graveyard cannot attack or block. I believe this also means an augment creature on the battlefield not augmenting anything can't attack or block either, but we don't have an official answer on this.

Q2: Aquamorph Entity has a replacement effect that modifies how it enters the battlefield or is turned face up, not a characteristic defining ability. As it's power/toughness are not defined by the card, it is a 0/0 in all other zones. It can still attack or block.

Q3: No. Abilities that trigger off a permanent leaving the battlefield use the last known information about that permanent. Because Gang of Devils did not have undeathtouch while it was on the battlefield, the triggered ability acts as though it does not have it. If a creature in the graveyard does somehow deal damage to a creature on the battlefield (such as through Pit Fight) Undeathtouch does apply and will exile the creature on the battlefield.

Boza on Unstable: What power and toughness …

6 years ago

Q1: Augment interaction is undefined as of right now, but my guess is 0/0 for the augment creature and it can attack, but cannot deal damage.

Q2: For sure for Aquamorph Entity, is 0/0 outside the battlefield. It has a characteristic defining ability.

Q3: No, because you cannot target creatures in graveyards with its ability. Additionally, creatures that are on the battlefield (and alive) are not affected by undeathtouch. The only time you could kill creatres in graveyards is when they are declared as attackers blockers and you kill your own Gang of Devils to generate the trigger.

Yesterday on Unstable: What power and toughness …

6 years ago

(I've got a number of rules interaction questions from Unstable and am about to post a few. If anybody knows a better place to ask questions specifically regarding cards from silver-border sets, please let me know and I'll go there instead in future.)

If I have an Over My Dead Bodies in play and a Monkey- in my graveyard, if I swing in with my Monkey-, how much damage would it potentially deal? Can cards like Aquamorph Entity block even though they have 0/0 power/toughness off the battlefield? Would creature cards in the battlefield with keyword abilities that impact combat, such as trample, still have those abilities in the graveyard (considering they would have them if they were truly attacking 'as though they were on the battlefield')?

Finally, a creature like Gang of Devils that deals damage when it dies, is the source of that damage from the card in the graveyard, meaning that it would exile anything it would successfully deal damage to as per Over My Dead Bodies' undeathtouch ruling?

Thanks!

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